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Block Hints.
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Angerpull Offline
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Posts: 88
Joined: Jun 2011
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Post: #1
Block Hints.
Is there a way to block hints? I found this command on the Wiki page: void BlockHint (string& asName);

But it doesn't show what the hints are called on the Wiki site, so do you guys know how to block hints?
They're annoying when I click an object in my map and I get that dumb text at the top of the screen.

Help would be much appriciated if I could get the names of the Hints, or maybe a script that blocks em.

Thank you!

-Angerpull
Angel
(This post was last modified: 09-28-2011 03:01 AM by Angerpull.)
09-28-2011 03:00 AM
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Tanshaydar Offline
From Beyond

Posts: 3,091
Joined: Mar 2009
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Post: #2
RE: Block Hints.
General game hints are only closed in options menu.

(This post was last modified: 09-28-2011 03:39 AM by Tanshaydar.)
09-28-2011 03:39 AM
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Your Computer Offline
SCAN ME!

Posts: 3,229
Joined: Jul 2011
Reputation: 215
Post: #3
RE: Block Hints.
Here's a function i generally use, it will block out most default hints:

void BlockDefaultHints()
    {
        BlockHint("DarknessDecrease");
        BlockHint("EntityGrab");
        BlockHint("EntityLever");
        BlockHint("EntityPush");
        BlockHint("EntitySlide");
        BlockHint("EntitySwingDoor");
        BlockHint("EntityWheel");
        BlockHint("PickLantern");
        BlockHint("PickOil");
        BlockHint("PickTinderbox");
        BlockHint("QuestAdded");
        BlockHint("RecentlyReadText");
        BlockHint("SanityHit");
        BlockHint("SanityLow");
    }

If you want it to block out more hints, look in the original campaign save files for your non-developer profile; the names of the hints are in there.

Tutorials: From Noob to Pro
(This post was last modified: 09-28-2011 04:00 AM by Your Computer.)
09-28-2011 03:59 AM
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NylePudding Offline
Member

Posts: 79
Joined: Apr 2011
Reputation: 0
Post: #4
RE: Block Hints.
(09-28-2011 03:59 AM)Your Computer Wrote:  Here's a function i generally use, it will block out most default hints:

void BlockDefaultHints()
    {
        BlockHint("DarknessDecrease");
        BlockHint("EntityGrab");
        BlockHint("EntityLever");
        BlockHint("EntityPush");
        BlockHint("EntitySlide");
        BlockHint("EntitySwingDoor");
        BlockHint("EntityWheel");
        BlockHint("PickLantern");
        BlockHint("PickOil");
        BlockHint("PickTinderbox");
        BlockHint("QuestAdded");
        BlockHint("RecentlyReadText");
        BlockHint("SanityHit");
        BlockHint("SanityLow");
    }

If you want it to block out more hints, look in the original campaign save files for your non-developer profile; the names of the hints are in there.
I've been wanting to know this on the side-line for a while now. Useful thread. Big Grin

09-28-2011 08:13 PM
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Tanshaydar Offline
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Posts: 3,091
Joined: Mar 2009
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Post: #5
RE: Block Hints.
Well, closing off the hints in options menu is way easier, why put so much struggle?

09-28-2011 08:19 PM
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Rapture Offline
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Posts: 718
Joined: May 2011
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Post: #6
RE: Block Hints.
He probally wants to dummy-proof it for other people?
09-28-2011 08:23 PM
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Tanshaydar Offline
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Posts: 3,091
Joined: Mar 2009
Reputation: 66
Post: #7
RE: Block Hints.
But people might like it, it's spoon-fed :/

09-28-2011 08:24 PM
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Your Computer Offline
SCAN ME!

Posts: 3,229
Joined: Jul 2011
Reputation: 215
Post: #8
RE: Block Hints.
(09-28-2011 08:24 PM)Tanshaydar Wrote:  But people might like it, it's spoon-fed :/

The reason why i use that function is because of the fact that when it comes to Amnesia custom stories, it is generally the case that the user has already played through the Amnesia campaign and therefore already has all the basic knowledge of the mechanics of the game and therefore hinting at the player again is unnecessary and can be distracting to the story itself (when you put other text up at the same time). Consider it a design decision to remove the default hints. Using this function ensures that the undesired default hints will not show regardless of the user's preferences. While this may not give the user any choice in the matter for hints, i would not expect users to complain about not receiving any hints.

Tutorials: From Noob to Pro
(This post was last modified: 09-28-2011 11:18 PM by Your Computer.)
09-28-2011 11:18 PM
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Tanshaydar Offline
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Posts: 3,091
Joined: Mar 2009
Reputation: 66
Post: #9
RE: Block Hints.
Yeah, it is a good way to disable for users that might forget to turn off the hints next time. However, I don't think they would forget after playing a couple of custom story.
I'm not objecting to the idea, I just find it unnecessary.

09-28-2011 11:22 PM
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