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A Story of Death
Oddity007 Offline
Junior Member

Posts: 11
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Joined: Aug 2011
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#8
RE: A Story of Death

I'm not too enthusiastic about using music in games except for key moments. Music plays at the beginning, at where the grunts are, and at the end, those are the only places that I felt that I needed the player to feel a certain way. The rest is up to the player themselves.

Now, as far as ambient sounds, it seems that something in Amnesia's editor for OSX is broken. My only option would be to use scripts, but I'd rather not.
(This post was last modified: 08-09-2011, 08:47 PM by Oddity007.)
08-09-2011, 08:45 PM
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Messages In This Thread
A Story of Death - by Oddity007 - 08-09-2011, 04:36 AM
RE: A Story of Death - by Rapture - 08-09-2011, 04:49 AM
RE: A Story of Death - by Kurton - 08-09-2011, 07:00 PM
RE: A Story of Death - by RawkBandMan - 08-09-2011, 07:02 PM
RE: A Story of Death - by Dark Knight - 08-09-2011, 07:35 PM
RE: A Story of Death - by Oddity007 - 08-09-2011, 08:07 PM
RE: A Story of Death - by Dark Knight - 08-09-2011, 08:23 PM
RE: A Story of Death - by Oddity007 - 08-09-2011, 08:45 PM
RE: A Story of Death - by Ultra Lulz - 08-09-2011, 09:40 PM
RE: A Story of Death - by Oddity007 - 08-09-2011, 11:24 PM
RE: A Story of Death - by Oddity007 - 08-10-2011, 03:52 PM
RE: A Story of Death - by Tenno - 08-11-2011, 08:11 AM
RE: A Story of Death - by Kman - 08-11-2011, 09:36 AM
RE: A Story of Death - by Oddity007 - 08-14-2011, 01:38 AM



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