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Selyp's Custom Models
Selyp Offline
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Joined: Feb 2011
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#51
RE: Selyp's Custom Models

Hmm i added light to the lamp in the model editor, and when I put it in level editor it had light. And no, I haven't made the fan animated yet sorry about that.

I'll give that a shot Acies. I'm still relatively new to this so I'm not quite sure how to do all that, but I'll mess around in the editors and try to figure it out.

Gonna work on the industrial light right now!

Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
09-12-2011, 03:38 AM
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MegaScience Offline
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#52
RE: Selyp's Custom Models

Make sure to make the lamp part it's own mesh so you can turn it. Smile And less compromising of the original model, the better.
09-12-2011, 11:44 AM
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Selyp Offline
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#53
RE: Selyp's Custom Models

Sorry this took forever. Been really busy!
Here is the downward facing lamp.
http://www.mediafire.com/?ftbkx4n6vdbblub

I wasn't able to make it turnable, as it was all one mesh. It might be possible, but I'm not very experienced in seperating the meshes and making one part turnable, etc. Sorry!

Atlantia - An Amnesia: The Dark Descent Full Conversion Mod
(This post was last modified: 09-30-2011, 10:37 PM by Selyp.)
09-30-2011, 10:34 PM
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PumpMaster Offline
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#54
RE: Selyp's Custom Models

you might try looking in the entities folder for the bastard_sword or the bed_nice_notop or the item version of the bastard sword, bastard_pickup. they are in the "Isle" custom story folder if you have it. just drag them into your amnesia root folder and put them in "furniture," "item," and "tool," i guess. they are a lot of fun to work with.
10-22-2011, 10:55 PM
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Unearthlybrutal Offline
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#55
RE: Selyp's Custom Models

paper airplane would be nice Big Grin

When Life No Longer Exists
Full-conversion mod
10-23-2011, 12:03 PM
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