Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Combining Items Help
Selyp Offline
Member

Posts: 210
Threads: 19
Joined: Feb 2011
Reputation: 7
#8
RE: Combining Items Help

Made both changes. Still no luck Sad

Also tried doing it in the .hps for the map instead of using inventory.hps and that didn't work either...

Anyone have any ideas?

Script now looks like this

void OnGameStart()
{
AddCombineCallback("", "Vinegar", "PhosphoricAcid", "CombineFunc", true);
}
void CombineFunc (string &in asItemA, string &in asItemB)
{
GiveSanityBoost();
RemoveItem("Vinegar");
RemoveItem("PhosphoricAcid");
GiveItem("bucket_of_tar", "Puzzle", "bucket_of_tar", "bucket_of_tar.tga", 0);
}

Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
08-05-2011, 07:55 AM
Find


Messages In This Thread
Combining Items Help - by Selyp - 08-04-2011, 05:43 AM
RE: Combining Items Help - by MrPotatoHead - 08-04-2011, 04:33 PM
RE: Combining Items Help - by MrCookieh - 08-04-2011, 05:16 PM
RE: Combining Items Help - by Selyp - 08-04-2011, 10:44 PM
RE: Combining Items Help - by MrPotatoHead - 08-04-2011, 10:56 PM
RE: Combining Items Help - by Juby - 08-04-2011, 10:51 PM
RE: Combining Items Help - by Selyp - 08-05-2011, 04:15 AM
RE: Combining Items Help - by Selyp - 08-05-2011, 07:55 AM
RE: Combining Items Help - by MrPotatoHead - 08-05-2011, 10:08 AM
RE: Combining Items Help - by Selyp - 08-06-2011, 05:57 AM
RE: Combining Items Help - by Selyp - 08-08-2011, 12:00 AM
RE: Combining Items Help - by DRedshot - 08-08-2011, 02:18 AM
RE: Combining Items Help - by Selyp - 08-08-2011, 02:56 AM
RE: Combining Items Help - by DRedshot - 08-08-2011, 03:03 AM
RE: Combining Items Help - by Selyp - 08-08-2011, 06:59 AM
RE: Combining Items Help - by DRedshot - 08-08-2011, 10:18 AM



Users browsing this thread: 1 Guest(s)