Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Disabling default hints
Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#3
RE: Disabling default hints

Never mind, i figured it out. I checked one of the main story's saved files and found a list of hint names that were valid.

<container type="100" name="mlstHintsGiven" class_type="cLuxHintHandler_Hint_SaveData">
                <class type="cLuxHintHandler_Hint_SaveData" name="">
                    <var type="4" name="msName" val="DarknessDecrease" />
                </class>
                <class type="cLuxHintHandler_Hint_SaveData" name="">
                    <var type="4" name="msName" val="EnemySeen" />
                </class>
                <class type="cLuxHintHandler_Hint_SaveData" name="">
                    <var type="4" name="msName" val="EnemyTip01" />
                </class>
                <class type="cLuxHintHandler_Hint_SaveData" name="">
                    <var type="4" name="msName" val="EnemyTip02" />
                </class>
                <class type="cLuxHintHandler_Hint_SaveData" name="">
                    <var type="4" name="msName" val="EntityGrab" />
                </class>
                <class type="cLuxHintHandler_Hint_SaveData" name="">
                    <var type="4" name="msName" val="EntityLever" />
                </class>
                <class type="cLuxHintHandler_Hint_SaveData" name="">
                    <var type="4" name="msName" val="EntityPush" />
                </class>
                <class type="cLuxHintHandler_Hint_SaveData" name="">
                    <var type="4" name="msName" val="EntitySlide" />
                </class>
                <class type="cLuxHintHandler_Hint_SaveData" name="">
                    <var type="4" name="msName" val="EntitySwingDoor" />
                </class>
                <class type="cLuxHintHandler_Hint_SaveData" name="">
                    <var type="4" name="msName" val="EntityWheel" />
                </class>
                <class type="cLuxHintHandler_Hint_SaveData" name="">
                    <var type="4" name="msName" val="LanternNoItem" />
                </class>
                <class type="cLuxHintHandler_Hint_SaveData" name="">
                    <var type="4" name="msName" val="PickHealthPotion" />
                </class>
                <class type="cLuxHintHandler_Hint_SaveData" name="">
                    <var type="4" name="msName" val="PickLantern" />
                </class>
                <class type="cLuxHintHandler_Hint_SaveData" name="">
                    <var type="4" name="msName" val="PickOil" />
                </class>
                <class type="cLuxHintHandler_Hint_SaveData" name="">
                    <var type="4" name="msName" val="PickTinderbox" />
                </class>
                <class type="cLuxHintHandler_Hint_SaveData" name="">
                    <var type="4" name="msName" val="PushHint" />
                </class>
                <class type="cLuxHintHandler_Hint_SaveData" name="">
                    <var type="4" name="msName" val="QuestAdded" />
                </class>
                <class type="cLuxHintHandler_Hint_SaveData" name="">
                    <var type="4" name="msName" val="RecentlyReadText" />
                </class>
                <class type="cLuxHintHandler_Hint_SaveData" name="">
                    <var type="4" name="msName" val="SanityHit" />
                </class>
                <class type="cLuxHintHandler_Hint_SaveData" name="">
                    <var type="4" name="msName" val="SanityLow" />
                </class>
                <class type="cLuxHintHandler_Hint_SaveData" name="">
                    <var type="4" name="msName" val="hidehint" />
                </class>
                <class type="cLuxHintHandler_Hint_SaveData" name="">
                    <var type="4" name="msName" val="run" />
                </class>
            </container>

The valid names are the whatever the value for "val" is.

Tutorials: From Noob to Pro
(This post was last modified: 07-28-2011, 08:16 AM by Your Computer.)
07-28-2011, 08:12 AM
Website Find


Messages In This Thread
Disabling default hints - by Your Computer - 07-28-2011, 07:46 AM
RE: Disabling default hints - by convolution223 - 07-28-2011, 08:09 AM
RE: Disabling default hints - by Your Computer - 07-28-2011, 08:12 AM
RE: Disabling default hints - by convolution223 - 07-28-2011, 08:42 AM
RE: Disabling default hints - by Your Computer - 07-28-2011, 09:27 AM
RE: Disabling default hints - by convolution223 - 07-29-2011, 05:33 AM
RE: Disabling default hints - by Lagoz - 12-07-2011, 06:19 PM
RE: Disabling default hints - by Your Computer - 12-08-2011, 03:00 AM
RE: Disabling default hints - by palistov - 12-08-2011, 02:46 AM



Users browsing this thread: 1 Guest(s)