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Key Problem
SkuLLfac3 Offline
Junior Member

Posts: 48
Threads: 11
Joined: Jun 2011
Reputation: 0
#5
RE: Key Problem

(07-13-2011, 11:20 PM)xtron Wrote: The first one you posted with two different voids is wrong and will probably give you errors 'cuz you can't have a script that executes two functions. please post your void OnStart()
stuff aswell and I'll see if I can fix it Smile

Do you mean my solution? I don't know much about it Big Grin I'm new Tongue

I still would say this:
////////////////////////////
// Run first time starting map
void OnStart()
{
SetEntityPlayerInteractCallback("Mansion_5", "MonsterActivate", true);
AddUseItemCallback("", "LockedDoorKey_1", "LockedDoor_1", "UsedKeyOnDoor", true);    
AddUseItemCallback("", "Key_2", "Door_2", "UsedKeyOnDoor2", true);
AddEntityCollideCallback("Player", "Scare_1", "CollideScare_1", true, 1);
AddEntityCollideCallback("Player", "Doorslam_1", "CollideDoorslam_1", true, 1);
AddEntityCollideCallback("Player", "MonsterActivate", "CollideMonsterActivate", true, 1);
}

void MonsterActivate(string &in Entity)
{
    SetEntityActive("Frank", true);
}

void UsedKeyOnDoor(string &in asItem, string &in asEntity)
{
    SetSwingDoorLocked("LockedDoor_1", false, true);
    PlaySoundAtEntity("", "unlock_door", "LockedDoor_1", 0, false);
    RemoveItem("LockedDoorKey");
}

void UsedKeyOnDoor2(string &in asItem, string &in asEntity)
{
    SetSwingDoorLocked("Door_2", false, true);
    PlaySoundAtEntity("", "unlock_door", "Door_2", 0, false);
    RemoveItem("Key_2");
}

void CollideScare_1(string &in asParent, string &in asChild, int alState)
{
    SetSwingDoorClosed("ScareDoor_1", true, true);
}

void CollideDoorslam_1(string &in asParent, string &in asChild, int alState)
{
    SetSwingDoorClosed("LockedDoor_1", true, true);
}

void CollideMonsterActivate(string &in asParent, string &in asChild, int alState)
{
    SetNPCAwake("Frank_2", true, false);
    AddEnemyPatrolNode("Frank_2", "PathNodeArea_5", 0, "");
    AddEnemyPatrolNode("Frank_2", "PathNodeArea_7", 0, "");
    AddEnemyPatrolNode("Frank_2", "PathNodeArea_17", 0, "");
    AddEnemyPatrolNode("Frank_2", "PathNodeArea_27", 0, "");
    AddEnemyPatrolNode("Frank_2", "PathNodeArea_36", 0, "");
    SetEnemyDisabled("Frank_2", true);
}

////////////////////////////
// Run when entering map
void OnEnter()
{

}

///////////////////////////
//Run when leaving map
void OnLeave()
{

}

I'm not sure but you can try it ^^

[Die Latrine der Angst] The demo of my 1st story (:
(This post was last modified: 07-14-2011, 12:13 AM by SkuLLfac3.)
07-14-2011, 12:12 AM
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Messages In This Thread
Key Problem - by GreyFox - 07-13-2011, 10:39 PM
RE: Key Problem - by SkuLLfac3 - 07-13-2011, 10:54 PM
RE: Key Problem - by xtron - 07-13-2011, 11:20 PM
RE: Key Problem - by GreyFox - 07-13-2011, 11:38 PM
RE: Key Problem - by SkuLLfac3 - 07-14-2011, 12:12 AM
RE: Key Problem - by Zypherzemus - 07-14-2011, 02:09 AM
RE: Key Problem - by xtron - 07-14-2011, 03:04 AM
RE: Key Problem - by GreyFox - 07-15-2011, 03:07 PM



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