Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support | Gametee


Post Reply 
 
Thread Rating:
  • 2 Vote(s) - 5 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Taskforce: V - Progress thread [on hold]
Author Message
Acies Offline
Posting Freak

Posts: 1,643
Joined: Feb 2011
Reputation: 73
Post: #31
RE: Taskforce: V - Progress thread

(11-06-2011 05:30 PM)JenniferOrange Wrote:  Y U SO AWESOME ACIES? You should really work for FG.
Haha thanks! Smile I do believe that it is quite a far step for anyone here (at the forums) to work for FG.

[Image: mZiYnxe.png]


11-07-2011 02:09 PM
Find all posts by this user Quote this message in a reply
Acies Offline
Posting Freak

Posts: 1,643
Joined: Feb 2011
Reputation: 73
Post: #32
RE: Taskforce: V - Progress thread

The train is almost done:
Spoiler below!

[Image: NUNPR.jpg]


I might do some more work on it later. Right now I'm tired of looking at that train.

[Image: mZiYnxe.png]


11-29-2011 05:55 PM
Find all posts by this user Quote this message in a reply
Miss Rigi Offline
Member

Posts: 240
Joined: Aug 2011
Reputation: 31
Post: #33
RE: Taskforce: V - Progress thread

Looking good! I can only imagine how much time you had to spend on it.

Vos rapio meus spiritus absentis.
Voice Actress
11-29-2011 06:15 PM
Find all posts by this user Quote this message in a reply
Rapture Offline
Posting Freak

Posts: 1,078
Joined: May 2011
Reputation: 30
Post: #34
RE: Taskforce: V - Progress thread

Is that train based off anything? The dimensions are perplexing.
01-08-2012 04:10 PM
Find all posts by this user Quote this message in a reply
Acies Offline
Posting Freak

Posts: 1,643
Joined: Feb 2011
Reputation: 73
Post: #35
RE: Taskforce: V - Progress thread

The dimensions could very well be far off. I took inspiration from a concept art, but modeled it "free hand".

[Image: mZiYnxe.png]


01-08-2012 05:25 PM
Find all posts by this user Quote this message in a reply
Sel Offline
Senior Member

Posts: 276
Joined: Dec 2010
Reputation: 3
Post: #36
RE: Taskforce: V - Progress thread

It looks more like an oddly shaped, hollowed out rock, than a train.
01-08-2012 11:55 PM
Find all posts by this user Quote this message in a reply
Statyk Offline
Schrödinger's Mod

Posts: 4,391
Joined: Sep 2011
Reputation: 241
Post: #37
RE: Taskforce: V - Progress thread

Is there a way you can make it more angular than smooth edge'd? That might help =] Looks awesome!
01-08-2012 11:58 PM
Find all posts by this user Quote this message in a reply
Acies Offline
Posting Freak

Posts: 1,643
Joined: Feb 2011
Reputation: 73
Post: #38
RE: Taskforce: V - Progress thread

(01-08-2012 11:55 PM)Sel Wrote:  It looks more like an oddly shaped, hollowed out rock, than a train.
Haha! yeah... too bad it's true. Will have to do a remake once I have acquired more modeling skills.

(01-08-2012 11:58 PM)Statyk Wrote:  Is there a way you can make it more angular than smooth edge'd? That might help =] Looks awesome!
Thanks, it didn't come out as I would have wanted tho :>

[Image: mZiYnxe.png]


01-09-2012 12:15 AM
Find all posts by this user Quote this message in a reply
Lihas Offline
Member

Posts: 90
Joined: Jan 2012
Reputation: 3
Post: #39
RE: Taskforce: V - Progress thread [on hold]

Usually "story-based" is just a sad excuse that you couldn't make it scary, but this seems to balance story and horror pretty well, (like White Night) for what I see here! Keep on working.
01-22-2012 09:28 AM
Visit this user's website Find all posts by this user Quote this message in a reply
flamez3 Offline
Posting Freak

Posts: 1,281
Joined: Apr 2011
Reputation: 57
Post: #40
RE: Taskforce: V - Progress thread [on hold]

Sorry if I missed it but why are you putting it on hold. :<

01-22-2012 10:08 AM
Find all posts by this user Quote this message in a reply
Post Reply 




User(s) browsing this thread: 1 Guest(s)