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		<title><![CDATA[Frictional Games Forum - All Forums]]></title>
		<link>http://www.frictionalgames.com/forum/</link>
		<description><![CDATA[Frictional Games Forum - http://www.frictionalgames.com/forum]]></description>
		<pubDate>Sun, 26 May 2013 09:14:37 +0000</pubDate>
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			<title><![CDATA[The analysis of equipment practice and different build in d3]]></title>
			<link>http://www.frictionalgames.com/forum/thread-21624.html</link>
			<pubDate>Sun, 26 May 2013 05:59:02 +0000</pubDate>
			<guid isPermaLink="false">http://www.frictionalgames.com/forum/thread-21624.html</guid>
			<description><![CDATA[The analysis of equipment practice and different build in d3<br />
There is no doubt that for the vast majority of players, fittings need to meet the first thing to do is practical. Practical content may also contain multiple levels, including domestic, difficulty of applicability, operational suitability.<br />
<br />
The so-called universal sex, refers to a set of equipment for a number of game content adaptation degree. I in the 107 version, for example, use 10 million brush with a set of barbarians 10 mp patriarch of equipment, but this set of equipment to run chart (low speed is difficult to maintain people, tore his vampire occupied skill bar, etc.), also not very suitable for brush red gate (easy broken people, hurt by huge seckill), so we can say this set of equipment of domestic sex is bad.<br />
<br />
,As this is a universal property of the another meaning is to the applicability of different build. Generally speaking, the monk parkour equipment do not need to attack rate, so the three attack gloves and necklace though have a higher value on the panel, but it is not suitable for parkour, because the storm strikes need to consume more nutrients, and difficulty of the elite in a battle, a small amount of attack rate increase will not bring obvious differences.<br />
<br />
The reason is that, although in theoretical analysis, most of the models the Build output and the attack rate has nothing to do, but that is in the ideal case, the need to consider more in actual combat. A simple example. If have 200000 panel damage under the attack rate of 1.0 hit a 3 minutes can seckill a wave of elite. Now speed is up to 1.3, panel corresponding the ascent to 260000.<br />
<br />
Although the release of the admiralty spacing is small, but often you can't cast three consecutive admiralty, but go through a small cast, in this case, your efficiency is limited (here is only, for example, excess return analysis not blinding, damage overflow, etc.), but you need to this attack rate of 30% additional consume large amounts of nutrients parkour, so as to reduce the efficiency on the whole.<br />
<br />
Difficulty of applicability and suitability similar operation. Generally speaking, the efficiency of a set of equipment for the difficulty will be allowed under the condition of lean toward higher difficulty as soon as possible, but this does not mean that everyone's needs. Some players just demand in current equipment level to achieve a maximum benefits (such as brush extract efficiency maximization), resulting in difficulty on the applicability of preferences would be smaller. Operation applicability is usually reflect the preferences of a player for the DPS and EHP (of course also probably just obsessive-compulsive disorder (ocd). Although most players favor, but can not be denied the existence of the latter and because of this value.<br />
More <a href="http://www.diablo3goldtaker.com" target="_blank">Diablo 3 Gold</a> info you can get from  <a href="http://www.diablo3goldtaker.com" target="_blank">http://www.diablo3goldtaker.com</a>]]></description>
			<content:encoded><![CDATA[The analysis of equipment practice and different build in d3<br />
There is no doubt that for the vast majority of players, fittings need to meet the first thing to do is practical. Practical content may also contain multiple levels, including domestic, difficulty of applicability, operational suitability.<br />
<br />
The so-called universal sex, refers to a set of equipment for a number of game content adaptation degree. I in the 107 version, for example, use 10 million brush with a set of barbarians 10 mp patriarch of equipment, but this set of equipment to run chart (low speed is difficult to maintain people, tore his vampire occupied skill bar, etc.), also not very suitable for brush red gate (easy broken people, hurt by huge seckill), so we can say this set of equipment of domestic sex is bad.<br />
<br />
,As this is a universal property of the another meaning is to the applicability of different build. Generally speaking, the monk parkour equipment do not need to attack rate, so the three attack gloves and necklace though have a higher value on the panel, but it is not suitable for parkour, because the storm strikes need to consume more nutrients, and difficulty of the elite in a battle, a small amount of attack rate increase will not bring obvious differences.<br />
<br />
The reason is that, although in theoretical analysis, most of the models the Build output and the attack rate has nothing to do, but that is in the ideal case, the need to consider more in actual combat. A simple example. If have 200000 panel damage under the attack rate of 1.0 hit a 3 minutes can seckill a wave of elite. Now speed is up to 1.3, panel corresponding the ascent to 260000.<br />
<br />
Although the release of the admiralty spacing is small, but often you can't cast three consecutive admiralty, but go through a small cast, in this case, your efficiency is limited (here is only, for example, excess return analysis not blinding, damage overflow, etc.), but you need to this attack rate of 30% additional consume large amounts of nutrients parkour, so as to reduce the efficiency on the whole.<br />
<br />
Difficulty of applicability and suitability similar operation. Generally speaking, the efficiency of a set of equipment for the difficulty will be allowed under the condition of lean toward higher difficulty as soon as possible, but this does not mean that everyone's needs. Some players just demand in current equipment level to achieve a maximum benefits (such as brush extract efficiency maximization), resulting in difficulty on the applicability of preferences would be smaller. Operation applicability is usually reflect the preferences of a player for the DPS and EHP (of course also probably just obsessive-compulsive disorder (ocd). Although most players favor, but can not be denied the existence of the latter and because of this value.<br />
More <a href="http://www.diablo3goldtaker.com" target="_blank">Diablo 3 Gold</a> info you can get from  <a href="http://www.diablo3goldtaker.com" target="_blank">http://www.diablo3goldtaker.com</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Level Editor 101]]></title>
			<link>http://www.frictionalgames.com/forum/thread-21622.html</link>
			<pubDate>Sun, 26 May 2013 05:53:14 +0000</pubDate>
			<guid isPermaLink="false">http://www.frictionalgames.com/forum/thread-21622.html</guid>
			<description><![CDATA[<span style="font-size: large;">Table of Contents and Foreword</span><br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
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<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br />
<span style="font-weight: bold;">Level Editor Interface</span> - This Post<ul>
<li>Section A: Buttons and Hotkeys</li>
<li>Section B: Moving and Navigating<br />
</li></ul>
<span style="font-weight: bold;">Building a Basic Room</span> - Incomplete<ul>
<li>Planes</li>
<li>Static Objects</li>
<li>Door Entities</li>
<li>Start Areas</li>
<li><span style="font-weight: bold;">Sample Map</span><br />
</li></ul>
<span style="font-weight: bold;">Furnishing and Decorating the Room</span> - Incomplete<ul>
<li>Static Objects</li>
<li>Entities<br />
</li></ul>
<span style="font-weight: bold;">Lighting the Room Up</span> - Incomplete<ul>
<li>Basic Lighting Using a BoxLight (Including Changing Light Colour)</li>
<li>Simple Lighting Tricks, SpotLights and PointLights</li>
<li>Billboards</li>
<li>Stylistic Lighting, Mood Lighting</li>
<li>Realistic and Semi-Realistic Lighting</li>
<li>Colour Palettes<br />
</li></ul>
<span style="font-weight: bold;">Using Areas</span> - Incomplete<ul>
<li>Script Areas (Basics - I'm no skilled scripter)</li>
<li>Creating Water</li>
<li>Ladder Areas</li>
<li>Start Areas<br />
</li></ul>
<span style="font-weight: bold;">Using Particle Systems and Decals</span> - Incomplete<ul>
<li>How, When, and Why<br />
</li></ul>
<span style="font-weight: bold;">Useful Links, Tutorials, and Websites</span><ul>
<li>Colour Theory</li>
<li>Rule of Thirds</li>
<li>Level Design and Incentive</li>
<li>Engine Scripts</li>
<li>Chaser's Rope Tutorial</li>
<li>YourComputer's Scripting Tutorials</li>
<li>Palistov's 101<br />
</li></ul>
<br />
Foreword:<br />
I know this first one looks like a large wall of text, I'm sorry, but there's not much to show off at the moment. The next tutorial involves building things, so there will be plenty of pictures.<br />
<br />
This tutorial will cover both beginning and more advanced methods of everything under the skybox... hit me if I make another cheesy joke, please. I'm just leaving this one in as a warning of what you might have to put up with.<br />
<br />
Anyways, what I meant to say was, even if you have no experience with modding, you should be able to follow this. If you can't, there's something wrong with my tutorial so please let me know what I need to clarify.<br />
<br />
For the sake of not swamping everyone with everything ever, I'm going to start with the absolute basics <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /> Well, almost. If you haven't downloaded the level editor and the rest of the editing suite, you can do so <a href="http://wiki.frictionalgames.com/hpl2/tools/start" target="_blank">here</a>. There are adequate instructions on the page, so I won't be going over how to install it.<br />
<br />
Speaking of the wiki, I'll transfer this tutorial there when it is complete, but, for now, this will be the only place to find it. If you want to put this on the wiki because you're just so excited to see it there, feel free to! <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
</div>
</div>
</div>
<span style="font-size: large;">Part 1A: Level Editor Interface</span><br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
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<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br />
Alright! Now, I'm hoping you know where the level editor is, considering you should have just placed it in your redist folder (if you're a windows user like me). Just double click on it to open it.<br />
<img src="https://photos-1.dropbox.com/t/0/AACVT43UaU3iPkoR6slgUrGBEE1WEEoWNiN7KQ0ZOmx8gw/12/73200012/jpeg/32x32/3/_/1/2/WOAH.jpg/ynA1VmYQkLVhw3V8brc2My6c6s7orkN9uIJSZLmmHg8?size=1024x768" border="0" alt="[Image: ynA1VmYQkLVhw3V8brc2My6c6s7orkN9uIJSZLmm...e=1024x768]" /><br />
So many buttons, so many screens, so little time. Don't worry, I'll continue mentioning the hotkeys and the button locations as we go through the steps of the tutorials. There are a lot of them, but you become familiar with them the more you use them <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
I'm going to go through all the buttons, counter-clockwise (start in top left, move down, then right, then up, then left).<br />
<br />
Italicized text means you'll be using the feature frequently<br />
<br />
<span style="font-size: medium;"><span style="font-weight: bold;">Left Menu Bar</span></span><br />
This will work best if you follow along with me by clicking the buttons as I go through them:<br />
<br />
Starting with the left corner below the File menu<br />
<br />
<span style="font-weight: bold;"><span style="font-style: italic;">1. Select Tool</span></span><br />
Hotkey: 1<br />
Button Appearance: White, triangle-shaped pointer<br />
What it does: You can click on anything and move it, duplicate it, turn it, or stretch it<br />
<br />
<span style="font-weight: bold;"><span style="font-style: italic;">2. Lights</span></span><br />
Hotkey: 2<br />
Button Appearance: Yellow light bulb<br />
What it does: allows you to add lights so your map isn't a pitch black when you load it<br />
<br />
<span style="font-weight: bold;">3. Billboards</span><br />
Hotkey: 3<br />
Button Appearance: White rectangle<br />
What it does: The stream-like things coming from the window as displayed in <a href="http://fc01.deviantart.net/fs71/f/2013/068/6/8/lillian_by_rueppells_fox-d5xhoaf.jpg" target="_blank">this link</a>.<br />
<br />
<span style="font-weight: bold;">4. Particles</span><br />
Hotkey: 4<br />
Button Appearance: Blue atom-like thing<br />
What it does: Makes neat special effects like fire, smoke, fog, dust, and water droplets<br />
<br />
<span style="font-weight: bold;">5. Sounds</span><br />
Hotkey: 5<br />
Button Appearance: Grey megaphone<br />
What it does: Places different, looping sound effects (like ambient noise) around the map, causing a 3D effect with the sound<br />
<br />
<span style="font-weight: bold;"><span style="font-style: italic;">6. Static Objects</span></span><br />
Hotkey: 6<br />
Button Appearance: Red Lego brick<br />
What it does: Brings up a menu on that large blank right-hand column which will let you place in objects that cannot be interacted with, such as walls, pillars, door frames, stairs, and railings.<br />
<br />
<span style="font-weight: bold;"><span style="font-style: italic;">7. Entities</span></span><br />
Hotkey: 7<br />
Button Appearance: A little white ghost<br />
What it does: Brings up the menu for objects which can be interacted with (mostly), such as furniture, paintings, lamps, monsters, tinder boxes,  lanterns, in-game items, and notes<br />
<br />
<span style="font-weight: bold;">8. Areas</span><br />
Hotkey: 8<br />
Button Appearance: Transparent-looking box<br />
What it does: creates the <span style="text-decoration: underline;">super important</span> player start areas, script areas, ladder areas, water areas, etc<br />
<br />
<span style="font-weight: bold;">9. Primitives</span><br />
Hotkey: 9<br />
Button Appearance: A cone and a cylinder<br />
What it does: Places in the visual effect for deep and large pools of water, add ceilings, floors, and ground to large areas with more texture options, pretty much whatever you think a flat piece of repeating pattern could be useful for<br />
<br />
<span style="font-weight: bold;">10. Decals</span><br />
Hotkey: 0<br />
Button Appearance: A black goo splat<br />
What it does: Allows you to place images that wrap around surfaces, such as blood and dirt stains<br />
<br />
<span style="font-weight: bold;">11. Fog Areas</span><br />
Hotkey: Ctrl+1<br />
Button Appearance: Cloud<br />
What it does: Creates an area filled with fog<br />
<br />
<span style="font-weight: bold;">12. Combine</span><br />
Hotkey: Ctrl+2<br />
Button Appearance: two arrows, a blue and a red, face each other<br />
What it does: I honestly have no idea since I've never needed to use it, but feel free to tell me if you find out. <span style="font-style: italic;">To group objects, you press B</span><br />
<br />
<span style="font-size: medium;"><span style="font-weight: bold;">Bottom Menu Bar</span></span><br />
<span style="font-weight: bold;">1. Grid Planes</span><br />
Hotkey: none<br />
Button Appearance: an XY, YZ, or XZ depending on which plane you're using<br />
What it does: cycles through grid planes - changes how objects move when you're placing them (vertical or horizontal)<br />
<br />
<span style="font-weight: bold;">2. Toggle Grid Snapping</span><br />
Hotkey: none<br />
Button Appearance: U-magnet<br />
What it does: changes whether objects will "snap" to the grid (move in multiples of 0.25). When it's deselected, you can move objects by multiples of 0.001<br />
<br />
<span style="font-weight: bold;">3. Height</span><br />
Hotkey: none<br />
Button Appearance: White text box with a 0 in it currently<br />
What it does: changes the height of the grid. Standard walls in amnesia are 4 tall and 4 wide. <span style="font-style: italic;">You can change whether the grid is visible by pressing G</span><br />
<br />
<span style="font-weight: bold;">4. Snap Separation</span><br />
Hotkey: none<br />
Button Appearance: White text box with 0.25 currently in it<br />
What it does: changes the distance between grid spaces (precision of grid-snapping), most useful as 0.125 or 0.25<br />
<br />
<span style="font-weight: bold;">5. Enlarge Current Viewport</span><br />
Hotkey: Spacebar<br />
Button Appearance: Two white boxes stacked on each other<br />
What it does: makes the box which is highlighted red (because your cursor is hovering over it) fill up the screen<br />
<br />
<span style="font-weight: bold;">6. A - Ambient Light</span><br />
Hotkey: None<br />
Button Appearance: A capital A<br />
What it does: Toggles between having the ambient boxlight; the one that makes everything evenly bright so there's no black-holes-of-doom (more on these later)<br />
<br />
<span style="font-weight: bold;">7. Global Pointlight</span><br />
Hotkey: None<br />
Button Appearance: A capital P<br />
What it does: Toggles the global pointlight; this one enhances normal maps. Translation: it makes flat things look 3D. <span style="font-style: italic;">Note: the global pointlight and ambient light do not show up in-game; only in the level editor</span><br />
<br />
<span style="font-weight: bold;"><span style="font-style: italic;">8. Focus</span></span><br />
Hotkey: F<br />
Button Appearance: A capital F<br />
What it does: zooms the camera so that the selected object fills your view. This button is indispensable if you don't have a mouse or middle mouse button (the one used to pan)<br />
<br />
<span style="font-weight: bold;">9. Lock Tracking Grid</span><br />
Hotkey: None<br />
Button Appearance: An LT<br />
What it does: Your view will move according to the grid's height if this is selected<br />
<br />
<span style="font-weight: bold;">10. Clip Planes</span><br />
Hotkey: None<br />
Button Appearance: The +/- buttons beside the drop-down menu<br />
What it Does: Causes certain parts of the map to turn invisible; useful when you're making very large maps and file size is causing lag<br />
<br />
<span style="font-weight: bold;">11. Faded Buttons</span><br />
Hotkeys: None<br />
Button Appearance: The faded buttons which become more distinct when a clip plane is created<br />
What They Do: The one that says YZ, XY, or XZ changes the orientation of the clip plane; the one that says Height changes the height of the clip plane; Pos (or Neg if you click) changes the side of the clip plane which is visible; Active (the one with the small check-marked box) changes whether the clip plane works or not.<br />
<br />
<span style="font-size: medium;"><span style="font-weight: bold;">Right-Hand Bar</span></span><br />
The large, dark-grey area is where item-specific menus will show up. Each of these menus will be covered as they become relevant; I don't want to throw too much information at you all at once <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
<span style="font-weight: bold;">Select Object Type</span><br />
Co = grouped objects<br />
Li = lights<br />
Bi = billboards<br />
Pa = particle systems<br />
So = sound<br />
St = static object<br />
En = entities<br />
Ar = area<br />
Pr= primitive<br />
De = decal<br />
Fo = fog area<br />
<br />
Clicking the Multiselect box on the top right will allow you to select specific objects by clicking and dragging whereas "All" would select everything the cursor is dragged over.<br />
<br />
<span style="font-size: medium;"><span style="font-weight: bold;">Edit Menu</span></span><br />
<span style="font-weight: bold;">Undo</span><br />
Hotkey: Ctrl+Z<br />
What it Does: Undoes your previous actions, including selections and focusing on objects<br />
<br />
<span style="font-weight: bold;">Redo</span><br />
Hotkey: Ctrl+Y<br />
What it Does: Reverses Undo<br />
<br />
<span style="font-weight: bold;">Delete</span><br />
Hotkey: Backspace or Delete<br />
What it Does: Deletes selected object(s)<br />
<br />
<span style="font-weight: bold;">Duplicate</span><br />
Hotkey: Ctrl+D<br />
What it Does: Replicates selected object(s)<br />
<br />
<span style="font-weight: bold;">Create/Destroy Compound</span><br />
Hotkey: B<br />
What it Does: Groups objects together so that selecting one of them will select all of them; compounds are outlined in <span style="color: #FF0000;">red</span><br />
<br />
<span style="font-weight: bold;">Find Objects</span><br />
Hotkey: Ctrl+F<br />
What it Does: brings up a search menu so you can find objects by type or name<br />
<br />
<span style="font-weight: bold;">Browse Groups</span><br />
Hotkey: none<br />
What it Does: Allows you to search up and manage specific compounds<br />
<br />
<span style="font-weight: bold;">Level Settings</span><br />
Hotkey: none<br />
What it Does: There are several functions. The <span style="font-style: italic;">Skybox</span> menu allows you to select a skybox. Indoor maps do not need skyboxes unless the windows are transparent. It's just a waste of memory. <span style="font-style: italic;">Fog</span> toggles the global fog and all its variables. It's like a never-ending fog area. <span style="font-style: italic;">Decals</span> changes the maximum number of triangles allowed in your decals. Translation: changes how much memory and how complex your decals are.<br />
<br />
<span style="font-weight: bold;">Options</span><br />
Hotkey: none<br />
What it Does: allows you to change certain level editor options. These are handy for making the level editor actually fit your screen.<br />
<br />
<span style="font-size: medium;"><span style="font-weight: bold;">File Menu</span></span><br />
<span style="font-weight: bold;">New</span><br />
Hotkey: none<br />
What it Does: Create a new, empty map<br />
<br />
<span style="font-weight: bold;">Open</span><br />
Hotkey: none<br />
What it Does: Opens a previously saved .map file, including those made by FG. Go take a look at them some time; they're useful case studies.<br />
<br />
<span style="font-weight: bold;"><span style="font-style: italic;">Save</span></span><br />
Hotkey: Ctrl+S<br />
What it Does: Saves your map. Save early, save often - especially with the level editor (it crashes quite frequently on my computer)<br />
<br />
<span style="font-weight: bold;">Save As</span><br />
Hotkey: none<br />
What it Does: Saves your map under a different file name. If you mess around with someone else's map (which is not okay without their permission), <span style="font-style: italic;">always save as something else before making any changes</span>. That way, you don't do what I did and delete the entire Cellar area of ATDD (I was experimenting with lighting).<br />
<br />
<span style="font-weight: bold;">Open Recent</span><br />
Hotkey: none<br />
What it Does: opens a drop-down menu of recently saved maps. If this is your first time on the level editor, the menu will be blank.<br />
<br />
<span style="font-weight: bold;">Import Objects</span><br />
Hotkey: none<br />
What it Does: allows you to import exported objects, such as compounds other people have made<br />
<br />
<span style="font-weight: bold;">Export Objects</span><br />
Hotkey: none<br />
What it Does: Saves your .map file as an .expobj (EXPorted OBJect)<br />
<br />
<span style="font-weight: bold;">Quit</span><br />
Hotkey: Alt+F4<br />
What it Does: Closes the level editor; it will always prompt you to save before it closes.<br />
<br />
</div>
</div>
</div>
<span style="font-size: large;">Part 1B: Navigating the level editor</span><br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<br />
This isn't too bad; you'll be moving around a lot, but give it a try while I explain it here anyways.<br />
<br />
<span style="font-size: medium;"><span style="font-weight: bold;">Magnifying Perspective Screens</span></span><br />
Currently, there should be <span style="font-style: italic;">four</span> different views on your screen. Starting in top left, moving counter-clockwise, they say Front, Top, Perspective, and Right. I've never found much use for Front, Top, or Right.<br />
<br />
Start by moving your cursor so that it's hovering over the quadrant labelled <span style="font-weight: bold;">Perspective</span>, from here press <span style="font-weight: bold;">Spacebar</span> to make the quadrant fill the screen. Press <span style="font-weight: bold;">Spacebar</span> again to go back to the first view. You will most likely spend the majority of your time editing in the single-perspective screen. Press <span style="font-weight: bold;">Spacebar</span> one more time and we'll move on.<br />
<br />
<a href="https://photos-1.dropbox.com/t/0/AAAw1TqpEn6qo-dH39oDY3RLdoAqEoIlTJVKsHGApfoOow/12/73200012/jpeg/32x32/3/_/1/2/LevelEditor.jpg/DG9n1MeCO6-RWIpQKwp3-8QtYJuRlN4JLGxQk11qAX8?size=1024x768" target="_blank">Your screen should now look like this</a><br />
<br />
<span style="font-size: medium;"><span style="font-weight: bold;">Moving Around the Screen</span></span><br />
<span style="font-weight: bold;">Rotating Camera</span><br />
Hotkey: Alt + Left Mouse Button<br />
This is more useful than zoom in a lot of cases. Click and hold down <span style="font-weight: bold;">alt and the left mouse button</span>; you should notice the border of your screen turned from <span style="color: #FF0000;">red</span> to <span style="color: #FFD700;">yellow</span>. Move your cursor like you're dragging the screen around - the same way you would if you were to put your finger on a piece of paper and rotate it.<br />
<br />
<span style="font-weight: bold;">Zooming the Camera</span><br />
Hotkey: Alt + Right Mouse Button<br />
The second most useful button. You can get by without pan if you're creative with the focus tool and tracking grid (which is what anyone without a middle mouse button is going to do). Hold down <span style="font-weight: bold;">alt and the right mouse button</span> then move the cursor <span style="font-weight: bold;">up</span> to zoom in, <span style="font-weight: bold;">down</span> to zoom out.<br />
<br />
<span style="font-weight: bold;">Panning the Camera</span><br />
Hotkey: Alt + Middle Mouse Button<br />
Hold down <span style="font-weight: bold;">alt and the middle mouse button</span>, now move the cursor in any direction. From what I've seen of other people using the level editor, using pan is like placing your finger on top of a sheet of paper and pushing it around to view different parts - like the hand tool in Photoshop.<br />
<br />
<span style="font-weight: bold;">If you're now in Narnia on the level editor</span><ul>
<li>Go down to where <span style="font-weight: bold;">Grid Control</span> is.</li>
<li>Type 0 into the box labelled Height</li>
<li>Press the <span style="font-weight: bold;">XZ</span> button</li>
<li>Type 0 in the height box again</li>
<li>Press the now <span style="font-weight: bold;">XY</span> button (same button as XZ)</li>
<li>Type 0 into the height box</li>
<li>Press the <span style="font-weight: bold;">YZ</span> button (same as XY and XZ) to return the grid to normal.<br />
</li></ul>
<br />
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			<content:encoded><![CDATA[<span style="font-size: large;">Table of Contents and Foreword</span><br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
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<br />
<span style="font-weight: bold;">Level Editor Interface</span> - This Post<ul>
<li>Section A: Buttons and Hotkeys</li>
<li>Section B: Moving and Navigating<br />
</li></ul>
<span style="font-weight: bold;">Building a Basic Room</span> - Incomplete<ul>
<li>Planes</li>
<li>Static Objects</li>
<li>Door Entities</li>
<li>Start Areas</li>
<li><span style="font-weight: bold;">Sample Map</span><br />
</li></ul>
<span style="font-weight: bold;">Furnishing and Decorating the Room</span> - Incomplete<ul>
<li>Static Objects</li>
<li>Entities<br />
</li></ul>
<span style="font-weight: bold;">Lighting the Room Up</span> - Incomplete<ul>
<li>Basic Lighting Using a BoxLight (Including Changing Light Colour)</li>
<li>Simple Lighting Tricks, SpotLights and PointLights</li>
<li>Billboards</li>
<li>Stylistic Lighting, Mood Lighting</li>
<li>Realistic and Semi-Realistic Lighting</li>
<li>Colour Palettes<br />
</li></ul>
<span style="font-weight: bold;">Using Areas</span> - Incomplete<ul>
<li>Script Areas (Basics - I'm no skilled scripter)</li>
<li>Creating Water</li>
<li>Ladder Areas</li>
<li>Start Areas<br />
</li></ul>
<span style="font-weight: bold;">Using Particle Systems and Decals</span> - Incomplete<ul>
<li>How, When, and Why<br />
</li></ul>
<span style="font-weight: bold;">Useful Links, Tutorials, and Websites</span><ul>
<li>Colour Theory</li>
<li>Rule of Thirds</li>
<li>Level Design and Incentive</li>
<li>Engine Scripts</li>
<li>Chaser's Rope Tutorial</li>
<li>YourComputer's Scripting Tutorials</li>
<li>Palistov's 101<br />
</li></ul>
<br />
Foreword:<br />
I know this first one looks like a large wall of text, I'm sorry, but there's not much to show off at the moment. The next tutorial involves building things, so there will be plenty of pictures.<br />
<br />
This tutorial will cover both beginning and more advanced methods of everything under the skybox... hit me if I make another cheesy joke, please. I'm just leaving this one in as a warning of what you might have to put up with.<br />
<br />
Anyways, what I meant to say was, even if you have no experience with modding, you should be able to follow this. If you can't, there's something wrong with my tutorial so please let me know what I need to clarify.<br />
<br />
For the sake of not swamping everyone with everything ever, I'm going to start with the absolute basics <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /> Well, almost. If you haven't downloaded the level editor and the rest of the editing suite, you can do so <a href="http://wiki.frictionalgames.com/hpl2/tools/start" target="_blank">here</a>. There are adequate instructions on the page, so I won't be going over how to install it.<br />
<br />
Speaking of the wiki, I'll transfer this tutorial there when it is complete, but, for now, this will be the only place to find it. If you want to put this on the wiki because you're just so excited to see it there, feel free to! <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
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</div>
</div>
<span style="font-size: large;">Part 1A: Level Editor Interface</span><br />
<div style="margin:20px; margin-top:5px">
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Alright! Now, I'm hoping you know where the level editor is, considering you should have just placed it in your redist folder (if you're a windows user like me). Just double click on it to open it.<br />
<img src="https://photos-1.dropbox.com/t/0/AACVT43UaU3iPkoR6slgUrGBEE1WEEoWNiN7KQ0ZOmx8gw/12/73200012/jpeg/32x32/3/_/1/2/WOAH.jpg/ynA1VmYQkLVhw3V8brc2My6c6s7orkN9uIJSZLmmHg8?size=1024x768" border="0" alt="[Image: ynA1VmYQkLVhw3V8brc2My6c6s7orkN9uIJSZLmm...e=1024x768]" /><br />
So many buttons, so many screens, so little time. Don't worry, I'll continue mentioning the hotkeys and the button locations as we go through the steps of the tutorials. There are a lot of them, but you become familiar with them the more you use them <img src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
I'm going to go through all the buttons, counter-clockwise (start in top left, move down, then right, then up, then left).<br />
<br />
Italicized text means you'll be using the feature frequently<br />
<br />
<span style="font-size: medium;"><span style="font-weight: bold;">Left Menu Bar</span></span><br />
This will work best if you follow along with me by clicking the buttons as I go through them:<br />
<br />
Starting with the left corner below the File menu<br />
<br />
<span style="font-weight: bold;"><span style="font-style: italic;">1. Select Tool</span></span><br />
Hotkey: 1<br />
Button Appearance: White, triangle-shaped pointer<br />
What it does: You can click on anything and move it, duplicate it, turn it, or stretch it<br />
<br />
<span style="font-weight: bold;"><span style="font-style: italic;">2. Lights</span></span><br />
Hotkey: 2<br />
Button Appearance: Yellow light bulb<br />
What it does: allows you to add lights so your map isn't a pitch black when you load it<br />
<br />
<span style="font-weight: bold;">3. Billboards</span><br />
Hotkey: 3<br />
Button Appearance: White rectangle<br />
What it does: The stream-like things coming from the window as displayed in <a href="http://fc01.deviantart.net/fs71/f/2013/068/6/8/lillian_by_rueppells_fox-d5xhoaf.jpg" target="_blank">this link</a>.<br />
<br />
<span style="font-weight: bold;">4. Particles</span><br />
Hotkey: 4<br />
Button Appearance: Blue atom-like thing<br />
What it does: Makes neat special effects like fire, smoke, fog, dust, and water droplets<br />
<br />
<span style="font-weight: bold;">5. Sounds</span><br />
Hotkey: 5<br />
Button Appearance: Grey megaphone<br />
What it does: Places different, looping sound effects (like ambient noise) around the map, causing a 3D effect with the sound<br />
<br />
<span style="font-weight: bold;"><span style="font-style: italic;">6. Static Objects</span></span><br />
Hotkey: 6<br />
Button Appearance: Red Lego brick<br />
What it does: Brings up a menu on that large blank right-hand column which will let you place in objects that cannot be interacted with, such as walls, pillars, door frames, stairs, and railings.<br />
<br />
<span style="font-weight: bold;"><span style="font-style: italic;">7. Entities</span></span><br />
Hotkey: 7<br />
Button Appearance: A little white ghost<br />
What it does: Brings up the menu for objects which can be interacted with (mostly), such as furniture, paintings, lamps, monsters, tinder boxes,  lanterns, in-game items, and notes<br />
<br />
<span style="font-weight: bold;">8. Areas</span><br />
Hotkey: 8<br />
Button Appearance: Transparent-looking box<br />
What it does: creates the <span style="text-decoration: underline;">super important</span> player start areas, script areas, ladder areas, water areas, etc<br />
<br />
<span style="font-weight: bold;">9. Primitives</span><br />
Hotkey: 9<br />
Button Appearance: A cone and a cylinder<br />
What it does: Places in the visual effect for deep and large pools of water, add ceilings, floors, and ground to large areas with more texture options, pretty much whatever you think a flat piece of repeating pattern could be useful for<br />
<br />
<span style="font-weight: bold;">10. Decals</span><br />
Hotkey: 0<br />
Button Appearance: A black goo splat<br />
What it does: Allows you to place images that wrap around surfaces, such as blood and dirt stains<br />
<br />
<span style="font-weight: bold;">11. Fog Areas</span><br />
Hotkey: Ctrl+1<br />
Button Appearance: Cloud<br />
What it does: Creates an area filled with fog<br />
<br />
<span style="font-weight: bold;">12. Combine</span><br />
Hotkey: Ctrl+2<br />
Button Appearance: two arrows, a blue and a red, face each other<br />
What it does: I honestly have no idea since I've never needed to use it, but feel free to tell me if you find out. <span style="font-style: italic;">To group objects, you press B</span><br />
<br />
<span style="font-size: medium;"><span style="font-weight: bold;">Bottom Menu Bar</span></span><br />
<span style="font-weight: bold;">1. Grid Planes</span><br />
Hotkey: none<br />
Button Appearance: an XY, YZ, or XZ depending on which plane you're using<br />
What it does: cycles through grid planes - changes how objects move when you're placing them (vertical or horizontal)<br />
<br />
<span style="font-weight: bold;">2. Toggle Grid Snapping</span><br />
Hotkey: none<br />
Button Appearance: U-magnet<br />
What it does: changes whether objects will "snap" to the grid (move in multiples of 0.25). When it's deselected, you can move objects by multiples of 0.001<br />
<br />
<span style="font-weight: bold;">3. Height</span><br />
Hotkey: none<br />
Button Appearance: White text box with a 0 in it currently<br />
What it does: changes the height of the grid. Standard walls in amnesia are 4 tall and 4 wide. <span style="font-style: italic;">You can change whether the grid is visible by pressing G</span><br />
<br />
<span style="font-weight: bold;">4. Snap Separation</span><br />
Hotkey: none<br />
Button Appearance: White text box with 0.25 currently in it<br />
What it does: changes the distance between grid spaces (precision of grid-snapping), most useful as 0.125 or 0.25<br />
<br />
<span style="font-weight: bold;">5. Enlarge Current Viewport</span><br />
Hotkey: Spacebar<br />
Button Appearance: Two white boxes stacked on each other<br />
What it does: makes the box which is highlighted red (because your cursor is hovering over it) fill up the screen<br />
<br />
<span style="font-weight: bold;">6. A - Ambient Light</span><br />
Hotkey: None<br />
Button Appearance: A capital A<br />
What it does: Toggles between having the ambient boxlight; the one that makes everything evenly bright so there's no black-holes-of-doom (more on these later)<br />
<br />
<span style="font-weight: bold;">7. Global Pointlight</span><br />
Hotkey: None<br />
Button Appearance: A capital P<br />
What it does: Toggles the global pointlight; this one enhances normal maps. Translation: it makes flat things look 3D. <span style="font-style: italic;">Note: the global pointlight and ambient light do not show up in-game; only in the level editor</span><br />
<br />
<span style="font-weight: bold;"><span style="font-style: italic;">8. Focus</span></span><br />
Hotkey: F<br />
Button Appearance: A capital F<br />
What it does: zooms the camera so that the selected object fills your view. This button is indispensable if you don't have a mouse or middle mouse button (the one used to pan)<br />
<br />
<span style="font-weight: bold;">9. Lock Tracking Grid</span><br />
Hotkey: None<br />
Button Appearance: An LT<br />
What it does: Your view will move according to the grid's height if this is selected<br />
<br />
<span style="font-weight: bold;">10. Clip Planes</span><br />
Hotkey: None<br />
Button Appearance: The +/- buttons beside the drop-down menu<br />
What it Does: Causes certain parts of the map to turn invisible; useful when you're making very large maps and file size is causing lag<br />
<br />
<span style="font-weight: bold;">11. Faded Buttons</span><br />
Hotkeys: None<br />
Button Appearance: The faded buttons which become more distinct when a clip plane is created<br />
What They Do: The one that says YZ, XY, or XZ changes the orientation of the clip plane; the one that says Height changes the height of the clip plane; Pos (or Neg if you click) changes the side of the clip plane which is visible; Active (the one with the small check-marked box) changes whether the clip plane works or not.<br />
<br />
<span style="font-size: medium;"><span style="font-weight: bold;">Right-Hand Bar</span></span><br />
The large, dark-grey area is where item-specific menus will show up. Each of these menus will be covered as they become relevant; I don't want to throw too much information at you all at once <img src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
<span style="font-weight: bold;">Select Object Type</span><br />
Co = grouped objects<br />
Li = lights<br />
Bi = billboards<br />
Pa = particle systems<br />
So = sound<br />
St = static object<br />
En = entities<br />
Ar = area<br />
Pr= primitive<br />
De = decal<br />
Fo = fog area<br />
<br />
Clicking the Multiselect box on the top right will allow you to select specific objects by clicking and dragging whereas "All" would select everything the cursor is dragged over.<br />
<br />
<span style="font-size: medium;"><span style="font-weight: bold;">Edit Menu</span></span><br />
<span style="font-weight: bold;">Undo</span><br />
Hotkey: Ctrl+Z<br />
What it Does: Undoes your previous actions, including selections and focusing on objects<br />
<br />
<span style="font-weight: bold;">Redo</span><br />
Hotkey: Ctrl+Y<br />
What it Does: Reverses Undo<br />
<br />
<span style="font-weight: bold;">Delete</span><br />
Hotkey: Backspace or Delete<br />
What it Does: Deletes selected object(s)<br />
<br />
<span style="font-weight: bold;">Duplicate</span><br />
Hotkey: Ctrl+D<br />
What it Does: Replicates selected object(s)<br />
<br />
<span style="font-weight: bold;">Create/Destroy Compound</span><br />
Hotkey: B<br />
What it Does: Groups objects together so that selecting one of them will select all of them; compounds are outlined in <span style="color: #FF0000;">red</span><br />
<br />
<span style="font-weight: bold;">Find Objects</span><br />
Hotkey: Ctrl+F<br />
What it Does: brings up a search menu so you can find objects by type or name<br />
<br />
<span style="font-weight: bold;">Browse Groups</span><br />
Hotkey: none<br />
What it Does: Allows you to search up and manage specific compounds<br />
<br />
<span style="font-weight: bold;">Level Settings</span><br />
Hotkey: none<br />
What it Does: There are several functions. The <span style="font-style: italic;">Skybox</span> menu allows you to select a skybox. Indoor maps do not need skyboxes unless the windows are transparent. It's just a waste of memory. <span style="font-style: italic;">Fog</span> toggles the global fog and all its variables. It's like a never-ending fog area. <span style="font-style: italic;">Decals</span> changes the maximum number of triangles allowed in your decals. Translation: changes how much memory and how complex your decals are.<br />
<br />
<span style="font-weight: bold;">Options</span><br />
Hotkey: none<br />
What it Does: allows you to change certain level editor options. These are handy for making the level editor actually fit your screen.<br />
<br />
<span style="font-size: medium;"><span style="font-weight: bold;">File Menu</span></span><br />
<span style="font-weight: bold;">New</span><br />
Hotkey: none<br />
What it Does: Create a new, empty map<br />
<br />
<span style="font-weight: bold;">Open</span><br />
Hotkey: none<br />
What it Does: Opens a previously saved .map file, including those made by FG. Go take a look at them some time; they're useful case studies.<br />
<br />
<span style="font-weight: bold;"><span style="font-style: italic;">Save</span></span><br />
Hotkey: Ctrl+S<br />
What it Does: Saves your map. Save early, save often - especially with the level editor (it crashes quite frequently on my computer)<br />
<br />
<span style="font-weight: bold;">Save As</span><br />
Hotkey: none<br />
What it Does: Saves your map under a different file name. If you mess around with someone else's map (which is not okay without their permission), <span style="font-style: italic;">always save as something else before making any changes</span>. That way, you don't do what I did and delete the entire Cellar area of ATDD (I was experimenting with lighting).<br />
<br />
<span style="font-weight: bold;">Open Recent</span><br />
Hotkey: none<br />
What it Does: opens a drop-down menu of recently saved maps. If this is your first time on the level editor, the menu will be blank.<br />
<br />
<span style="font-weight: bold;">Import Objects</span><br />
Hotkey: none<br />
What it Does: allows you to import exported objects, such as compounds other people have made<br />
<br />
<span style="font-weight: bold;">Export Objects</span><br />
Hotkey: none<br />
What it Does: Saves your .map file as an .expobj (EXPorted OBJect)<br />
<br />
<span style="font-weight: bold;">Quit</span><br />
Hotkey: Alt+F4<br />
What it Does: Closes the level editor; it will always prompt you to save before it closes.<br />
<br />
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<span style="font-size: large;">Part 1B: Navigating the level editor</span><br />
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<br />
This isn't too bad; you'll be moving around a lot, but give it a try while I explain it here anyways.<br />
<br />
<span style="font-size: medium;"><span style="font-weight: bold;">Magnifying Perspective Screens</span></span><br />
Currently, there should be <span style="font-style: italic;">four</span> different views on your screen. Starting in top left, moving counter-clockwise, they say Front, Top, Perspective, and Right. I've never found much use for Front, Top, or Right.<br />
<br />
Start by moving your cursor so that it's hovering over the quadrant labelled <span style="font-weight: bold;">Perspective</span>, from here press <span style="font-weight: bold;">Spacebar</span> to make the quadrant fill the screen. Press <span style="font-weight: bold;">Spacebar</span> again to go back to the first view. You will most likely spend the majority of your time editing in the single-perspective screen. Press <span style="font-weight: bold;">Spacebar</span> one more time and we'll move on.<br />
<br />
<a href="https://photos-1.dropbox.com/t/0/AAAw1TqpEn6qo-dH39oDY3RLdoAqEoIlTJVKsHGApfoOow/12/73200012/jpeg/32x32/3/_/1/2/LevelEditor.jpg/DG9n1MeCO6-RWIpQKwp3-8QtYJuRlN4JLGxQk11qAX8?size=1024x768" target="_blank">Your screen should now look like this</a><br />
<br />
<span style="font-size: medium;"><span style="font-weight: bold;">Moving Around the Screen</span></span><br />
<span style="font-weight: bold;">Rotating Camera</span><br />
Hotkey: Alt + Left Mouse Button<br />
This is more useful than zoom in a lot of cases. Click and hold down <span style="font-weight: bold;">alt and the left mouse button</span>; you should notice the border of your screen turned from <span style="color: #FF0000;">red</span> to <span style="color: #FFD700;">yellow</span>. Move your cursor like you're dragging the screen around - the same way you would if you were to put your finger on a piece of paper and rotate it.<br />
<br />
<span style="font-weight: bold;">Zooming the Camera</span><br />
Hotkey: Alt + Right Mouse Button<br />
The second most useful button. You can get by without pan if you're creative with the focus tool and tracking grid (which is what anyone without a middle mouse button is going to do). Hold down <span style="font-weight: bold;">alt and the right mouse button</span> then move the cursor <span style="font-weight: bold;">up</span> to zoom in, <span style="font-weight: bold;">down</span> to zoom out.<br />
<br />
<span style="font-weight: bold;">Panning the Camera</span><br />
Hotkey: Alt + Middle Mouse Button<br />
Hold down <span style="font-weight: bold;">alt and the middle mouse button</span>, now move the cursor in any direction. From what I've seen of other people using the level editor, using pan is like placing your finger on top of a sheet of paper and pushing it around to view different parts - like the hand tool in Photoshop.<br />
<br />
<span style="font-weight: bold;">If you're now in Narnia on the level editor</span><ul>
<li>Go down to where <span style="font-weight: bold;">Grid Control</span> is.</li>
<li>Type 0 into the box labelled Height</li>
<li>Press the <span style="font-weight: bold;">XZ</span> button</li>
<li>Type 0 in the height box again</li>
<li>Press the now <span style="font-weight: bold;">XY</span> button (same button as XZ)</li>
<li>Type 0 into the height box</li>
<li>Press the <span style="font-weight: bold;">YZ</span> button (same as XY and XZ) to return the grid to normal.<br />
</li></ul>
<br />
</div>
</div>
</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Need help with Extra_English]]></title>
			<link>http://www.frictionalgames.com/forum/thread-21623.html</link>
			<pubDate>Sun, 26 May 2013 02:59:42 +0000</pubDate>
			<guid isPermaLink="false">http://www.frictionalgames.com/forum/thread-21623.html</guid>
			<description><![CDATA[Everything was working fine until I added the surgery paper. Now the english stuff will not show up.<br />
<br />
&lt;LANGUAGE&gt;<br />
&lt;CATEGORY Name="CustomStoryMain"&gt;<br />
&lt;Entry Name="Description"&gt;You find yourself in the mansion of a deranged artist and musician. Could he be hiding something in this hidious house?&lt;/Entry&gt;<br />
&lt;/CATEGORY&gt;<br />
<br />
&lt;CATEGORY Name="Journal"&gt;<br />
&lt;Entry Name="Note_letterone_Name"&gt;A quick note to self&lt;/Entry&gt;<br />
&lt;Entry Name="Note_letterone_Text"&gt;So I don't forget- The key to the study is hidden behind the painting in my piano room!&lt;/Entry&gt;<br />
<br />
&lt;Entry Name="Note_noteenvelope_Name"&gt;To Costa De Luca&lt;/Entry&gt;<br />
&lt;Entry Name="Note_noteenvelope_Text"&gt;You are invited to show your work at the Bergam Art Museum! Bring any artwork pieces as you wish, and we will see you there! (1834, October 16th)&lt;/Entry&gt;<br />
<br />
&lt;Entry Name="Note_diarypaperone_Name"&gt;Journal entry page one&lt;/Entry&gt;<br />
&lt;Entry Name="Note_diarypaperone_Text"&gt;1834, October 16th. Now that I have been invited to Bergam, I can bring my master piece! It is almost prepared, I just need a few more parts.&lt;/Entry&gt;<br />
<br />
&lt;Entry Name="Note_diarypapertwo_Name"&gt;Journal entry page two&lt;/Entry&gt;<br />
&lt;Entry Name="Note_diarypapertwo_Text"&gt;1834, October 17th. The showcase is in two weeks, so I need to prepare more quickly. I am just missing one more thing, which is hard to get.[br]Heading down to the library now.&lt;/Entry&gt;<br />
<br />
&lt;Entry Name="Note_notelibrary_Name"&gt;A Riddle in Rhyme&lt;/Entry&gt;<br />
&lt;Entry Name="Note_notelibrary_Text"&gt;The first one is at K, and don't be too slow.[br]<br />
The next one is at M, but you arleady know.[br]<br />
The last one you need is in B, as you can see. [br]<br />
Now you know my secret, so come and find me.[br]&lt;/Entry&gt;<br />
<br />
&lt;Entry Name="Note_notescroll_Name"&gt;McCarffre's book of surgery. (Page 18)&lt;/Entry&gt;<br />
&lt;Entry Name="Note_notescroll_Text"&gt;Many of the procedures explained in subsequent chapters of this book<br />
involve making incisions into the skin. Whether it be to remove a suspicious lesion or to create a flap for wound coverage, you must learn<br />
how to make an incision safely and efficiently.[br] You will use a knife with<br />
a very sharp blade. It is important to know how to use the knife properly to prevent accidental injury to the patient or yourself.[br]When you have to make two incisions (for example, to remove a suspicious skin lesion), look at their orientation. If they are to be made one<br />
above the other (for example, if you are working on the side of the leg),<br />
do the bottom skin incision first.[br] If the top incision is made first, blood<br />
from the skin edges will drip down and obscure the area below. The presence of the blood makes it more difficult to perform the lower incision.&lt;/Entry&gt;<br />
<br />
&lt;/CATEGORY&gt;]]></description>
			<content:encoded><![CDATA[Everything was working fine until I added the surgery paper. Now the english stuff will not show up.<br />
<br />
&lt;LANGUAGE&gt;<br />
&lt;CATEGORY Name="CustomStoryMain"&gt;<br />
&lt;Entry Name="Description"&gt;You find yourself in the mansion of a deranged artist and musician. Could he be hiding something in this hidious house?&lt;/Entry&gt;<br />
&lt;/CATEGORY&gt;<br />
<br />
&lt;CATEGORY Name="Journal"&gt;<br />
&lt;Entry Name="Note_letterone_Name"&gt;A quick note to self&lt;/Entry&gt;<br />
&lt;Entry Name="Note_letterone_Text"&gt;So I don't forget- The key to the study is hidden behind the painting in my piano room!&lt;/Entry&gt;<br />
<br />
&lt;Entry Name="Note_noteenvelope_Name"&gt;To Costa De Luca&lt;/Entry&gt;<br />
&lt;Entry Name="Note_noteenvelope_Text"&gt;You are invited to show your work at the Bergam Art Museum! Bring any artwork pieces as you wish, and we will see you there! (1834, October 16th)&lt;/Entry&gt;<br />
<br />
&lt;Entry Name="Note_diarypaperone_Name"&gt;Journal entry page one&lt;/Entry&gt;<br />
&lt;Entry Name="Note_diarypaperone_Text"&gt;1834, October 16th. Now that I have been invited to Bergam, I can bring my master piece! It is almost prepared, I just need a few more parts.&lt;/Entry&gt;<br />
<br />
&lt;Entry Name="Note_diarypapertwo_Name"&gt;Journal entry page two&lt;/Entry&gt;<br />
&lt;Entry Name="Note_diarypapertwo_Text"&gt;1834, October 17th. The showcase is in two weeks, so I need to prepare more quickly. I am just missing one more thing, which is hard to get.[br]Heading down to the library now.&lt;/Entry&gt;<br />
<br />
&lt;Entry Name="Note_notelibrary_Name"&gt;A Riddle in Rhyme&lt;/Entry&gt;<br />
&lt;Entry Name="Note_notelibrary_Text"&gt;The first one is at K, and don't be too slow.[br]<br />
The next one is at M, but you arleady know.[br]<br />
The last one you need is in B, as you can see. [br]<br />
Now you know my secret, so come and find me.[br]&lt;/Entry&gt;<br />
<br />
&lt;Entry Name="Note_notescroll_Name"&gt;McCarffre's book of surgery. (Page 18)&lt;/Entry&gt;<br />
&lt;Entry Name="Note_notescroll_Text"&gt;Many of the procedures explained in subsequent chapters of this book<br />
involve making incisions into the skin. Whether it be to remove a suspicious lesion or to create a flap for wound coverage, you must learn<br />
how to make an incision safely and efficiently.[br] You will use a knife with<br />
a very sharp blade. It is important to know how to use the knife properly to prevent accidental injury to the patient or yourself.[br]When you have to make two incisions (for example, to remove a suspicious skin lesion), look at their orientation. If they are to be made one<br />
above the other (for example, if you are working on the side of the leg),<br />
do the bottom skin incision first.[br] If the top incision is made first, blood<br />
from the skin edges will drip down and obscure the area below. The presence of the blood makes it more difficult to perform the lower incision.&lt;/Entry&gt;<br />
<br />
&lt;/CATEGORY&gt;]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Help with look area]]></title>
			<link>http://www.frictionalgames.com/forum/thread-21621.html</link>
			<pubDate>Sun, 26 May 2013 02:05:53 +0000</pubDate>
			<guid isPermaLink="false">http://www.frictionalgames.com/forum/thread-21621.html</guid>
			<description><![CDATA[This still doesn't work..<br />
Extra english-<br />
<br />
&lt;LANGUAGE&gt;<br />
&lt;CATEGORY Name="CustomStoryMain"&gt;<br />
&lt;Entry Name="Description"&gt;You find yourself in the mansion of a deranged artist and musician. Could he be hiding something in this hidious house?&lt;/Entry&gt;<br />
&lt;/CATEGORY&gt;<br />
<br />
&lt;CATEGORY Name="Journal"&gt;<br />
&lt;Entry Name="Note_letterone_Name"&gt;A quick note to self&lt;/Entry&gt;<br />
&lt;Entry Name="Note_letterone_Text"&gt;So I don't forget- The key to the study is hidden behind the painting in my piano room!&lt;/Entry&gt;<br />
&lt;Entry Name="Note_noteenvelope_Name"&gt;To Costa De Luca&lt;/Entry&gt;<br />
&lt;Entry Name="Note_noteenvelope_Text"&gt;You are invited to show your work at the Bergam Art Museum! Bring any artwork pieces as you wish, and we will see you there! (1834, October 16th)&lt;/Entry&gt;<br />
&lt;Entry Name="Note_diarypaperone_Name"&gt;Journal entry page one&lt;/Entry&gt;<br />
&lt;Entry Name="Note_diarypaperone_Text"&gt;1834, October 16th. Now that I have been invited to Bergam, I can bring my master piece! It is almost prepared, I just need a few more parts.&lt;/Entry&gt;<br />
&lt;Entry Name="Note_diarypapertwo_Name"&gt;Journal entry page two&lt;/Entry&gt;<br />
&lt;Entry Name="Note_diarypapertwo_Text"&gt;1834, October 17th. The showcase is in two weeks, so I need to prepare more quickly. I am just missing one more thing, which is hard to get.[br]Heading down to the library now.&lt;/Entry&gt;<br />
&lt;Entry Name="Note_notelibrary_Name"&gt;A Riddle in Rhyme&lt;/Entry&gt;<br />
&lt;Entry Name="Note_notelibrary_Text"&gt;The first one is at K, and don't be too slow.[br]<br />
The next one is at M, but you arleady know.[br]<br />
The last one you need is in B, as you can see. [br]<br />
Now you know my secret, so come and find me.[br]&lt;/Entry&gt;<br />
&lt;/CATEGORY&gt;<br />
<br />
&lt;CATEGORY Name="MessageAppear"&gt;<br />
&lt;Entry Name="MessageEntry_LookA"&gt;A&lt;/Entry&gt;<br />
&lt;Entry Name="MessageEntry_LookB"&gt;<br />
&lt;Entry Name="MessageEntry_LookC"&gt;<br />
&lt;Entry Name="MessageEntry_LookD"&gt;<br />
&lt;Entry Name="MessageEntry_LookE"&gt;<br />
&lt;Entry Name="MessageEntry_LookF"&gt;<br />
&lt;Entry Name="MessageEntry_LookG"&gt;<br />
&lt;Entry Name="MessageEntry_LookH"&gt;<br />
&lt;Entry Name="MessageEntry_LookI-J"&gt;<br />
&lt;Entry Name="MessageEntry_LookK"&gt;<br />
&lt;Entry Name="MessageEntry_LookM"&gt;<br />
&lt;/LANGUAGE&gt;<br />
<br />
<br />
Script-<br />
<br />
void OnStart ()<br />
{<br />
SetEntityPlayerLookAtCallback("LookA", "MessageAppear", false);<br />
SetEntityPlayerLookAtCallback("LookB", "MessageAppear", false);<br />
SetEntityPlayerLookAtCallback("LookC", "MessageAppear", false);<br />
SetEntityPlayerLookAtCallback("LookD", "MessageAppear", false);<br />
SetEntityPlayerLookAtCallback("LookE", "MessageAppear", false);<br />
SetEntityPlayerLookAtCallback("LookF", "MessageAppear", false);<br />
SetEntityPlayerLookAtCallback("LookG", "MessageAppear", false);<br />
SetEntityPlayerLookAtCallback("LookH", "MessageAppear", false);<br />
SetEntityPlayerLookAtCallback("LookI-J", "MessageAppear", false);<br />
SetEntityPlayerLookAtCallback("LookK", "MessageAppear", false);<br />
SetEntityPlayerLookAtCallback("LookM", "MessageAppear", false);<br />
}<br />
void MessageAppear(string &amp;in asEntity, int alState)<br />
{<br />
SetMessage("MessageAppear", "MessageEntry", 5); <br />
}]]></description>
			<content:encoded><![CDATA[This still doesn't work..<br />
Extra english-<br />
<br />
&lt;LANGUAGE&gt;<br />
&lt;CATEGORY Name="CustomStoryMain"&gt;<br />
&lt;Entry Name="Description"&gt;You find yourself in the mansion of a deranged artist and musician. Could he be hiding something in this hidious house?&lt;/Entry&gt;<br />
&lt;/CATEGORY&gt;<br />
<br />
&lt;CATEGORY Name="Journal"&gt;<br />
&lt;Entry Name="Note_letterone_Name"&gt;A quick note to self&lt;/Entry&gt;<br />
&lt;Entry Name="Note_letterone_Text"&gt;So I don't forget- The key to the study is hidden behind the painting in my piano room!&lt;/Entry&gt;<br />
&lt;Entry Name="Note_noteenvelope_Name"&gt;To Costa De Luca&lt;/Entry&gt;<br />
&lt;Entry Name="Note_noteenvelope_Text"&gt;You are invited to show your work at the Bergam Art Museum! Bring any artwork pieces as you wish, and we will see you there! (1834, October 16th)&lt;/Entry&gt;<br />
&lt;Entry Name="Note_diarypaperone_Name"&gt;Journal entry page one&lt;/Entry&gt;<br />
&lt;Entry Name="Note_diarypaperone_Text"&gt;1834, October 16th. Now that I have been invited to Bergam, I can bring my master piece! It is almost prepared, I just need a few more parts.&lt;/Entry&gt;<br />
&lt;Entry Name="Note_diarypapertwo_Name"&gt;Journal entry page two&lt;/Entry&gt;<br />
&lt;Entry Name="Note_diarypapertwo_Text"&gt;1834, October 17th. The showcase is in two weeks, so I need to prepare more quickly. I am just missing one more thing, which is hard to get.[br]Heading down to the library now.&lt;/Entry&gt;<br />
&lt;Entry Name="Note_notelibrary_Name"&gt;A Riddle in Rhyme&lt;/Entry&gt;<br />
&lt;Entry Name="Note_notelibrary_Text"&gt;The first one is at K, and don't be too slow.[br]<br />
The next one is at M, but you arleady know.[br]<br />
The last one you need is in B, as you can see. [br]<br />
Now you know my secret, so come and find me.[br]&lt;/Entry&gt;<br />
&lt;/CATEGORY&gt;<br />
<br />
&lt;CATEGORY Name="MessageAppear"&gt;<br />
&lt;Entry Name="MessageEntry_LookA"&gt;A&lt;/Entry&gt;<br />
&lt;Entry Name="MessageEntry_LookB"&gt;<br />
&lt;Entry Name="MessageEntry_LookC"&gt;<br />
&lt;Entry Name="MessageEntry_LookD"&gt;<br />
&lt;Entry Name="MessageEntry_LookE"&gt;<br />
&lt;Entry Name="MessageEntry_LookF"&gt;<br />
&lt;Entry Name="MessageEntry_LookG"&gt;<br />
&lt;Entry Name="MessageEntry_LookH"&gt;<br />
&lt;Entry Name="MessageEntry_LookI-J"&gt;<br />
&lt;Entry Name="MessageEntry_LookK"&gt;<br />
&lt;Entry Name="MessageEntry_LookM"&gt;<br />
&lt;/LANGUAGE&gt;<br />
<br />
<br />
Script-<br />
<br />
void OnStart ()<br />
{<br />
SetEntityPlayerLookAtCallback("LookA", "MessageAppear", false);<br />
SetEntityPlayerLookAtCallback("LookB", "MessageAppear", false);<br />
SetEntityPlayerLookAtCallback("LookC", "MessageAppear", false);<br />
SetEntityPlayerLookAtCallback("LookD", "MessageAppear", false);<br />
SetEntityPlayerLookAtCallback("LookE", "MessageAppear", false);<br />
SetEntityPlayerLookAtCallback("LookF", "MessageAppear", false);<br />
SetEntityPlayerLookAtCallback("LookG", "MessageAppear", false);<br />
SetEntityPlayerLookAtCallback("LookH", "MessageAppear", false);<br />
SetEntityPlayerLookAtCallback("LookI-J", "MessageAppear", false);<br />
SetEntityPlayerLookAtCallback("LookK", "MessageAppear", false);<br />
SetEntityPlayerLookAtCallback("LookM", "MessageAppear", false);<br />
}<br />
void MessageAppear(string &amp;in asEntity, int alState)<br />
{<br />
SetMessage("MessageAppear", "MessageEntry", 5); <br />
}]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Help with looking at area]]></title>
			<link>http://www.frictionalgames.com/forum/thread-21620.html</link>
			<pubDate>Sun, 26 May 2013 00:38:11 +0000</pubDate>
			<guid isPermaLink="false">http://www.frictionalgames.com/forum/thread-21620.html</guid>
			<description><![CDATA[When the player looks at a certain script area I want it to say something. I assume the script you use has to do with "PlayerLookAtCallback" The area is called "Look".]]></description>
			<content:encoded><![CDATA[When the player looks at a certain script area I want it to say something. I assume the script you use has to do with "PlayerLookAtCallback" The area is called "Look".]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Animations?]]></title>
			<link>http://www.frictionalgames.com/forum/thread-21619.html</link>
			<pubDate>Sat, 25 May 2013 23:30:40 +0000</pubDate>
			<guid isPermaLink="false">http://www.frictionalgames.com/forum/thread-21619.html</guid>
			<description><![CDATA[Hey guys is there a way/FREE program that I can make my own animations for monsters. I would like one thats not too difficult. Thanks if you help.]]></description>
			<content:encoded><![CDATA[Hey guys is there a way/FREE program that I can make my own animations for monsters. I would like one thats not too difficult. Thanks if you help.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Need help with my script]]></title>
			<link>http://www.frictionalgames.com/forum/thread-21618.html</link>
			<pubDate>Sat, 25 May 2013 21:41:48 +0000</pubDate>
			<guid isPermaLink="false">http://www.frictionalgames.com/forum/thread-21618.html</guid>
			<description><![CDATA[Hello everyone,<br />
this script doesn't work. "icounter" must be declared and expression must be in boolean type.<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:<br />
</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">void&nbsp;OnStart</span><span style="color: #007700">()<br />{<br /></span><span style="color: #0000BB">int&nbsp;icounter&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">;<br />}<br /><br /></span><span style="color: #0000BB">void&nbsp;counter</span><span style="color: #007700">(</span><span style="color: #0000BB">string&nbsp;</span><span style="color: #007700">&amp;</span><span style="color: #0000BB">in&nbsp;asStickyArea</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">string&nbsp;</span><span style="color: #007700">&amp;</span><span style="color: #0000BB">in&nbsp;asBodyName</span><span style="color: #007700">)<br />{<br />if&nbsp;(</span><span style="color: #0000BB">icounter&nbsp;</span><span style="color: #007700">&lt;&nbsp;</span><span style="color: #0000BB">2</span><span style="color: #007700">)&nbsp;++</span><span style="color: #0000BB">icounter</span><span style="color: #007700">;&nbsp;<br /></span></code></div></div></div>
             Here^ <span style="text-decoration: underline;">"icounter" should be declared</span><br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:<br />
</div><div class="body"><div dir="ltr"><code><span style="color: #007700">else&nbsp;</span><span style="color: #0000BB">GiveSanityBoostSmall</span><span style="color: #007700">();<br />}&nbsp;<br /></span></code></div></div></div>
<br />
I don't need to declare "icounter". I could be in boolean type but I don't know why it doesn't work this way.<br />
<br />
Any suggestions?]]></description>
			<content:encoded><![CDATA[Hello everyone,<br />
this script doesn't work. "icounter" must be declared and expression must be in boolean type.<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:<br />
</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">void&nbsp;OnStart</span><span style="color: #007700">()<br />{<br /></span><span style="color: #0000BB">int&nbsp;icounter&nbsp;</span><span style="color: #007700">=&nbsp;</span><span style="color: #0000BB">1</span><span style="color: #007700">;<br />}<br /><br /></span><span style="color: #0000BB">void&nbsp;counter</span><span style="color: #007700">(</span><span style="color: #0000BB">string&nbsp;</span><span style="color: #007700">&amp;</span><span style="color: #0000BB">in&nbsp;asStickyArea</span><span style="color: #007700">,&nbsp;</span><span style="color: #0000BB">string&nbsp;</span><span style="color: #007700">&amp;</span><span style="color: #0000BB">in&nbsp;asBodyName</span><span style="color: #007700">)<br />{<br />if&nbsp;(</span><span style="color: #0000BB">icounter&nbsp;</span><span style="color: #007700">&lt;&nbsp;</span><span style="color: #0000BB">2</span><span style="color: #007700">)&nbsp;++</span><span style="color: #0000BB">icounter</span><span style="color: #007700">;&nbsp;<br /></span></code></div></div></div>
             Here^ <span style="text-decoration: underline;">"icounter" should be declared</span><br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:<br />
</div><div class="body"><div dir="ltr"><code><span style="color: #007700">else&nbsp;</span><span style="color: #0000BB">GiveSanityBoostSmall</span><span style="color: #007700">();<br />}&nbsp;<br /></span></code></div></div></div>
<br />
I don't need to declare "icounter". I could be in boolean type but I don't know why it doesn't work this way.<br />
<br />
Any suggestions?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Moving furnitures]]></title>
			<link>http://www.frictionalgames.com/forum/thread-21617.html</link>
			<pubDate>Sat, 25 May 2013 21:33:50 +0000</pubDate>
			<guid isPermaLink="false">http://www.frictionalgames.com/forum/thread-21617.html</guid>
			<description><![CDATA[How can i create moving furnitures that are enemys/characters?]]></description>
			<content:encoded><![CDATA[How can i create moving furnitures that are enemys/characters?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Ritual Prisoner]]></title>
			<link>http://www.frictionalgames.com/forum/thread-21616.html</link>
			<pubDate>Sat, 25 May 2013 19:55:30 +0000</pubDate>
			<guid isPermaLink="false">http://www.frictionalgames.com/forum/thread-21616.html</guid>
			<description><![CDATA[Hi there!<br />
Remember the ritual prisoner scene?<br />
Can anyone write down its script for me?<br />
Thanks.]]></description>
			<content:encoded><![CDATA[Hi there!<br />
Remember the ritual prisoner scene?<br />
Can anyone write down its script for me?<br />
Thanks.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Help for Script for making a sound active]]></title>
			<link>http://www.frictionalgames.com/forum/thread-21615.html</link>
			<pubDate>Sat, 25 May 2013 18:18:16 +0000</pubDate>
			<guid isPermaLink="false">http://www.frictionalgames.com/forum/thread-21615.html</guid>
			<description><![CDATA[How do you make a sound active? My sound file is named "Sound_4"]]></description>
			<content:encoded><![CDATA[How do you make a sound active? My sound file is named "Sound_4"]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Lag issue when triggering scripts]]></title>
			<link>http://www.frictionalgames.com/forum/thread-21614.html</link>
			<pubDate>Sat, 25 May 2013 17:14:22 +0000</pubDate>
			<guid isPermaLink="false">http://www.frictionalgames.com/forum/thread-21614.html</guid>
			<description><![CDATA[Hey!<br />
<br />
I need some hints on how to reduce or remove the lag when the player is triggering scripts. The lag makes the player know they are to expect something, which I do not like hehe.<br />
<br />
I have not read so much about the map_cache files, but if I were to play through the entire mod, and then save the cache files it creates when releasing the mod, will it make the scripts lag less, or will it just bug out?<br />
<br />
Thanks!]]></description>
			<content:encoded><![CDATA[Hey!<br />
<br />
I need some hints on how to reduce or remove the lag when the player is triggering scripts. The lag makes the player know they are to expect something, which I do not like hehe.<br />
<br />
I have not read so much about the map_cache files, but if I were to play through the entire mod, and then save the cache files it creates when releasing the mod, will it make the scripts lag less, or will it just bug out?<br />
<br />
Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Will this statue script work?]]></title>
			<link>http://www.frictionalgames.com/forum/thread-21613.html</link>
			<pubDate>Sat, 25 May 2013 17:12:24 +0000</pubDate>
			<guid isPermaLink="false">http://www.frictionalgames.com/forum/thread-21613.html</guid>
			<description><![CDATA[I want to make a statue appear, so I used the active entity script. I get no errors, but it doesn't work. I had already set it as inactive, but you can see it. The Enemy2 things are the statue. Is there another script for this?<br />
<br />
void OnStart() <br />
{ <br />
AddEntityCollideCallback("Player", "scr_spawnEnemy1", "SpawnEnemy1", true, 1);<br />
AddEntityCollideCallback("Player", "spawnEnemy2", "EventCollide", true, 1);<br />
AddUseItemCallback("", "key_study_one", "mansion_3", "UseKeyOnDoor", true);<br />
}<br />
void SpawnEnemy1(string &amp;in asParent, string &amp;in asChild, int alState)<br />
{<br />
SetEntityActive("Enemy1", true); <br />
AddEnemyPatrolNode("Enemy1", "PathNodeArea_1", 0, "");<br />
AddEnemyPatrolNode("Enemy1", "PathNodeArea_2", 0, "");<br />
AddEnemyPatrolNode("Enemy1", "PathNodeArea_3", 0, "");<br />
AddEnemyPatrolNode("Enemy1", "PathNodeArea_4", 0, "");<br />
AddEnemyPatrolNode("Enemy1", "PathNodeArea_5", 0, "");<br />
AddEnemyPatrolNode("Enemy1", "PathNodeArea_6", 0, "");<br />
}<br />
<br />
void UseKeyOnDoor(string &amp;in asItem, string &amp;in asEntity)<br />
{<br />
SetSwingDoorLocked("mansion_3", false, true);<br />
PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false); <br />
RemoveItem(asItem);<br />
}<br />
void EventCollide(string &amp;in asParent, string &amp;in asChild, int alState)	<br />
{<br />
SetEntityActive("Enemy2", true);<br />
}<br />
<hr />
<blockquote><cite><span> (Yesterday 06:12 PM)</span>Wank Wrote: <a href="http://www.frictionalgames.com/forum/post-234296.html#pid234296" class="quick_jump">&nbsp;</a></cite>I want to make a statue appear, so I used the active entity script. I get no errors, but it doesn't work. I had already set it as inactive.<br />
<br />
void OnStart() <br />
{ <br />
AddEntityCollideCallback("Player", "scr_spawnEnemy1", "SpawnEnemy1", true, 1);<br />
AddEntityCollideCallback("Player", "spawnEnemy2", "EventCollide", true, 1);<br />
AddUseItemCallback("", "key_study_one", "mansion_3", "UseKeyOnDoor", true);<br />
}<br />
void SpawnEnemy1(string &amp;in asParent, string &amp;in asChild, int alState)<br />
{<br />
SetEntityActive("Enemy1", true); <br />
AddEnemyPatrolNode("Enemy1", "PathNodeArea_1", 0, "");<br />
AddEnemyPatrolNode("Enemy1", "PathNodeArea_2", 0, "");<br />
AddEnemyPatrolNode("Enemy1", "PathNodeArea_3", 0, "");<br />
AddEnemyPatrolNode("Enemy1", "PathNodeArea_4", 0, "");<br />
AddEnemyPatrolNode("Enemy1", "PathNodeArea_5", 0, "");<br />
AddEnemyPatrolNode("Enemy1", "PathNodeArea_6", 0, "");<br />
}<br />
<br />
void UseKeyOnDoor(string &amp;in asItem, string &amp;in asEntity)<br />
{<br />
SetSwingDoorLocked("mansion_3", false, true);<br />
PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false); <br />
RemoveItem(asItem);<br />
}<br />
void EventCollide(string &amp;in asParent, string &amp;in asChild, int alState)	<br />
{<br />
SetEntityActive("Enemy2", true);<br />
}</blockquote>
<br />
All the enemy 2 stuff is the statue]]></description>
			<content:encoded><![CDATA[I want to make a statue appear, so I used the active entity script. I get no errors, but it doesn't work. I had already set it as inactive, but you can see it. The Enemy2 things are the statue. Is there another script for this?<br />
<br />
void OnStart() <br />
{ <br />
AddEntityCollideCallback("Player", "scr_spawnEnemy1", "SpawnEnemy1", true, 1);<br />
AddEntityCollideCallback("Player", "spawnEnemy2", "EventCollide", true, 1);<br />
AddUseItemCallback("", "key_study_one", "mansion_3", "UseKeyOnDoor", true);<br />
}<br />
void SpawnEnemy1(string &amp;in asParent, string &amp;in asChild, int alState)<br />
{<br />
SetEntityActive("Enemy1", true); <br />
AddEnemyPatrolNode("Enemy1", "PathNodeArea_1", 0, "");<br />
AddEnemyPatrolNode("Enemy1", "PathNodeArea_2", 0, "");<br />
AddEnemyPatrolNode("Enemy1", "PathNodeArea_3", 0, "");<br />
AddEnemyPatrolNode("Enemy1", "PathNodeArea_4", 0, "");<br />
AddEnemyPatrolNode("Enemy1", "PathNodeArea_5", 0, "");<br />
AddEnemyPatrolNode("Enemy1", "PathNodeArea_6", 0, "");<br />
}<br />
<br />
void UseKeyOnDoor(string &amp;in asItem, string &amp;in asEntity)<br />
{<br />
SetSwingDoorLocked("mansion_3", false, true);<br />
PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false); <br />
RemoveItem(asItem);<br />
}<br />
void EventCollide(string &amp;in asParent, string &amp;in asChild, int alState)	<br />
{<br />
SetEntityActive("Enemy2", true);<br />
}<br />
<hr />
<blockquote><cite><span> (Yesterday 06:12 PM)</span>Wank Wrote: <a href="http://www.frictionalgames.com/forum/post-234296.html#pid234296" class="quick_jump">&nbsp;</a></cite>I want to make a statue appear, so I used the active entity script. I get no errors, but it doesn't work. I had already set it as inactive.<br />
<br />
void OnStart() <br />
{ <br />
AddEntityCollideCallback("Player", "scr_spawnEnemy1", "SpawnEnemy1", true, 1);<br />
AddEntityCollideCallback("Player", "spawnEnemy2", "EventCollide", true, 1);<br />
AddUseItemCallback("", "key_study_one", "mansion_3", "UseKeyOnDoor", true);<br />
}<br />
void SpawnEnemy1(string &amp;in asParent, string &amp;in asChild, int alState)<br />
{<br />
SetEntityActive("Enemy1", true); <br />
AddEnemyPatrolNode("Enemy1", "PathNodeArea_1", 0, "");<br />
AddEnemyPatrolNode("Enemy1", "PathNodeArea_2", 0, "");<br />
AddEnemyPatrolNode("Enemy1", "PathNodeArea_3", 0, "");<br />
AddEnemyPatrolNode("Enemy1", "PathNodeArea_4", 0, "");<br />
AddEnemyPatrolNode("Enemy1", "PathNodeArea_5", 0, "");<br />
AddEnemyPatrolNode("Enemy1", "PathNodeArea_6", 0, "");<br />
}<br />
<br />
void UseKeyOnDoor(string &amp;in asItem, string &amp;in asEntity)<br />
{<br />
SetSwingDoorLocked("mansion_3", false, true);<br />
PlaySoundAtEntity("", "unlock_door", "mansion_3", 0, false); <br />
RemoveItem(asItem);<br />
}<br />
void EventCollide(string &amp;in asParent, string &amp;in asChild, int alState)	<br />
{<br />
SetEntityActive("Enemy2", true);<br />
}</blockquote>
<br />
All the enemy 2 stuff is the statue]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Dynamic shadows from the lantern - possible?]]></title>
			<link>http://www.frictionalgames.com/forum/thread-21611.html</link>
			<pubDate>Sat, 25 May 2013 16:36:30 +0000</pubDate>
			<guid isPermaLink="false">http://www.frictionalgames.com/forum/thread-21611.html</guid>
			<description><![CDATA[Is it possible to get dynamic shadows on scenes where the main source of light for the shadows would be the lantern? It would be really appealing for some blokes with high-end computers.]]></description>
			<content:encoded><![CDATA[Is it possible to get dynamic shadows on scenes where the main source of light for the shadows would be the lantern? It would be really appealing for some blokes with high-end computers.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[The Weird and Wonderful World of Wikipedia]]></title>
			<link>http://www.frictionalgames.com/forum/thread-21609.html</link>
			<pubDate>Sat, 25 May 2013 14:38:38 +0000</pubDate>
			<guid isPermaLink="false">http://www.frictionalgames.com/forum/thread-21609.html</guid>
			<description><![CDATA[<span style="font-size: x-small;">[ This is a list I was compiling on another forum from numerous sources and user submissions.  I'll add links to this post as you submit them. ]</span><br />
<br />
If you're bored and feel like going on a Wikipedia adventure here are the strangest, weirdest or just most interesting articles the place has to offer, hand-picked by individual users.<br />
<br />
You can also use Wikipedia's own <a href="http://en.wikipedia.org/wiki/Special:Random" target="_blank">Random Article</a> tool to discover interesting articles.  Don't forget to post the best ones here!<br />
<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">A</span> ]</span><br />
<div style="margin:20px; margin-top:5px">
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<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<a href="https://en.wikipedia.org/wiki/Ancient_Egyptian_burial_customs" target="_blank">Ancient Egyptian burial customs</a> | Egyptian funeral rites, including practices such as mummification.<br />
<a href="http://en.wikipedia.org/wiki/Antikythera_mechanism" target="_blank">Antikythera mechanism</a> | An ancient mechanical computer.<br />
<a href="https://en.wikipedia.org/wiki/Albert_Fish" target="_blank">Albert Fish</a> | A sadistic rapist, serial killer and cannibal of children.<br />
<a href="http://en.wikipedia.org/wiki/Alien_hand_syndrome" target="_blank">Alien hand syndrome</a> | When your hand has a mind of its own.<br />
<a href="http://en.wikipedia.org/wiki/Allegory_of_the_cave" target="_blank">Allegory of the Cave</a> | Philosophical story about reality.<br />
<a href="http://en.wikipedia.org/wiki/Ancient_astronaut_theories" target="_blank">Ancient astronaut theories</a> | Stupid but fascinating theories about, well, ancient astronauts.<br />
<a href="http://en.wikipedia.org/wiki/Aokigahara" target="_blank">Aokigahara</a> | A forest which features heavily in Japanese mythology.<br />
<a href="http://en.wikipedia.org/wiki/Apert_syndrome" target="_blank">Apert syndrome</a> | A congenital birth defect.  Includes images you might find upsetting.<br />
<a href="http://en.wikipedia.org/wiki/Armin_Meiwes" target="_blank">Armin Meiwes</a> | The German cannibal who ate a consenting adult.<br />
<a href="http://en.wikipedia.org/wiki/Aum_Shinrikyo" target="_blank">Aum Shinrikyo</a> | Japanese religious terrorists.<br />
</div>
</div>
</div>
<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">B</span> ]</span><br />
<div style="margin:20px; margin-top:5px">
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<div style="display: none;">
<a href="http://en.wikipedia.org/wiki/Baghdad_Battery" target="_blank">Baghdad Battery</a> | An ancient battery.<br />
<a href="http://en.wikipedia.org/wiki/Baigong_Pipes" target="_blank">Baigong Pipes</a> | Pipe-like formations whose origins are disputed.<br />
<a href="http://en.wikipedia.org/wiki/Belgian_UFO_wave" target="_blank">Belgian UFO wave</a> | A series of triangular UFO sightings over Belgium.<br />
<a href="http://en.wikipedia.org/wiki/Bloop" target="_blank">Bloop</a> | A once unidentified underwater sound recorded by the NOAA.<br />
<a href="http://en.wikipedia.org/wiki/Book_of_Kells" target="_blank">Book of Kells</a> | A famous Celtic rendering of the four Gospels.<br />
<a href="http://en.wikipedia.org/wiki/Brain_in_a_vat" target="_blank">Brain in a vat</a> | Philosophical musings about reality.<br />
<a href="http://en.wikipedia.org/wiki/Bunny_Man" target="_blank">Bunny Man</a> | Urban legend about a ghost living under a bridge.<br />
</div>
</div>
</div>
<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">C </span>]</span><br />
<div style="margin:20px; margin-top:5px">
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</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<a href="http://en.wikipedia.org/wiki/Capgras_delusion" target="_blank">Capgras delusion</a> | When you believe your loved one has been replaced by an imposter.<br />
<a href="http://en.wikipedia.org/wiki/Carl_Tanzler" target="_blank">Carl Tanzler</a> | Classic <span style="font-style: italic;">boy meets girl</span> fairytale.<br />
<a href="http://en.wikipedia.org/wiki/Chandre_Oram" target="_blank">Chandre Oram</a> | Man with tail.  Kinda.<br />
<a href="http://en.wikipedia.org/wiki/Charles_Bonnet_syndrome" target="_blank">Charles Bonnet syndrome</a> | Vision-impaired people having visual hallucinations.<br />
<a href="http://en.wikipedia.org/wiki/Charles_Domery" target="_blank">Charles Domery</a> | A Polish solider who couldn't stop eating.<br />
<a href="http://en.wikipedia.org/wiki/Chijon_family" target="_blank">Chijon family</a> | A South Korean cannibal gang.<br />
<a href="http://en.wikipedia.org/wiki/Category:Children_kept_in_captivity" target="_blank">Children kept in captivity</a> | A list of notable cases of children who got what they deserved.<br />
<a href="http://en.wikipedia.org/wiki/Collective_unconscious" target="_blank">Collective unconscious</a> | Carl Jung's theory about an inherited unconscious.<br />
<a href="http://en.wikipedia.org/wiki/Concrete-Encased_High_School_Girl_Murder_Case" target="_blank">Concrete-Encased High School Girl Murder Case</a> | Teenagers indulging in a bit of recreational torture/murder.<br />
<a href="http://en.wikipedia.org/wiki/Cargo_cult" target="_blank">Cargo cult</a> | A kind of religion which casts the veracity all others into serious doubt.<br />
<a href="http://en.wikipedia.org/wiki/Cleveland_Torso_Murderer" target="_blank">Cleveland Torso Murderer</a> | An unidentified serial killer.<br />
<a href="http://en.wikipedia.org/wiki/Cure_for_Insomnia" target="_blank">The Cure for Insomnia</a> | A 3 and a half day long movie featuring poetry, porn and heavy metal.<br />
</div>
</div>
</div>
<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">D </span>]</span><br />
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<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<a href="http://en.wikipedia.org/wiki/David_Parker_Ray" target="_blank">David Parker Ray</a> | Serial killer/torturer with a &#36;100,000 torture chamber.<br />
<a href="http://en.wikipedia.org/wiki/David_Reimer" target="_blank">David Reimer</a> | A young boy with a ruined penis is reassigned as a girl, but doesn't quite take to it.<br />
<a href="http://en.wikipedia.org/wiki/Dehomag" target="_blank">Dehomag</a> | IBM's involvement in the boosted efficiency of the Final Solution.<br />
<a href="http://en.wikipedia.org/wiki/Deep-sea_gigantism" target="_blank">Deep-sea gigantism</a> | The deeper you go the bigger they get.<br />
<a href="http://en.wikipedia.org/wiki/Delphine_LaLaurie" target="_blank">Delphine LaLaurie</a> | A high society cunt who tortured black slaves.<br />
<a href="http://en.wikipedia.org/wiki/Dnepropetrovsk_maniacs" target="_blank">Dnepropetrovsk maniacs</a> | Teenage serial killing duo responsible for the "3 Guys 1 Hammer" video.<br />
<a href="http://en.wikipedia.org/wiki/Donohue_syndrome" target="_blank">Donohue syndrome</a> | A birth defect also known as Leprechaunism.<br />
<a href="http://en.wikipedia.org/wiki/Dream_argument" target="_blank">Dream argument</a> | Philosophical musings about what can be considered reality.<br />
<a href="http://en.wikipedia.org/wiki/Dyatlov_pass_accident" target="_blank">Dyatlov Pass incident</a> | Nine ski hikers die.<br />
</div>
</div>
</div>
<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">E </span>]</span><br />
<div style="margin:20px; margin-top:5px">
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<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<a href="http://en.wikipedia.org/wiki/Ectopia_cordis" target="_blank">Ectopia cordis</a> | Born with your heart on the outside of your body.<br />
<a href="http://en.wikipedia.org/wiki/Exploding_head_syndrome" target="_blank">Exploding head syndrome</a> | Brain screams.<br />
<a href="http://en.wikipedia.org/wiki/Elizabeth_Bathory" target="_blank">Elizabeth Báthory</a> | An incredibly sick bitch from the olden days who features prominently in black metal lyrics.<br />
<a href="http://en.wikipedia.org/wiki/Encephalocele" target="_blank">Encephalocele</a> | A severe birth defect which causes the brain to be developed outside the skull.<br />
<a href="http://en.wikipedia.org/wiki/Experiments_in_the_Revival_of_Organisms" target="_blank">Experiments in the Revival of Organisms</a> | The movie Disney has been ripping off for decades.<br />
<a href="http://en.wikipedia.org/wiki/False_awakenings" target="_blank">False awakenings</a> | Dreaming that you've woken up.<br />
</div>
</div>
</div>
<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">F </span>]</span><br />
<div style="margin:20px; margin-top:5px">
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<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<a href="http://en.wikipedia.org/wiki/Feral_child" target="_blank">Feral child</a> | A child who grows up in isolation, away from human contact.<br />
<a href="http://en.wikipedia.org/wiki/Forbidden_Plateau" target="_blank">Forbidden Plateau</a> | A haunted hill.<br />
<a href="http://en.wikipedia.org/wiki/Freddie_Scappaticci" target="_blank">Freddie Scappaticci</a> | A British spy known as "Stakeknife" who infiltrated the IRA.<br />
<a href="http://en.wikipedia.org/wiki/Fritz_Haarmann" target="_blank">Fritz Haarmann</a> | German serial killer who operated before WWII.<br />
<a href="http://en.wikipedia.org/wiki/Fritzl_case" target="_blank">Fritzl case</a> | Josef Fritzl keeps his daughter and their offspring prisoner for decades.<br />
</div>
</div>
</div>
<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">G </span>]</span><br />
<div style="margin:20px; margin-top:5px">
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<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<a href="http://en.wikipedia.org/wiki/Giant%27s_Causeway" target="_blank">Giant's Causeway</a> | Hexagonal rocks in Northern Ireland which are allegedly interesting.<br />
<a href="http://en.wikipedia.org/wiki/Girl_A" target="_blank">Girl A</a> | An 11-year-old girl murders a 12-year-old girl with a Stanley knife.<br />
<a href="http://en.wikipedia.org/wiki/Gloria_Ramirez" target="_blank">Gloria Ramirez</a> | A woman dubbed "the toxic lady" because of her blood's effects on her doctors/nurses.<br />
<a href="http://en.wikipedia.org/wiki/Gravity_hill" target="_blank">Gravity hill</a> | A hill which appears to defy the laws of nature, but doesn't.<br />
<a href="http://en.wikipedia.org/wiki/The_Grinning_Man" target="_blank">The Grinning Man</a> | Is it an alien?  Is it a hominid cryptid?  Is it a government agent?  Is it bollocks?<br />
</div>
</div>
</div>
<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">H </span>]</span><br />
<div style="margin:20px; margin-top:5px">
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<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<a href="http://en.wikipedia.org/wiki/Harlequin-type_ichthyosis" target="_blank">Harlequin-type ichthyosis</a> | A severe birth defect.<br />
<a href="http://en.wikipedia.org/wiki/Head_transplant" target="_blank">Head transplant</a> | Self-explanatory.<br />
<a href="http://en.wikipedia.org/wiki/Heaven%27s_Gate_%28religious_group%29" target="_blank">Heaven's Gate</a> | Suicidal religious cult.<br />
<a href="http://en.wikipedia.org/wiki/Heavener_Runestone" target="_blank">Heavener Runestone</a> | A stone with some strange carvings.<br />
<a href="http://en.wikipedia.org/wiki/Hello_Kitty_murder" target="_blank">Hello Kitty murder</a> | A woman is abducted, tortured, decapitated and the head placed inside a Hello Kitty doll.<br />
<a href="http://en.wikipedia.org/wiki/Hinterkaifeck" target="_blank">Hinterkaifeck</a> | A murder mystery Shakespeare would be proud of.<br />
<a href="http://en.wikipedia.org/wiki/Hollow-Face_illusion" target="_blank">Hollow-Face illusion</a> | A profoundly bizarre optical illusion.<br />
<a href="http://en.wikipedia.org/wiki/Infrasound#Human_reactions_to_infrasound" target="_blank">Human reactions to infrasound</a> | Self-explanatory.<br />
<a href="http://en.wikipedia.org/wiki/Hurler_syndrome" target="_blank">Hurler syndrome</a> | A severe birth defect.<br />
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</div>
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<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">I </span>]</span><br />
<div style="margin:20px; margin-top:5px">
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<div style="display: none;">
<a href="http://en.wikipedia.org/wiki/Infibulation" target="_blank">Infibulation</a> | The act of sewing labia and foreskins shut.  Contains photos of the end result.<br />
<a href="http://en.wikipedia.org/wiki/Issei_Sagawa" target="_blank">Issei Sagawa</a> | Japanese cannibal who escaped a lengthy prison sentence and is now a minor celebrity.<br />
<a href="http://en.wikipedia.org/wiki/Total_information_awareness" target="_blank">Information Awareness Office</a> | Post-9/11 Big Brother surveillance.<br />
</div>
</div>
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<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">J </span>]</span><br />
<div style="margin:20px; margin-top:5px">
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<div style="display: none;">
<a href="http://en.wikipedia.org/wiki/Steam_tunnel_incident" target="_blank">James Dallas Egbert III</a> | A suicidal teenager.<br />
<a href="http://en.wikipedia.org/wiki/Jerusalem_syndrome" target="_blank">Jerusalem syndrome</a> | A mental disorder which affects an unsettlingly large numbers of tourists in Jerusalem.<br />
<a href="http://en.wikipedia.org/wiki/Jonestown" target="_blank">Jonestown</a> | Another suicidal religious cult.<br />
<a href="http://en.wikipedia.org/wiki/John_and_Lorena_Bobbitt" target="_blank">John and Lorena Bobbitt</a> | How to cure a rapist.<br />
<a href="http://en.wikipedia.org/wiki/John_Murray_Spear" target="_blank">John Murray Spear</a> | A spiritualist who wanted to create an electrified Messiah.<br />
</div>
</div>
</div>
<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">K </span>]</span><br />
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<a href="http://en.wikipedia.org/wiki/Kaoru_Kobayashi" target="_blank">Kaoru Kobayashi</a> | A Japanese sex offender who kidnapped, raped and murdered 7-year-old Kaede Ariyama.<br />
<a href="http://en.wikipedia.org/wiki/Kaspar_Hauser" target="_blank">Kaspar Hauser</a> | A kid who claimed to have grown up in a cell.<br />
<a href="http://en.wikipedia.org/wiki/Kensington_Runestone" target="_blank">Kensington Runestone</a> | Possible evidence that Scandinavians reached American in the 14th century.<br />
<a href="http://en.wikipedia.org/wiki/Kuru_%28disease%29" target="_blank">Kuru</a> | A disease which makes you laugh until you die.<br />
</div>
</div>
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<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">L </span>]</span><br />
<div style="margin:20px; margin-top:5px">
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<div style="display: none;">
<a href="http://en.wikipedia.org/wiki/Lead_Masks_Case" target="_blank">Lead Masks Case</a> | Two inexplicably dead electricians with weird outfits.<br />
<a href="http://en.wikipedia.org/wiki/Lina_Medina" target="_blank">Lina Medina</a> | The world's youngest MILF.<br />
<a href="http://en.wikipedia.org/wiki/Slow_slicing" target="_blank">Lingchi</a> | An abolished form of brutal capital punishment from China.<br />
<a href="http://en.wikipedia.org/wiki/List_of_paradoxes" target="_blank">List of paradoxes</a> | A list of mind-melting challenges to your very perception of reality.<br />
<a href="http://en.wikipedia.org/wiki/List_of_parasites_of_humans" target="_blank">List of parasites of humans</a> | Self-explanatory.<br />
<a href="http://en.wikipedia.org/wiki/List_of_paraphilias" target="_blank">List of paraphilias</a> | A list of sexual kinks/fetishes.<br />
<a href="http://en.wikipedia.org/wiki/List_of_phobias" target="_blank">List of phobias</a> | Self-explanatory.<br />
<a href="http://en.wikipedia.org/wiki/List_of_serial_killers_by_number_of_victims" target="_blank">List of serial killers by number of victims</a> | I can't believe this competition is still ongoing!<br />
<a href="http://en.wikipedia.org/wiki/Liquid_breathing" target="_blank">Liquid breathing</a> | Remember the rat in the movie The Abyss?<br />
<a href="http://en.wikipedia.org/wiki/Luka_Magnotta" target="_blank">Luka Mognotta</a> | Canadian porn actor, animal abuser, murderer, cannibal, necrophile and wannabe celebrity.<br />
<a href="http://en.wikipedia.org/wiki/Luis_Garavito" target="_blank">Luis Garavito</a> | A Columbian rapist and serial killer.<br />
</div>
</div>
</div>
<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">M </span>]</span><br />
<div style="margin:20px; margin-top:5px">
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<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<a href="http://en.wikipedia.org/wiki/The_Mad_Gasser_of_Mattoon" target="_blank">Mad Gasser of Mattoon</a> | A series of gas attacks or a case of mass hysteria?<br />
<a href="http://en.wikipedia.org/wiki/Mamoru_Takuma" target="_blank">Mamoru Takuma</a> | A Japanese mass murderer responsible for the Osaka school massacre.<br />
<a href="http://en.wikipedia.org/wiki/Man-eating_tree" target="_blank">Man-eating tree</a> | Self-explanatory.<br />
<a href="http://en.wikipedia.org/wiki/Marvin_Heemeyer" target="_blank">Marvin Heemeyer</a> | Pissed off businessman in a modified bulldozer.<br />
<a href="http://en.wikipedia.org/wiki/Mary_Tofts" target="_blank">Mary Tofts</a> | Woman gives birth to rabbits?  Dr. House would never have fallen for this shit!<br />
<a href="http://en.wikipedia.org/wiki/Max_Headroom_broadcast_signal_intrusion_incident" target="_blank">Max Headroom broadcast signal intrusion</a> | A now legendary hacker hijacking of a television broadcast.<br />
<a href="http://en.wikipedia.org/wiki/Mellified_Man" target="_blank">Mellified man</a> | Turn yourself into medicine!<br />
<a href="http://en.wikipedia.org/wiki/Michael_Malloy" target="_blank">Michael Malloy</a> | Michael "Durable Mike" Malloy: the [almost] indestructible Irishman.<br />
<a href="http://en.wikipedia.org/wiki/Micropenis" target="_blank">Micropenis</a> | A tiny little penis.  The article contains three photographs showing the phenomenon.<br />
<a href="http://en.wikipedia.org/wiki/Monkeys_in_space" target="_blank">Monkeys in Space</a> | Self-explanatory.<br />
<a href="http://en.wikipedia.org/wiki/Montauk_Project" target="_blank">Montauk Project</a> | The US government dabbles with time travel.<br />
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</div>
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<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">N </span>]</span><br />
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<div style="display: none;">
<a href="http://en.wikipedia.org/wiki/National_Thanksgiving_Turkey_Presentation" target="_blank">National Thanksgiving Turkey Presentation</a> | A bizarre last minute pardon for poultry.<br />
<a href="https://en.wikipedia.org/wiki/Nazi_concentration_camps" target="_blank">Nazi concentration camps</a> | The camps used by the Nazis during WWII.<br />
<a href="http://en.wikipedia.org/wiki/Nazi_talking_dogs" target="_blank">Nazi talking dogs</a> | The Nazis tried training dogs to speak.<br />
</div>
</div>
</div>
<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">O </span>]</span><br />
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<a href="http://en.wikipedia.org/wiki/Omayra_S%C3%A1nchez" target="_blank">Omayra Sánchez</a> | A girl trapped after a natural disaster is unable to be saved.<br />
<a href="http://en.wikipedia.org/wiki/Minstead_Rapist" target="_blank">Operation Minstead</a> | One of the worst rapists to ever walk the earth.<br />
<a href="http://en.wikipedia.org/wiki/Operation_Paperclip" target="_blank">Operation Paperclip</a> | Nazi scientists have their uses, apparently.<br />
<a href="http://en.wikipedia.org/wiki/Out_of_place_artifacts" target="_blank">Out-of-place artefact</a> | Artefacts which turn up where they shouldn't.<br />
<a href="http://en.wikipedia.org/wiki/Oxana_Malaya" target="_blank">Oxana Malaya</a> | A feral child who was raised by dogs.<br />
</div>
</div>
</div>
<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">P </span>]</span><br />
<div style="margin:20px; margin-top:5px">
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<div style="display: none;">
<a href="http://en.wikipedia.org/wiki/Paris_syndrome" target="_blank">Paris syndrome</a> | Japanese immigrants and tourists don't enjoy Paris as much as they think they will.<br />
<a href="http://en.wikipedia.org/wiki/Paul_Bernardo" target="_blank">Paul Bernardo</a> | A Canadian serial killer and rapist.<br />
<a href="http://en.wikipedia.org/wiki/Subincision" target="_blank">Penile subincision</a> | A form of penis modification as fucked-up as it sounds.  Contains a photo of a split cock.<br />
<a href="http://en.wikipedia.org/wiki/Penis_panic" target="_blank">Penis panic (Koro)</a> | A syndrome which causes people to fear that their genitalia is shrinking/disappearing.<br />
<a href="http://en.wikipedia.org/wiki/PlayStation_Network_outage" target="_blank">PlayStation Network outage</a> | The Sony PlayStation network is shut down by hackers<br />
<a href="http://en.wikipedia.org/wiki/Pope_Lick_Monster" target="_blank">Pope Lick Monster</a> | Half man, half goat <span style="font-style: italic;">and</span> half sheep?  The fat fucker!<br />
<a href="http://en.wikipedia.org/wiki/Project_ARTICHOKE" target="_blank">Project ARTICHOKE</a> | Mind control research.<br />
<a href="http://en.wikipedia.org/wiki/Project_MKULTRA" target="_blank">Project MKULTRA</a> | Mind control research.<br />
<a href="http://en.wikipedia.org/wiki/Pykrete" target="_blank">Pykrete</a> | A form of ice stronger than steel?<br />
</div>
</div>
</div>
<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">Q </span>]</span><br />
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<a href="http://en.wikipedia.org/wiki/Quacker_%28sound%29" target="_blank">Quacker (sound)</a> | An unexplained sound heard by Russian submariners during the Cold War.<br />
<a href="http://en.wikipedia.org/wiki/Quantum_immortality" target="_blank">Quantum suicide and immortality</a> | A thought experiment involving quantum mechanics.<br />
</div>
</div>
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<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">R </span>]</span><br />
<div style="margin:20px; margin-top:5px">
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<a href="http://en.wikipedia.org/wiki/Richard_Kuklinski" target="_blank">Richard Kuklinski</a> | Also known as The Iceman, he was an extremely successful contract killer.<br />
<a href="http://en.wikipedia.org/wiki/Risks_to_civilization,_humans_and_planet_Earth" target="_blank">Risks to civilization, humans, and planet Earth</a> | Self-explanatory.<br />
<a href="http://en.wikipedia.org/wiki/Roanoke_Colony" target="_blank">Roanoke Colony</a> | A short-lived American colony which later became California.<br />
<a href="http://en.wikipedia.org/wiki/Robert_the_Doll" target="_blank">Robert the Doll</a> | The story of the "cursed" doll which inspired the Child's Play movie(s).<br />
<a href="http://en.wikipedia.org/wiki/Robert_Wadlow" target="_blank">Robert Wadlow</a> | The tallest (confirmed) man who ever lived.<br />
<a href="http://en.wikipedia.org/wiki/Roman_dodecahedron" target="_blank">Roman dodecahedron</a> | A puzzling Roman object.<br />
<a href="https://en.wikipedia.org/wiki/Russian_Woodpecker" target="_blank">Russian Woodpecker</a> | A strange soviet shortwave radio signal which broadcast between 1976 &amp; 1989.<br />
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</div>
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<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">S </span>]</span><br />
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<a href="http://en.wikipedia.org/wiki/Saint_Patrick%27s_Battalion" target="_blank">Saint Patrick's Battalion</a> | Irish immigrants who switched sides during the Mexican/American war.<br />
<a href="http://en.wikipedia.org/wiki/Sailing_stones" target="_blank">Sailing stones</a> | Some bizarre chess game played by nature.<br />
<a href="http://en.wikipedia.org/wiki/Discoveries_of_human_feet_on_British_Columbia_beaches%2C_2007%E2%80%932008" target="_blank">Salish Sea human foot discoveries</a> | Human feet found on the beach.<br />
<a href="http://en.wikipedia.org/wiki/Sati_%28practice%29" target="_blank">Sati</a> | Outlawed Indian tradition of a widow burning herself to death on her husband's funeral pyre.<br />
<a href="http://en.wikipedia.org/wiki/Scissor_Sisters_%28convicted_killers%29" target="_blank">Scissor Sisters</a> | Two Irish sisters who brutally hammered/knifed a man to death.<br />
<a href="http://en.wikipedia.org/wiki/Sedlec_Ossuary" target="_blank">Sedlec Ossuary</a> | A church decorated with thousands of skeletons.<br />
<a href="http://en.wikipedia.org/wiki/Seito_Sakakibara" target="_blank">Seito Sakakibara</a> | "Boy A", a 14-year-old Japanese serial killer.<br />
<a href="http://en.wikipedia.org/wiki/Shankill_Butchers" target="_blank">Shankill Butchers</a> | Sectarian mass murders from Belfast.<br />
<a href="http://en.wikipedia.org/wiki/Slow_Down_%28unidentified_sound%29" target="_blank">Slow Down (unidentified sound)</a> | An underwater sound recording which has yet to be explained.<br />
<a href="http://en.wikipedia.org/wiki/Solway_Firth_Spaceman" target="_blank">Solway Firth Spaceman</a> | A photograph showing a "spaceman" in the background.<br />
<a href="http://en.wikipedia.org/wiki/Starchild_skull" target="_blank">Starchild skull</a> | A human skull with some unusual features.<br />
<a href="http://en.wikipedia.org/wiki/Stendhal_syndrome" target="_blank">Stendhal syndrome</a> | Extreme panic attack-like reactions to art/natural beauty.<br />
</div>
</div>
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<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">T </span>]</span><br />
<div style="margin:20px; margin-top:5px">
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<div style="display: none;">
<a href="http://en.wikipedia.org/wiki/Taman_Shud_Case" target="_blank">Taman Shud Case</a> | An unidentified dead guy.<br />
<a href="http://en.wikipedia.org/wiki/Tanganyika_Laughter_Epidemic" target="_blank">Tanganyika laughter epidemic</a> | An outbreak of hysterical laughter.<br />
<a href="http://en.wikipedia.org/wiki/Tarrare" target="_blank">Tarrare</a> | A French soldier with a bottomless gut.<br />
<a href="http://en.wikipedia.org/wiki/Tecaxic-Calixtlahuaca_head" target="_blank">Tecaxic-Calixtlahuaca head</a> | The head of a figurine found in Mexico which doesn't appear to belong there.<br />
<a href="http://en.wikipedia.org/wiki/Teratoma" target="_blank">Teratoma</a> | Tumour with tissue or undeveloped organ components in it.  Contains inoffensive images.<br />
<a href="http://en.wikipedia.org/wiki/Teresa_of_%C3%81vila" target="_blank">Teresa of Ávila</a> | A sainted nun who featured prominently in the Spanish renaissance.<br />
<a href="http://en.wikipedia.org/wiki/Thalidomide" target="_blank">Thalidomide</a> | The drug given to pregnant women which severely deformed their babies.<br />
<a href="http://en.wikipedia.org/wiki/Therac-25" target="_blank">Therac-25</a> | A really shit radiotherapy machine.<br />
<a href="http://en.wikipedia.org/wiki/Texas_Slave_Ranch" target="_blank">Texas Slave Ranch</a> | A ranch in Texas which...well, you get the idea.<br />
<a href="http://en.wikipedia.org/wiki/Toynbee_tiles" target="_blank">Toynbee tiles</a> | Strange messages embedded in asphalt all around the Americas.<br />
<a href="http://en.wikipedia.org/wiki/Trepanation" target="_blank">Trepanning</a> | Primitive, superstition-driven brain surgery.<br />
<a href="http://en.wikipedia.org/wiki/The_Troubles" target="_blank">The Troubles</a> | The Northern Irish conflict.<br />
<a href="http://en.wikipedia.org/wiki/Tsutomu_Miyazaki" target="_blank">Tsutomu Miyazaki</a> | A serial killer/necrophile/cannibal who was a fan of the Guinea Pig movies.<br />
<a href="http://en.wikipedia.org/wiki/Tsutomu_Yamaguchi" target="_blank">Tsutomu Yamaguchi</a> | Bomb-proof Jap.  Survived both the Hiroshima and Nagasaki bombs.<br />
<a href="http://en.wikipedia.org/wiki/Tuskegee_Syphilis_Study" target="_blank">Tuskegee syphilis experiment</a> | Unsuspecting black people used as human guinea pigs in the U.S.<br />
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<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">U </span>]</span><br />
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<a href="http://en.wikipedia.org/wiki/Unit_731" target="_blank">Unit 731</a> | Infamous Japanese biochemical warfare experimentation camp from WWII.<br />
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<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">V </span>]</span><br />
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<a href="http://en.wikipedia.org/wiki/Vish_Kanya" target="_blank">Vish Kanya</a> | Female assassins who made themselves immune to poison and then sexed their victims to death.<br />
<a href="http://en.wikipedia.org/wiki/Voynich_manuscript" target="_blank">Voynich manuscript</a> | An ancient &amp; mysterious handwritten manuscript.<br />
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<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">W </span>]</span><br />
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<a href="http://en.wikipedia.org/wiki/Waco_siege" target="_blank">Waco siege</a> | The BATF slaughters the Branch Davidians.<br />
<a href="http://en.wikipedia.org/wiki/Who_put_Bella_in_the_Wych_Elm%3F" target="_blank">Who put Bella in the Wych Elm?</a> | Graffiti referring to a body found inside a tree.<br />
<a href="https://en.wikipedia.org/wiki/Wunderwaffe" target="_blank">Wunderwaffe</a> | The German "wonder-weapons" program which begun in WWII.<br />
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<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">Y </span>]</span><br />
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<a href="http://en.wikipedia.org/wiki/Year_and_a_day_rule" target="_blank">Year and a Day</a> | A law which states that you aren't a murderer if your victim doesn't die for a year and a day.<br />
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</div>
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<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">Z </span>]</span><br />
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<a href="http://en.wikipedia.org/wiki/Zapatista_Army_of_National_Liberation" target="_blank">Zapatista Army of National Liberation/EZLN</a> | Non-violent leftist group in Mexico.<br />
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</div>]]></description>
			<content:encoded><![CDATA[<span style="font-size: x-small;">[ This is a list I was compiling on another forum from numerous sources and user submissions.  I'll add links to this post as you submit them. ]</span><br />
<br />
If you're bored and feel like going on a Wikipedia adventure here are the strangest, weirdest or just most interesting articles the place has to offer, hand-picked by individual users.<br />
<br />
You can also use Wikipedia's own <a href="http://en.wikipedia.org/wiki/Special:Random" target="_blank">Random Article</a> tool to discover interesting articles.  Don't forget to post the best ones here!<br />
<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">A</span> ]</span><br />
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<a href="https://en.wikipedia.org/wiki/Ancient_Egyptian_burial_customs" target="_blank">Ancient Egyptian burial customs</a> | Egyptian funeral rites, including practices such as mummification.<br />
<a href="http://en.wikipedia.org/wiki/Antikythera_mechanism" target="_blank">Antikythera mechanism</a> | An ancient mechanical computer.<br />
<a href="https://en.wikipedia.org/wiki/Albert_Fish" target="_blank">Albert Fish</a> | A sadistic rapist, serial killer and cannibal of children.<br />
<a href="http://en.wikipedia.org/wiki/Alien_hand_syndrome" target="_blank">Alien hand syndrome</a> | When your hand has a mind of its own.<br />
<a href="http://en.wikipedia.org/wiki/Allegory_of_the_cave" target="_blank">Allegory of the Cave</a> | Philosophical story about reality.<br />
<a href="http://en.wikipedia.org/wiki/Ancient_astronaut_theories" target="_blank">Ancient astronaut theories</a> | Stupid but fascinating theories about, well, ancient astronauts.<br />
<a href="http://en.wikipedia.org/wiki/Aokigahara" target="_blank">Aokigahara</a> | A forest which features heavily in Japanese mythology.<br />
<a href="http://en.wikipedia.org/wiki/Apert_syndrome" target="_blank">Apert syndrome</a> | A congenital birth defect.  Includes images you might find upsetting.<br />
<a href="http://en.wikipedia.org/wiki/Armin_Meiwes" target="_blank">Armin Meiwes</a> | The German cannibal who ate a consenting adult.<br />
<a href="http://en.wikipedia.org/wiki/Aum_Shinrikyo" target="_blank">Aum Shinrikyo</a> | Japanese religious terrorists.<br />
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<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">B</span> ]</span><br />
<div style="margin:20px; margin-top:5px">
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<a href="http://en.wikipedia.org/wiki/Baghdad_Battery" target="_blank">Baghdad Battery</a> | An ancient battery.<br />
<a href="http://en.wikipedia.org/wiki/Baigong_Pipes" target="_blank">Baigong Pipes</a> | Pipe-like formations whose origins are disputed.<br />
<a href="http://en.wikipedia.org/wiki/Belgian_UFO_wave" target="_blank">Belgian UFO wave</a> | A series of triangular UFO sightings over Belgium.<br />
<a href="http://en.wikipedia.org/wiki/Bloop" target="_blank">Bloop</a> | A once unidentified underwater sound recorded by the NOAA.<br />
<a href="http://en.wikipedia.org/wiki/Book_of_Kells" target="_blank">Book of Kells</a> | A famous Celtic rendering of the four Gospels.<br />
<a href="http://en.wikipedia.org/wiki/Brain_in_a_vat" target="_blank">Brain in a vat</a> | Philosophical musings about reality.<br />
<a href="http://en.wikipedia.org/wiki/Bunny_Man" target="_blank">Bunny Man</a> | Urban legend about a ghost living under a bridge.<br />
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<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">C </span>]</span><br />
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<a href="http://en.wikipedia.org/wiki/Capgras_delusion" target="_blank">Capgras delusion</a> | When you believe your loved one has been replaced by an imposter.<br />
<a href="http://en.wikipedia.org/wiki/Carl_Tanzler" target="_blank">Carl Tanzler</a> | Classic <span style="font-style: italic;">boy meets girl</span> fairytale.<br />
<a href="http://en.wikipedia.org/wiki/Chandre_Oram" target="_blank">Chandre Oram</a> | Man with tail.  Kinda.<br />
<a href="http://en.wikipedia.org/wiki/Charles_Bonnet_syndrome" target="_blank">Charles Bonnet syndrome</a> | Vision-impaired people having visual hallucinations.<br />
<a href="http://en.wikipedia.org/wiki/Charles_Domery" target="_blank">Charles Domery</a> | A Polish solider who couldn't stop eating.<br />
<a href="http://en.wikipedia.org/wiki/Chijon_family" target="_blank">Chijon family</a> | A South Korean cannibal gang.<br />
<a href="http://en.wikipedia.org/wiki/Category:Children_kept_in_captivity" target="_blank">Children kept in captivity</a> | A list of notable cases of children who got what they deserved.<br />
<a href="http://en.wikipedia.org/wiki/Collective_unconscious" target="_blank">Collective unconscious</a> | Carl Jung's theory about an inherited unconscious.<br />
<a href="http://en.wikipedia.org/wiki/Concrete-Encased_High_School_Girl_Murder_Case" target="_blank">Concrete-Encased High School Girl Murder Case</a> | Teenagers indulging in a bit of recreational torture/murder.<br />
<a href="http://en.wikipedia.org/wiki/Cargo_cult" target="_blank">Cargo cult</a> | A kind of religion which casts the veracity all others into serious doubt.<br />
<a href="http://en.wikipedia.org/wiki/Cleveland_Torso_Murderer" target="_blank">Cleveland Torso Murderer</a> | An unidentified serial killer.<br />
<a href="http://en.wikipedia.org/wiki/Cure_for_Insomnia" target="_blank">The Cure for Insomnia</a> | A 3 and a half day long movie featuring poetry, porn and heavy metal.<br />
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<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">D </span>]</span><br />
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<a href="http://en.wikipedia.org/wiki/David_Parker_Ray" target="_blank">David Parker Ray</a> | Serial killer/torturer with a &#36;100,000 torture chamber.<br />
<a href="http://en.wikipedia.org/wiki/David_Reimer" target="_blank">David Reimer</a> | A young boy with a ruined penis is reassigned as a girl, but doesn't quite take to it.<br />
<a href="http://en.wikipedia.org/wiki/Dehomag" target="_blank">Dehomag</a> | IBM's involvement in the boosted efficiency of the Final Solution.<br />
<a href="http://en.wikipedia.org/wiki/Deep-sea_gigantism" target="_blank">Deep-sea gigantism</a> | The deeper you go the bigger they get.<br />
<a href="http://en.wikipedia.org/wiki/Delphine_LaLaurie" target="_blank">Delphine LaLaurie</a> | A high society cunt who tortured black slaves.<br />
<a href="http://en.wikipedia.org/wiki/Dnepropetrovsk_maniacs" target="_blank">Dnepropetrovsk maniacs</a> | Teenage serial killing duo responsible for the "3 Guys 1 Hammer" video.<br />
<a href="http://en.wikipedia.org/wiki/Donohue_syndrome" target="_blank">Donohue syndrome</a> | A birth defect also known as Leprechaunism.<br />
<a href="http://en.wikipedia.org/wiki/Dream_argument" target="_blank">Dream argument</a> | Philosophical musings about what can be considered reality.<br />
<a href="http://en.wikipedia.org/wiki/Dyatlov_pass_accident" target="_blank">Dyatlov Pass incident</a> | Nine ski hikers die.<br />
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<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">E </span>]</span><br />
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<a href="http://en.wikipedia.org/wiki/Ectopia_cordis" target="_blank">Ectopia cordis</a> | Born with your heart on the outside of your body.<br />
<a href="http://en.wikipedia.org/wiki/Exploding_head_syndrome" target="_blank">Exploding head syndrome</a> | Brain screams.<br />
<a href="http://en.wikipedia.org/wiki/Elizabeth_Bathory" target="_blank">Elizabeth Báthory</a> | An incredibly sick bitch from the olden days who features prominently in black metal lyrics.<br />
<a href="http://en.wikipedia.org/wiki/Encephalocele" target="_blank">Encephalocele</a> | A severe birth defect which causes the brain to be developed outside the skull.<br />
<a href="http://en.wikipedia.org/wiki/Experiments_in_the_Revival_of_Organisms" target="_blank">Experiments in the Revival of Organisms</a> | The movie Disney has been ripping off for decades.<br />
<a href="http://en.wikipedia.org/wiki/False_awakenings" target="_blank">False awakenings</a> | Dreaming that you've woken up.<br />
</div>
</div>
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<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">F </span>]</span><br />
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<a href="http://en.wikipedia.org/wiki/Feral_child" target="_blank">Feral child</a> | A child who grows up in isolation, away from human contact.<br />
<a href="http://en.wikipedia.org/wiki/Forbidden_Plateau" target="_blank">Forbidden Plateau</a> | A haunted hill.<br />
<a href="http://en.wikipedia.org/wiki/Freddie_Scappaticci" target="_blank">Freddie Scappaticci</a> | A British spy known as "Stakeknife" who infiltrated the IRA.<br />
<a href="http://en.wikipedia.org/wiki/Fritz_Haarmann" target="_blank">Fritz Haarmann</a> | German serial killer who operated before WWII.<br />
<a href="http://en.wikipedia.org/wiki/Fritzl_case" target="_blank">Fritzl case</a> | Josef Fritzl keeps his daughter and their offspring prisoner for decades.<br />
</div>
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<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">G </span>]</span><br />
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<a href="http://en.wikipedia.org/wiki/Giant%27s_Causeway" target="_blank">Giant's Causeway</a> | Hexagonal rocks in Northern Ireland which are allegedly interesting.<br />
<a href="http://en.wikipedia.org/wiki/Girl_A" target="_blank">Girl A</a> | An 11-year-old girl murders a 12-year-old girl with a Stanley knife.<br />
<a href="http://en.wikipedia.org/wiki/Gloria_Ramirez" target="_blank">Gloria Ramirez</a> | A woman dubbed "the toxic lady" because of her blood's effects on her doctors/nurses.<br />
<a href="http://en.wikipedia.org/wiki/Gravity_hill" target="_blank">Gravity hill</a> | A hill which appears to defy the laws of nature, but doesn't.<br />
<a href="http://en.wikipedia.org/wiki/The_Grinning_Man" target="_blank">The Grinning Man</a> | Is it an alien?  Is it a hominid cryptid?  Is it a government agent?  Is it bollocks?<br />
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</div>
</div>
<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">H </span>]</span><br />
<div style="margin:20px; margin-top:5px">
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<a href="http://en.wikipedia.org/wiki/Harlequin-type_ichthyosis" target="_blank">Harlequin-type ichthyosis</a> | A severe birth defect.<br />
<a href="http://en.wikipedia.org/wiki/Head_transplant" target="_blank">Head transplant</a> | Self-explanatory.<br />
<a href="http://en.wikipedia.org/wiki/Heaven%27s_Gate_%28religious_group%29" target="_blank">Heaven's Gate</a> | Suicidal religious cult.<br />
<a href="http://en.wikipedia.org/wiki/Heavener_Runestone" target="_blank">Heavener Runestone</a> | A stone with some strange carvings.<br />
<a href="http://en.wikipedia.org/wiki/Hello_Kitty_murder" target="_blank">Hello Kitty murder</a> | A woman is abducted, tortured, decapitated and the head placed inside a Hello Kitty doll.<br />
<a href="http://en.wikipedia.org/wiki/Hinterkaifeck" target="_blank">Hinterkaifeck</a> | A murder mystery Shakespeare would be proud of.<br />
<a href="http://en.wikipedia.org/wiki/Hollow-Face_illusion" target="_blank">Hollow-Face illusion</a> | A profoundly bizarre optical illusion.<br />
<a href="http://en.wikipedia.org/wiki/Infrasound#Human_reactions_to_infrasound" target="_blank">Human reactions to infrasound</a> | Self-explanatory.<br />
<a href="http://en.wikipedia.org/wiki/Hurler_syndrome" target="_blank">Hurler syndrome</a> | A severe birth defect.<br />
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</div>
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<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">I </span>]</span><br />
<div style="margin:20px; margin-top:5px">
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<div style="display: none;">
<a href="http://en.wikipedia.org/wiki/Infibulation" target="_blank">Infibulation</a> | The act of sewing labia and foreskins shut.  Contains photos of the end result.<br />
<a href="http://en.wikipedia.org/wiki/Issei_Sagawa" target="_blank">Issei Sagawa</a> | Japanese cannibal who escaped a lengthy prison sentence and is now a minor celebrity.<br />
<a href="http://en.wikipedia.org/wiki/Total_information_awareness" target="_blank">Information Awareness Office</a> | Post-9/11 Big Brother surveillance.<br />
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<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">J </span>]</span><br />
<div style="margin:20px; margin-top:5px">
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<div style="display: none;">
<a href="http://en.wikipedia.org/wiki/Steam_tunnel_incident" target="_blank">James Dallas Egbert III</a> | A suicidal teenager.<br />
<a href="http://en.wikipedia.org/wiki/Jerusalem_syndrome" target="_blank">Jerusalem syndrome</a> | A mental disorder which affects an unsettlingly large numbers of tourists in Jerusalem.<br />
<a href="http://en.wikipedia.org/wiki/Jonestown" target="_blank">Jonestown</a> | Another suicidal religious cult.<br />
<a href="http://en.wikipedia.org/wiki/John_and_Lorena_Bobbitt" target="_blank">John and Lorena Bobbitt</a> | How to cure a rapist.<br />
<a href="http://en.wikipedia.org/wiki/John_Murray_Spear" target="_blank">John Murray Spear</a> | A spiritualist who wanted to create an electrified Messiah.<br />
</div>
</div>
</div>
<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">K </span>]</span><br />
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<div style="display: none;">
<a href="http://en.wikipedia.org/wiki/Kaoru_Kobayashi" target="_blank">Kaoru Kobayashi</a> | A Japanese sex offender who kidnapped, raped and murdered 7-year-old Kaede Ariyama.<br />
<a href="http://en.wikipedia.org/wiki/Kaspar_Hauser" target="_blank">Kaspar Hauser</a> | A kid who claimed to have grown up in a cell.<br />
<a href="http://en.wikipedia.org/wiki/Kensington_Runestone" target="_blank">Kensington Runestone</a> | Possible evidence that Scandinavians reached American in the 14th century.<br />
<a href="http://en.wikipedia.org/wiki/Kuru_%28disease%29" target="_blank">Kuru</a> | A disease which makes you laugh until you die.<br />
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<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">L </span>]</span><br />
<div style="margin:20px; margin-top:5px">
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<div style="display: none;">
<a href="http://en.wikipedia.org/wiki/Lead_Masks_Case" target="_blank">Lead Masks Case</a> | Two inexplicably dead electricians with weird outfits.<br />
<a href="http://en.wikipedia.org/wiki/Lina_Medina" target="_blank">Lina Medina</a> | The world's youngest MILF.<br />
<a href="http://en.wikipedia.org/wiki/Slow_slicing" target="_blank">Lingchi</a> | An abolished form of brutal capital punishment from China.<br />
<a href="http://en.wikipedia.org/wiki/List_of_paradoxes" target="_blank">List of paradoxes</a> | A list of mind-melting challenges to your very perception of reality.<br />
<a href="http://en.wikipedia.org/wiki/List_of_parasites_of_humans" target="_blank">List of parasites of humans</a> | Self-explanatory.<br />
<a href="http://en.wikipedia.org/wiki/List_of_paraphilias" target="_blank">List of paraphilias</a> | A list of sexual kinks/fetishes.<br />
<a href="http://en.wikipedia.org/wiki/List_of_phobias" target="_blank">List of phobias</a> | Self-explanatory.<br />
<a href="http://en.wikipedia.org/wiki/List_of_serial_killers_by_number_of_victims" target="_blank">List of serial killers by number of victims</a> | I can't believe this competition is still ongoing!<br />
<a href="http://en.wikipedia.org/wiki/Liquid_breathing" target="_blank">Liquid breathing</a> | Remember the rat in the movie The Abyss?<br />
<a href="http://en.wikipedia.org/wiki/Luka_Magnotta" target="_blank">Luka Mognotta</a> | Canadian porn actor, animal abuser, murderer, cannibal, necrophile and wannabe celebrity.<br />
<a href="http://en.wikipedia.org/wiki/Luis_Garavito" target="_blank">Luis Garavito</a> | A Columbian rapist and serial killer.<br />
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</div>
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<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">M </span>]</span><br />
<div style="margin:20px; margin-top:5px">
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<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<a href="http://en.wikipedia.org/wiki/The_Mad_Gasser_of_Mattoon" target="_blank">Mad Gasser of Mattoon</a> | A series of gas attacks or a case of mass hysteria?<br />
<a href="http://en.wikipedia.org/wiki/Mamoru_Takuma" target="_blank">Mamoru Takuma</a> | A Japanese mass murderer responsible for the Osaka school massacre.<br />
<a href="http://en.wikipedia.org/wiki/Man-eating_tree" target="_blank">Man-eating tree</a> | Self-explanatory.<br />
<a href="http://en.wikipedia.org/wiki/Marvin_Heemeyer" target="_blank">Marvin Heemeyer</a> | Pissed off businessman in a modified bulldozer.<br />
<a href="http://en.wikipedia.org/wiki/Mary_Tofts" target="_blank">Mary Tofts</a> | Woman gives birth to rabbits?  Dr. House would never have fallen for this shit!<br />
<a href="http://en.wikipedia.org/wiki/Max_Headroom_broadcast_signal_intrusion_incident" target="_blank">Max Headroom broadcast signal intrusion</a> | A now legendary hacker hijacking of a television broadcast.<br />
<a href="http://en.wikipedia.org/wiki/Mellified_Man" target="_blank">Mellified man</a> | Turn yourself into medicine!<br />
<a href="http://en.wikipedia.org/wiki/Michael_Malloy" target="_blank">Michael Malloy</a> | Michael "Durable Mike" Malloy: the [almost] indestructible Irishman.<br />
<a href="http://en.wikipedia.org/wiki/Micropenis" target="_blank">Micropenis</a> | A tiny little penis.  The article contains three photographs showing the phenomenon.<br />
<a href="http://en.wikipedia.org/wiki/Monkeys_in_space" target="_blank">Monkeys in Space</a> | Self-explanatory.<br />
<a href="http://en.wikipedia.org/wiki/Montauk_Project" target="_blank">Montauk Project</a> | The US government dabbles with time travel.<br />
</div>
</div>
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<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">N </span>]</span><br />
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<a href="http://en.wikipedia.org/wiki/National_Thanksgiving_Turkey_Presentation" target="_blank">National Thanksgiving Turkey Presentation</a> | A bizarre last minute pardon for poultry.<br />
<a href="https://en.wikipedia.org/wiki/Nazi_concentration_camps" target="_blank">Nazi concentration camps</a> | The camps used by the Nazis during WWII.<br />
<a href="http://en.wikipedia.org/wiki/Nazi_talking_dogs" target="_blank">Nazi talking dogs</a> | The Nazis tried training dogs to speak.<br />
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</div>
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<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">O </span>]</span><br />
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<a href="http://en.wikipedia.org/wiki/Omayra_S%C3%A1nchez" target="_blank">Omayra Sánchez</a> | A girl trapped after a natural disaster is unable to be saved.<br />
<a href="http://en.wikipedia.org/wiki/Minstead_Rapist" target="_blank">Operation Minstead</a> | One of the worst rapists to ever walk the earth.<br />
<a href="http://en.wikipedia.org/wiki/Operation_Paperclip" target="_blank">Operation Paperclip</a> | Nazi scientists have their uses, apparently.<br />
<a href="http://en.wikipedia.org/wiki/Out_of_place_artifacts" target="_blank">Out-of-place artefact</a> | Artefacts which turn up where they shouldn't.<br />
<a href="http://en.wikipedia.org/wiki/Oxana_Malaya" target="_blank">Oxana Malaya</a> | A feral child who was raised by dogs.<br />
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<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">P </span>]</span><br />
<div style="margin:20px; margin-top:5px">
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<a href="http://en.wikipedia.org/wiki/Paris_syndrome" target="_blank">Paris syndrome</a> | Japanese immigrants and tourists don't enjoy Paris as much as they think they will.<br />
<a href="http://en.wikipedia.org/wiki/Paul_Bernardo" target="_blank">Paul Bernardo</a> | A Canadian serial killer and rapist.<br />
<a href="http://en.wikipedia.org/wiki/Subincision" target="_blank">Penile subincision</a> | A form of penis modification as fucked-up as it sounds.  Contains a photo of a split cock.<br />
<a href="http://en.wikipedia.org/wiki/Penis_panic" target="_blank">Penis panic (Koro)</a> | A syndrome which causes people to fear that their genitalia is shrinking/disappearing.<br />
<a href="http://en.wikipedia.org/wiki/PlayStation_Network_outage" target="_blank">PlayStation Network outage</a> | The Sony PlayStation network is shut down by hackers<br />
<a href="http://en.wikipedia.org/wiki/Pope_Lick_Monster" target="_blank">Pope Lick Monster</a> | Half man, half goat <span style="font-style: italic;">and</span> half sheep?  The fat fucker!<br />
<a href="http://en.wikipedia.org/wiki/Project_ARTICHOKE" target="_blank">Project ARTICHOKE</a> | Mind control research.<br />
<a href="http://en.wikipedia.org/wiki/Project_MKULTRA" target="_blank">Project MKULTRA</a> | Mind control research.<br />
<a href="http://en.wikipedia.org/wiki/Pykrete" target="_blank">Pykrete</a> | A form of ice stronger than steel?<br />
</div>
</div>
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<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">Q </span>]</span><br />
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<a href="http://en.wikipedia.org/wiki/Quacker_%28sound%29" target="_blank">Quacker (sound)</a> | An unexplained sound heard by Russian submariners during the Cold War.<br />
<a href="http://en.wikipedia.org/wiki/Quantum_immortality" target="_blank">Quantum suicide and immortality</a> | A thought experiment involving quantum mechanics.<br />
</div>
</div>
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<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">R </span>]</span><br />
<div style="margin:20px; margin-top:5px">
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<a href="http://en.wikipedia.org/wiki/Richard_Kuklinski" target="_blank">Richard Kuklinski</a> | Also known as The Iceman, he was an extremely successful contract killer.<br />
<a href="http://en.wikipedia.org/wiki/Risks_to_civilization,_humans_and_planet_Earth" target="_blank">Risks to civilization, humans, and planet Earth</a> | Self-explanatory.<br />
<a href="http://en.wikipedia.org/wiki/Roanoke_Colony" target="_blank">Roanoke Colony</a> | A short-lived American colony which later became California.<br />
<a href="http://en.wikipedia.org/wiki/Robert_the_Doll" target="_blank">Robert the Doll</a> | The story of the "cursed" doll which inspired the Child's Play movie(s).<br />
<a href="http://en.wikipedia.org/wiki/Robert_Wadlow" target="_blank">Robert Wadlow</a> | The tallest (confirmed) man who ever lived.<br />
<a href="http://en.wikipedia.org/wiki/Roman_dodecahedron" target="_blank">Roman dodecahedron</a> | A puzzling Roman object.<br />
<a href="https://en.wikipedia.org/wiki/Russian_Woodpecker" target="_blank">Russian Woodpecker</a> | A strange soviet shortwave radio signal which broadcast between 1976 &amp; 1989.<br />
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</div>
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<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">S </span>]</span><br />
<div style="margin:20px; margin-top:5px">
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<a href="http://en.wikipedia.org/wiki/Saint_Patrick%27s_Battalion" target="_blank">Saint Patrick's Battalion</a> | Irish immigrants who switched sides during the Mexican/American war.<br />
<a href="http://en.wikipedia.org/wiki/Sailing_stones" target="_blank">Sailing stones</a> | Some bizarre chess game played by nature.<br />
<a href="http://en.wikipedia.org/wiki/Discoveries_of_human_feet_on_British_Columbia_beaches%2C_2007%E2%80%932008" target="_blank">Salish Sea human foot discoveries</a> | Human feet found on the beach.<br />
<a href="http://en.wikipedia.org/wiki/Sati_%28practice%29" target="_blank">Sati</a> | Outlawed Indian tradition of a widow burning herself to death on her husband's funeral pyre.<br />
<a href="http://en.wikipedia.org/wiki/Scissor_Sisters_%28convicted_killers%29" target="_blank">Scissor Sisters</a> | Two Irish sisters who brutally hammered/knifed a man to death.<br />
<a href="http://en.wikipedia.org/wiki/Sedlec_Ossuary" target="_blank">Sedlec Ossuary</a> | A church decorated with thousands of skeletons.<br />
<a href="http://en.wikipedia.org/wiki/Seito_Sakakibara" target="_blank">Seito Sakakibara</a> | "Boy A", a 14-year-old Japanese serial killer.<br />
<a href="http://en.wikipedia.org/wiki/Shankill_Butchers" target="_blank">Shankill Butchers</a> | Sectarian mass murders from Belfast.<br />
<a href="http://en.wikipedia.org/wiki/Slow_Down_%28unidentified_sound%29" target="_blank">Slow Down (unidentified sound)</a> | An underwater sound recording which has yet to be explained.<br />
<a href="http://en.wikipedia.org/wiki/Solway_Firth_Spaceman" target="_blank">Solway Firth Spaceman</a> | A photograph showing a "spaceman" in the background.<br />
<a href="http://en.wikipedia.org/wiki/Starchild_skull" target="_blank">Starchild skull</a> | A human skull with some unusual features.<br />
<a href="http://en.wikipedia.org/wiki/Stendhal_syndrome" target="_blank">Stendhal syndrome</a> | Extreme panic attack-like reactions to art/natural beauty.<br />
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</div>
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<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">T </span>]</span><br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<a href="http://en.wikipedia.org/wiki/Taman_Shud_Case" target="_blank">Taman Shud Case</a> | An unidentified dead guy.<br />
<a href="http://en.wikipedia.org/wiki/Tanganyika_Laughter_Epidemic" target="_blank">Tanganyika laughter epidemic</a> | An outbreak of hysterical laughter.<br />
<a href="http://en.wikipedia.org/wiki/Tarrare" target="_blank">Tarrare</a> | A French soldier with a bottomless gut.<br />
<a href="http://en.wikipedia.org/wiki/Tecaxic-Calixtlahuaca_head" target="_blank">Tecaxic-Calixtlahuaca head</a> | The head of a figurine found in Mexico which doesn't appear to belong there.<br />
<a href="http://en.wikipedia.org/wiki/Teratoma" target="_blank">Teratoma</a> | Tumour with tissue or undeveloped organ components in it.  Contains inoffensive images.<br />
<a href="http://en.wikipedia.org/wiki/Teresa_of_%C3%81vila" target="_blank">Teresa of Ávila</a> | A sainted nun who featured prominently in the Spanish renaissance.<br />
<a href="http://en.wikipedia.org/wiki/Thalidomide" target="_blank">Thalidomide</a> | The drug given to pregnant women which severely deformed their babies.<br />
<a href="http://en.wikipedia.org/wiki/Therac-25" target="_blank">Therac-25</a> | A really shit radiotherapy machine.<br />
<a href="http://en.wikipedia.org/wiki/Texas_Slave_Ranch" target="_blank">Texas Slave Ranch</a> | A ranch in Texas which...well, you get the idea.<br />
<a href="http://en.wikipedia.org/wiki/Toynbee_tiles" target="_blank">Toynbee tiles</a> | Strange messages embedded in asphalt all around the Americas.<br />
<a href="http://en.wikipedia.org/wiki/Trepanation" target="_blank">Trepanning</a> | Primitive, superstition-driven brain surgery.<br />
<a href="http://en.wikipedia.org/wiki/The_Troubles" target="_blank">The Troubles</a> | The Northern Irish conflict.<br />
<a href="http://en.wikipedia.org/wiki/Tsutomu_Miyazaki" target="_blank">Tsutomu Miyazaki</a> | A serial killer/necrophile/cannibal who was a fan of the Guinea Pig movies.<br />
<a href="http://en.wikipedia.org/wiki/Tsutomu_Yamaguchi" target="_blank">Tsutomu Yamaguchi</a> | Bomb-proof Jap.  Survived both the Hiroshima and Nagasaki bombs.<br />
<a href="http://en.wikipedia.org/wiki/Tuskegee_Syphilis_Study" target="_blank">Tuskegee syphilis experiment</a> | Unsuspecting black people used as human guinea pigs in the U.S.<br />
</div>
</div>
</div>
<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">U </span>]</span><br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<a href="http://en.wikipedia.org/wiki/Unit_731" target="_blank">Unit 731</a> | Infamous Japanese biochemical warfare experimentation camp from WWII.<br />
</div>
</div>
</div>
<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">V </span>]</span><br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<a href="http://en.wikipedia.org/wiki/Vish_Kanya" target="_blank">Vish Kanya</a> | Female assassins who made themselves immune to poison and then sexed their victims to death.<br />
<a href="http://en.wikipedia.org/wiki/Voynich_manuscript" target="_blank">Voynich manuscript</a> | An ancient &amp; mysterious handwritten manuscript.<br />
</div>
</div>
</div>
<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">W </span>]</span><br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<a href="http://en.wikipedia.org/wiki/Waco_siege" target="_blank">Waco siege</a> | The BATF slaughters the Branch Davidians.<br />
<a href="http://en.wikipedia.org/wiki/Who_put_Bella_in_the_Wych_Elm%3F" target="_blank">Who put Bella in the Wych Elm?</a> | Graffiti referring to a body found inside a tree.<br />
<a href="https://en.wikipedia.org/wiki/Wunderwaffe" target="_blank">Wunderwaffe</a> | The German "wonder-weapons" program which begun in WWII.<br />
</div>
</div>
</div>
<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">Y </span>]</span><br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<a href="http://en.wikipedia.org/wiki/Year_and_a_day_rule" target="_blank">Year and a Day</a> | A law which states that you aren't a murderer if your victim doesn't die for a year and a day.<br />
</div>
</div>
</div>
<br />
<span style="font-weight: bold;">[ <span style="color: #006400;">Z </span>]</span><br />
<div style="margin:20px; margin-top:5px">
<div class="smallfont" style="margin-bottom:2px"><b>Spoiler below!</b> <input type="button" value="Click to show" style="width:75px;font-size:10px;margin:0px;padding:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = '';		this.innerText = ''; this.value = 'Click to hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Click to show'; }"><br />
</div>
<div class="alt2" style="margin: 0px; padding: 6px; border: 1px inset;">
<div style="display: none;">
<a href="http://en.wikipedia.org/wiki/Zapatista_Army_of_National_Liberation" target="_blank">Zapatista Army of National Liberation/EZLN</a> | Non-violent leftist group in Mexico.<br />
</div>
</div>
</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Water]]></title>
			<link>http://www.frictionalgames.com/forum/thread-21608.html</link>
			<pubDate>Sat, 25 May 2013 13:54:56 +0000</pubDate>
			<guid isPermaLink="false">http://www.frictionalgames.com/forum/thread-21608.html</guid>
			<description><![CDATA[How to make the water, like, slowly drain after you solve certain puzzle?<br />
<br />
For example, there are six levers and you have to move them in right direction(let's say: up, down, down, up, up, down), then there is a lever that checks whether the levers are in correct position, and if they are, water starts draining until there's no water after all. <br />
<br />
Would that be possible? If yes, can you please tell me how to do it and all? Thank you for any help.]]></description>
			<content:encoded><![CDATA[How to make the water, like, slowly drain after you solve certain puzzle?<br />
<br />
For example, there are six levers and you have to move them in right direction(let's say: up, down, down, up, up, down), then there is a lever that checks whether the levers are in correct position, and if they are, water starts draining until there's no water after all. <br />
<br />
Would that be possible? If yes, can you please tell me how to do it and all? Thank you for any help.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[University Project: Stairs]]></title>
			<link>http://www.frictionalgames.com/forum/thread-21606.html</link>
			<pubDate>Sat, 25 May 2013 12:50:30 +0000</pubDate>
			<guid isPermaLink="false">http://www.frictionalgames.com/forum/thread-21606.html</guid>
			<description><![CDATA[Hello guys!<br />
I just wanted to make you guys aware of what I and seven friends have been doing for the last couple of months. We've been working on a game with the title <a href="http://gameawards.se/competition_entries/886" target="_blank">Stairs</a> and we're going to compete with the title in the <a href="http://gameawards.se/competition" target="_blank">Swedish Game Awards</a> (SGA from now on).<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;">Stairs -Teaser Trailer</span></div>
<div style="text-align: center;">
<iframe width="560" height="315" src="http://www.youtube.com/embed/QuSbwgDmUcw" frameborder="0" allowfullscreen></iframe><br />
</div>
<br />
<span style="font-weight: bold;">Why are we doing this?</span><br />
The idea was to create a "flashback" to old-school horror games, as we believe that most horror games of today have become a hybrid of action and shooters. So we wanted to "go back", so to speak, and what we created was Stairs.<br />
<br />
<span style="font-weight: bold;">What is Stairs?</span><br />
"<span style="font-style: italic;">Dwell deep into the unknown and into the mind of the weak and the wounded. Learn to obey your deepest fears, interact with other peoples worst nightmares and survive the twisted images created by the dark side of our psyche.</span>"<br />
<br />
The game has been in development for about ten weeks and it's running in the UDK engine. Right now, we have a "<a href="http://en.wikipedia.org/wiki/Proof_of_concept" target="_blank">Proof of Concept</a>" of the game and as soon as we're done at SGA we're most likely going to make it available to the public, for free. What happens from there? We're not sure yet, but we hope to be able to keep on developing the game and see what it leads up to. But we're still students, so this is more or less an experiment from our side, and a very exciting at that!<br />
<br />
Got any questions? Feel free to ask away!]]></description>
			<content:encoded><![CDATA[Hello guys!<br />
I just wanted to make you guys aware of what I and seven friends have been doing for the last couple of months. We've been working on a game with the title <a href="http://gameawards.se/competition_entries/886" target="_blank">Stairs</a> and we're going to compete with the title in the <a href="http://gameawards.se/competition" target="_blank">Swedish Game Awards</a> (SGA from now on).<br />
<br />
<div style="text-align: center;"><span style="font-weight: bold;">Stairs -Teaser Trailer</span></div>
<div style="text-align: center;">
<iframe width="560" height="315" src="http://www.youtube.com/embed/QuSbwgDmUcw" frameborder="0" allowfullscreen></iframe><br />
</div>
<br />
<span style="font-weight: bold;">Why are we doing this?</span><br />
The idea was to create a "flashback" to old-school horror games, as we believe that most horror games of today have become a hybrid of action and shooters. So we wanted to "go back", so to speak, and what we created was Stairs.<br />
<br />
<span style="font-weight: bold;">What is Stairs?</span><br />
"<span style="font-style: italic;">Dwell deep into the unknown and into the mind of the weak and the wounded. Learn to obey your deepest fears, interact with other peoples worst nightmares and survive the twisted images created by the dark side of our psyche.</span>"<br />
<br />
The game has been in development for about ten weeks and it's running in the UDK engine. Right now, we have a "<a href="http://en.wikipedia.org/wiki/Proof_of_concept" target="_blank">Proof of Concept</a>" of the game and as soon as we're done at SGA we're most likely going to make it available to the public, for free. What happens from there? We're not sure yet, but we hope to be able to keep on developing the game and see what it leads up to. But we're still students, so this is more or less an experiment from our side, and a very exciting at that!<br />
<br />
Got any questions? Feel free to ask away!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cant see the error :S]]></title>
			<link>http://www.frictionalgames.com/forum/thread-21605.html</link>
			<pubDate>Sat, 25 May 2013 12:34:57 +0000</pubDate>
			<guid isPermaLink="false">http://www.frictionalgames.com/forum/thread-21605.html</guid>
			<description><![CDATA[wtf? i dont see anything so i guess i will learn a new thing today <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
Errors: <br />
<br />
main (11,1);ERR;Expected "," or ';'<br />
main (27,1) Same as above<br />
<br />
Here's the rows:<br />
<br />
11: void monsterActive(string &amp;in asParent, string &amp;in asChild, int alState)<br />
<br />
27: void Happening(string &amp;in asName, int alCount)<br />
<br />
PS: im using notepad++]]></description>
			<content:encoded><![CDATA[wtf? i dont see anything so i guess i will learn a new thing today <img src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big Grin" title="Big Grin" /><br />
<br />
Errors: <br />
<br />
main (11,1);ERR;Expected "," or ';'<br />
main (27,1) Same as above<br />
<br />
Here's the rows:<br />
<br />
11: void monsterActive(string &amp;in asParent, string &amp;in asChild, int alState)<br />
<br />
27: void Happening(string &amp;in asName, int alCount)<br />
<br />
PS: im using notepad++]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Games similar to Amnesia&#x26;enumbra?]]></title>
			<link>http://www.frictionalgames.com/forum/thread-21604.html</link>
			<pubDate>Sat, 25 May 2013 10:51:21 +0000</pubDate>
			<guid isPermaLink="false">http://www.frictionalgames.com/forum/thread-21604.html</guid>
			<description><![CDATA[Hello.<br />
<br />
Does anyone know any other game similar to Amnesia and Penumbra?<br />
I mean FPP horror without weapons.<br />
<br />
But please don't give me games like Slender... I want a real horror.<br />
<br />
<br />
And sorry for my quite bad english!]]></description>
			<content:encoded><![CDATA[Hello.<br />
<br />
Does anyone know any other game similar to Amnesia and Penumbra?<br />
I mean FPP horror without weapons.<br />
<br />
But please don't give me games like Slender... I want a real horror.<br />
<br />
<br />
And sorry for my quite bad english!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[making your character collapse?]]></title>
			<link>http://www.frictionalgames.com/forum/thread-21603.html</link>
			<pubDate>Sat, 25 May 2013 02:35:56 +0000</pubDate>
			<guid isPermaLink="false">http://www.frictionalgames.com/forum/thread-21603.html</guid>
			<description><![CDATA[we all know that if you look at a monster for to long it causes your character to fall over. i need a way to have that happen, but with no monster at all. it's even in a semi-bright room.]]></description>
			<content:encoded><![CDATA[we all know that if you look at a monster for to long it causes your character to fall over. i need a way to have that happen, but with no monster at all. it's even in a semi-bright room.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[EXTRA ENGLISH HELP!]]></title>
			<link>http://www.frictionalgames.com/forum/thread-21602.html</link>
			<pubDate>Sat, 25 May 2013 01:48:48 +0000</pubDate>
			<guid isPermaLink="false">http://www.frictionalgames.com/forum/thread-21602.html</guid>
			<description><![CDATA[This is not working. No errors, just the things will not show up.<br />
<br />
&lt;LANGUAGE&gt;<br />
<br />
&lt;CATEGORY Name="CustomStoryMain"&gt;<br />
&lt;Entry Name="Description"&gt;You find yourself in the mansion of a deranged artist and musician. Could he be hiding something in this hidious house?&lt;/Entry&gt;<br />
&lt;/CATEGORY&gt;<br />
<br />
&lt;CATEGORY Name="Journal"&gt;<br />
&lt;Entry Name="Note_letterone_Name"&gt;A quick note to self&lt;/Entry&gt;<br />
&lt;Entry Name="Note_letterone_Text"&gt;So I don't forget- The key to the study is hidden behind the painting in my piano room!&lt;/Entry&gt;<br />
&lt;Entry Name="Note_noteenvelope_Name"&gt;To Costa De Luca&lt;/Entry&gt;<br />
&lt;Entry Name="Note_noteenvelope_Text"&gt;You are invited to show your work at the Bergam Art Museum! Bring any artwork pieces as you wish, and we will see you there! (1834, October 16th)&lt;/Entry&gt;<br />
&lt;Entry Name="Note_diarypaper01_Name"&gt;Journal Entry #1&lt;/ENTRY&gt;<br />
&lt;Entry Name="Note_diarypaper01_Text"&gt;1834, October 16th. Now that I have been invited to Bergam, I can bring my "master piece".&lt;/ENTRY&gt;<br />
&lt;ENTRY Name="Note_diarypaper02_Name"&gt;Journal Entry #2&lt;/Entry&gt;<br />
&lt;ENTRY Name="Note_diarypaper02_Text"&gt;1834, October 17th. The showcase is in two weeks, so I need to prepare more quickly.&lt;/Entry&gt;<br />
&lt;/CATEGORY&gt;<br />
<br />
&lt;/LANGUAGE&gt;<br />
<hr />
<blockquote><cite><span> (Yesterday 02:48 AM)</span>Wank Wrote: <a href="http://www.frictionalgames.com/forum/post-234125.html#pid234125" class="quick_jump">&nbsp;</a></cite>This is not working. No errors, just the things will not show up.<br />
<br />
&lt;LANGUAGE&gt;<br />
<br />
&lt;CATEGORY Name="CustomStoryMain"&gt;<br />
&lt;Entry Name="Description"&gt;You find yourself in the mansion of a deranged artist and musician. Could he be hiding something in this hidious house?&lt;/Entry&gt;<br />
&lt;/CATEGORY&gt;<br />
<br />
&lt;CATEGORY Name="Journal"&gt;<br />
&lt;Entry Name="Note_letterone_Name"&gt;A quick note to self&lt;/Entry&gt;<br />
&lt;Entry Name="Note_letterone_Text"&gt;So I don't forget- The key to the study is hidden behind the painting in my piano room!&lt;/Entry&gt;<br />
&lt;Entry Name="Note_noteenvelope_Name"&gt;To Costa De Luca&lt;/Entry&gt;<br />
&lt;Entry Name="Note_noteenvelope_Text"&gt;You are invited to show your work at the Bergam Art Museum! Bring any artwork pieces as you wish, and we will see you there! (1834, October 16th)&lt;/Entry&gt;<br />
&lt;Entry Name="Note_diarypaper01_Name"&gt;Journal Entry #1&lt;/ENTRY&gt;<br />
&lt;Entry Name="Note_diarypaper01_Text"&gt;1834, October 16th. Now that I have been invited to Bergam, I can bring my "master piece".&lt;/ENTRY&gt;<br />
&lt;ENTRY Name="Note_diarypaper02_Name"&gt;Journal Entry #2&lt;/Entry&gt;<br />
&lt;ENTRY Name="Note_diarypaper02_Text"&gt;1834, October 17th. The showcase is in two weeks, so I need to prepare more quickly.&lt;/Entry&gt;<br />
&lt;/CATEGORY&gt;<br />
<br />
&lt;/LANGUAGE&gt;</blockquote>
<br />
It stops working when I add in the "Diary Papers"]]></description>
			<content:encoded><![CDATA[This is not working. No errors, just the things will not show up.<br />
<br />
&lt;LANGUAGE&gt;<br />
<br />
&lt;CATEGORY Name="CustomStoryMain"&gt;<br />
&lt;Entry Name="Description"&gt;You find yourself in the mansion of a deranged artist and musician. Could he be hiding something in this hidious house?&lt;/Entry&gt;<br />
&lt;/CATEGORY&gt;<br />
<br />
&lt;CATEGORY Name="Journal"&gt;<br />
&lt;Entry Name="Note_letterone_Name"&gt;A quick note to self&lt;/Entry&gt;<br />
&lt;Entry Name="Note_letterone_Text"&gt;So I don't forget- The key to the study is hidden behind the painting in my piano room!&lt;/Entry&gt;<br />
&lt;Entry Name="Note_noteenvelope_Name"&gt;To Costa De Luca&lt;/Entry&gt;<br />
&lt;Entry Name="Note_noteenvelope_Text"&gt;You are invited to show your work at the Bergam Art Museum! Bring any artwork pieces as you wish, and we will see you there! (1834, October 16th)&lt;/Entry&gt;<br />
&lt;Entry Name="Note_diarypaper01_Name"&gt;Journal Entry #1&lt;/ENTRY&gt;<br />
&lt;Entry Name="Note_diarypaper01_Text"&gt;1834, October 16th. Now that I have been invited to Bergam, I can bring my "master piece".&lt;/ENTRY&gt;<br />
&lt;ENTRY Name="Note_diarypaper02_Name"&gt;Journal Entry #2&lt;/Entry&gt;<br />
&lt;ENTRY Name="Note_diarypaper02_Text"&gt;1834, October 17th. The showcase is in two weeks, so I need to prepare more quickly.&lt;/Entry&gt;<br />
&lt;/CATEGORY&gt;<br />
<br />
&lt;/LANGUAGE&gt;<br />
<hr />
<blockquote><cite><span> (Yesterday 02:48 AM)</span>Wank Wrote: <a href="http://www.frictionalgames.com/forum/post-234125.html#pid234125" class="quick_jump">&nbsp;</a></cite>This is not working. No errors, just the things will not show up.<br />
<br />
&lt;LANGUAGE&gt;<br />
<br />
&lt;CATEGORY Name="CustomStoryMain"&gt;<br />
&lt;Entry Name="Description"&gt;You find yourself in the mansion of a deranged artist and musician. Could he be hiding something in this hidious house?&lt;/Entry&gt;<br />
&lt;/CATEGORY&gt;<br />
<br />
&lt;CATEGORY Name="Journal"&gt;<br />
&lt;Entry Name="Note_letterone_Name"&gt;A quick note to self&lt;/Entry&gt;<br />
&lt;Entry Name="Note_letterone_Text"&gt;So I don't forget- The key to the study is hidden behind the painting in my piano room!&lt;/Entry&gt;<br />
&lt;Entry Name="Note_noteenvelope_Name"&gt;To Costa De Luca&lt;/Entry&gt;<br />
&lt;Entry Name="Note_noteenvelope_Text"&gt;You are invited to show your work at the Bergam Art Museum! Bring any artwork pieces as you wish, and we will see you there! (1834, October 16th)&lt;/Entry&gt;<br />
&lt;Entry Name="Note_diarypaper01_Name"&gt;Journal Entry #1&lt;/ENTRY&gt;<br />
&lt;Entry Name="Note_diarypaper01_Text"&gt;1834, October 16th. Now that I have been invited to Bergam, I can bring my "master piece".&lt;/ENTRY&gt;<br />
&lt;ENTRY Name="Note_diarypaper02_Name"&gt;Journal Entry #2&lt;/Entry&gt;<br />
&lt;ENTRY Name="Note_diarypaper02_Text"&gt;1834, October 17th. The showcase is in two weeks, so I need to prepare more quickly.&lt;/Entry&gt;<br />
&lt;/CATEGORY&gt;<br />
<br />
&lt;/LANGUAGE&gt;</blockquote>
<br />
It stops working when I add in the "Diary Papers"]]></content:encoded>
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