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How to end custom story as a Demo?
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Zypherzemus Offline
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Posts: 94
Joined: Jul 2011
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Post: #27
RE: How to end custom story as a Demo?

(07-14-2011 09:20 PM)xtron Wrote:  
void OnStart()
{
SetEntityPlayerInteractCallback("door1", "func_credits", false);
}

void func_credits(string &in asEntity)
{
StartCredits("01_Vicarious.ogg", false, "Ending", "MainCredits", 1);
}

how about that?
That would work but, I don't want the demo to end before the door is unlocked.
Ex: You're exploring the area and come across the locked level door, you try to open it, it's locked, then the credits start playing.
(Thats not what I want to happen)
Using that command would trigger it.
07-14-2011 09:33 PM
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RE: How to end custom story as a Demo? - Zypherzemus - 07-14-2011 09:33 PM



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