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Model trouble.
plutomaniac Offline
Super Moderator

Posts: 6,368
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Joined: May 2011
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#7
RE: Model trouble.

For the 0,0,0 thing, fix the model in the ModelEditor and create a .ent file. In general, you can delete the .msh files since they are useless. Well, if the textures cannot be seen in ModelEditor it seems like the .dae file is searching for the textures in the wrong place. Go to Documents\HPL2 and see ModelEditor.log. It should show some Texture not found warnings. If I am correct then that can be fixed in blender hopefully.
08-10-2011, 12:02 PM
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Messages In This Thread
Model trouble. - by Phoroneus - 08-09-2011, 09:47 PM
RE: Model trouble. - by MrBigzy - 08-09-2011, 10:41 PM
RE: Model trouble. - by Phoroneus - 08-09-2011, 11:29 PM
RE: Model trouble. - by Endlvl - 08-10-2011, 02:54 AM
RE: Model trouble. - by plutomaniac - 08-10-2011, 08:17 AM
RE: Model trouble. - by Phoroneus - 08-10-2011, 10:08 AM
RE: Model trouble. - by plutomaniac - 08-10-2011, 12:02 PM
RE: Model trouble. - by Endlvl - 08-10-2011, 04:10 PM
RE: Model trouble. - by Phoroneus - 08-11-2011, 03:38 PM
RE: Model trouble. - by plutomaniac - 08-11-2011, 04:47 PM
RE: Model trouble. - by Phoroneus - 08-11-2011, 05:10 PM
RE: Model trouble. - by plutomaniac - 08-11-2011, 05:47 PM



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