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Lights on a custom enemy
plutomaniac Offline
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Posts: 6,368
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#11
RE: Lights on a custom enemy

(09-07-2011, 05:29 PM)MrBigzy Wrote:
(09-07-2011, 04:22 PM)plutomaniac Wrote: These can be changed from user variables or whatever they are called. What Tan is referring to is something different and I have had trouble with it as well.

I meant variably changing them in-game through scripting, like changing bodies.
Well you could change the entity. The monsters have walk, run animatons anyway so why change these through scripting?

09-07-2011, 06:17 PM
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MrBigzy Offline
Senior Member

Posts: 616
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#12
RE: Lights on a custom enemy

(09-07-2011, 06:17 PM)plutomaniac Wrote:
(09-07-2011, 05:29 PM)MrBigzy Wrote:
(09-07-2011, 04:22 PM)plutomaniac Wrote: These can be changed from user variables or whatever they are called. What Tan is referring to is something different and I have had trouble with it as well.

I meant variably changing them in-game through scripting, like changing bodies.
Well you could change the entity. The monsters have walk, run animatons anyway so why change these through scripting?
If you want to, say, change an enemy to disable its alert music, if you wanted to slow it down through a certain area, etc.

09-07-2011, 06:33 PM
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