GoDl1Kelol
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Joined: Sep 2010
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Following an entity
Okay so I scripted a part where the player goes inactive and is supposed to look at a body falling down but he's not really tracing it here but looks at where it is at exactly at the moment he's supposed to and doesn't move. Any ideas on how to fix this?
Oh and how can I make the player's sanity suddenly drop down and make him shiver a bit moving the screen somewhat
(This post was last modified: 09-03-2011 05:51 PM by GoDl1Kelol.)
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| 09-03-2011 05:51 PM |
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Selyp
Member
Posts: 210
Joined: Feb 2011
Reputation: 7
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RE: Following an entity
Maybe add some timers and each second (or half a second) make the player look at the entity again?
As for the sanity I think there is a function for SetPlayerSanity (not exact, but something like that) and there are quite a few screen effects listed at the wiki.
Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
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| 09-04-2011 12:42 AM |
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Your Computer
SCAN ME!
Posts: 3,236
Joined: Jul 2011
Reputation: 216
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RE: Following an entity
A falling object will always fall down at the same speed if nothing gets in its way. Just keep adjusting the speed multiplier for the look-at function until perfected. This, however, requires two script areas, one where the entity pops out from and one where it lands. When the player looks at the one on top, have the game switch to the one below.
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| 09-04-2011 01:07 AM |
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