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sigh... a fatal error.. again!
HiagHarlon Offline
Junior Member

Posts: 1
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Joined: Sep 2013
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#16
RE: sigh... a fatal error.. again!

(07-18-2011, 02:40 PM)Roenlond Wrote: You need three columns for setswingdoorlocked, not just two. Add a true/false to each of them if you wish to use effects when it happens.

Hi I have a similar problem to the one you solved for another person, where he was trying to lock and unlock a cabinet door i am trying to simpley unlock a level door on my map with a key, can you please help i get the same error!

here is the code

void OnStart()
{
AddUseItemCallBack("", "Key_1", "Lev_1", "FUNCTION", true);
}

void OnEnter()
{
}

void OnLeave()
{
}

void FUNCTION("Key_1", "Lev_1")
{
SetLevelDoorLocked("Lev_1", false);
RemoveItem("Key_1");
}
09-10-2013, 01:39 PM
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Messages In This Thread
sigh... a fatal error.. again! - by TheDavenia - 07-18-2011, 02:07 PM
RE: sigh... a fatal error.. again! - by Kyle - 07-18-2011, 02:12 PM
RE: sigh... a fatal error.. again! - by Ouroboros - 07-18-2011, 02:23 PM
RE: sigh... a fatal error.. again! - by Roenlond - 07-18-2011, 02:40 PM
RE: sigh... a fatal error.. again! - by HiagHarlon - 09-10-2013, 01:39 PM
RE: sigh... a fatal error.. again! - by Ouroboros - 07-18-2011, 02:41 PM
RE: sigh... a fatal error.. again! - by Ouroboros - 07-18-2011, 03:35 PM
RE: sigh... a fatal error.. again! - by Ouroboros - 07-18-2011, 03:49 PM
RE: sigh... a fatal error.. again! - by Ouroboros - 07-18-2011, 07:49 PM
RE: sigh... a fatal error.. again! - by Ouroboros - 07-19-2011, 04:24 AM



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