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Testing the map
Phoroneus Offline
Member

Posts: 141
Threads: 12
Joined: Feb 2011
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#2
RE: Testing the map

Here's the wiki article: http://wiki.frictionalgames.com/hpl2/amn...stom_story

In short, you need to create a folder within the main Amnesia folder called "custom_stories" if one isn't already there. Inside that folder, create another folder with the name of the map. Inside that folder, create yet another folder called "maps". Place your .map and .hps files in "maps". Make sure to give your story a name and description by creating an "extra_english.lang" file and "custom_story_settings.cfg" file with this content:

<Main
    Name="<map name>"
    Author="<your name>"

    MapsFolder="maps/"
    StartMap="<your map name>.map"
    StartPos="<name of player start area within map>"
/>

Once you've got that, make a "global.hps" file with the following content:

void OnGameStart()
{
    
}
The extra_english, custom_story_settings, and global.hps files should all go in the custom story folder (not the maps folder).

Now when you run the game, select Custom Story and yours should appear.

[Image: at_9365860.png]

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08-14-2011, 10:18 PM
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Messages In This Thread
Testing the map - by Nathannnnr93 - 08-14-2011, 10:07 PM
RE: Testing the map - by Phoroneus - 08-14-2011, 10:18 PM
RE: Testing the map - by Nathannnnr93 - 08-14-2011, 10:22 PM
RE: Testing the map - by Phoroneus - 08-14-2011, 10:28 PM
RE: Testing the map - by Nathannnnr93 - 08-14-2011, 10:36 PM
RE: Testing the map - by Your Computer - 08-14-2011, 10:45 PM
RE: Testing the map - by Phoroneus - 08-14-2011, 11:18 PM
RE: Testing the map - by Kman - 08-15-2011, 04:08 AM
RE: Testing the map - by Nathannnnr93 - 08-15-2011, 08:36 AM
RE: Testing the map - by Phoroneus - 08-16-2011, 03:00 AM
RE: Testing the map - by Nathannnnr93 - 08-16-2011, 05:24 PM



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