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Ending and credits
xtron Offline
Senior Member

Posts: 402
Threads: 37
Joined: May 2011
Reputation: 2
#4
RE: Ending and credits

hmm....I tried alot of things but couldn't get it to work.
you could try to add a timer, for example; 5seconds after monster spawns the screen fadesout.

Addtimer("", 5.0f, "DeathTimer");

void DeathTimer (string &in AsTimer)
{
FadeOut(3.0f);
AddTimer("", 3.0f, "DeathTimer2");
}

void DeathTimer (string &in AsTimer)
{
StartCredits("good_song.snt", true, "Ending", "Credits", 1)
}

change the "3.0f" and "5.0f" in the timers so it matches; when player hits the monster so the screen is red or something.

I hope it helped.

[Image: 44917299.jpg]Dubstep <3
07-24-2011, 06:01 AM
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Messages In This Thread
Ending and credits - by JetlinerX - 07-24-2011, 04:58 AM
RE: Ending and credits - by xtron - 07-24-2011, 05:08 AM
RE: Ending and credits - by JetlinerX - 07-24-2011, 05:10 AM
RE: Ending and credits - by xtron - 07-24-2011, 06:01 AM
RE: Ending and credits - by JetlinerX - 07-24-2011, 04:11 PM
RE: Ending and credits - by Khyrpa - 07-24-2011, 04:51 PM
RE: Ending and credits - by JetlinerX - 07-24-2011, 05:33 PM
RE: Ending and credits - by Khyrpa - 07-24-2011, 05:34 PM
RE: Ending and credits - by JetlinerX - 07-24-2011, 05:35 PM
RE: Ending and credits - by Khyrpa - 07-24-2011, 05:36 PM
RE: Ending and credits - by JetlinerX - 07-24-2011, 05:38 PM
RE: Ending and credits - by Khyrpa - 07-24-2011, 05:43 PM
RE: Ending and credits - by JetlinerX - 07-24-2011, 06:03 PM
RE: Ending and credits - by Khyrpa - 07-24-2011, 08:07 PM
RE: Ending and credits - by JetlinerX - 07-24-2011, 08:13 PM
RE: Ending and credits - by Khyrpa - 07-24-2011, 08:17 PM
RE: Ending and credits - by JetlinerX - 07-24-2011, 08:31 PM



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