I have though about my next project and this is what I decided for. It doesn't contain much to "showcase" so far, except the idea itself (and some minor progress).
1. Acies --> Creator
2. Miss Rigi --> Voice actress
3. Spaceman --> Voice actor
4. Rayverak --> Voice actor
5. Palistov - Co-creator!
In a post apocalyptic society vampire infestations have become a large problem. The solution is the government's taskforce named "V". You play the role of a vampire tracker, whom through the use of certain tools find and map vampire lairs. This will be released in chapters.
Stuff I have thought about:
- I want to make a setting mixed with futuristic/classic influences.
It would create some really unique environments as the story would aim at not containing any amnesia content at all. Textures go a long way at creating environments, but it will gimp playtime.
- I want to make a trainstation and a rideable train.
The opening scene would be really beautiful using this environment.
- I want to create a new unique lantern, which functions in a different way than the original one.
- Create a new hudsystem.
- New gameplay type:
Instead of solving puzzles and running from monsters it is your job now to seek out the monsters. Environments should be traversable in many different ways, ergo reaching the lair in each environment could differ greatly dependent on player choice (using tools to climb surfaces, welder to cut your way through stuff etc).
2.1: The custom lantern entity. This is the first thing I have set out to create. I've familiarized myself with the original lantern entity and exported a "test-lantern" entity successfully. Currently I am modeling my own "lantern". As soon as it is "ready" I will upload a video of it in action. The lantern is almost done - at the modeling stages. Textures are also almost ready. Now it's a matter of sound, testing & finetunement.
2.2: The trainstation. I have started working on the trainstation. I have chosen some textures. Made a new wall. Made a trashcan. Made a bench. Made a concrete pillar. Made a brick pillar.
2.3: The Train. As viewers of my stream might have noticed I have modeled out the train. What's left now is to texture it and implement it in the game. I've done various fixups on the train. Now the UV map is really good, combined with some proportions adjustment.
2.4: Voice-actors. I have found two awesome voice-actors: Miss Rigi and Spaceman, who actually signed up on the forum just for the purpose of voice-acting for my story (yay!). So I have got that going for me.
2.5: Story. I have started on a simple manuscript as well as fleshed out a plot. This one is actually going to be story-rich. The plot is now somewhat organized. There has been chapter division combined with a well-defined part for each chapter.
2.6: Create another arm for animations.
I'm currently trying to implement two arms. Now it's done! No longer shall the main character be considered a cripple with only a left arm!