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How to carry a torch?
i3670 Offline
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#1
How to carry a torch?

Hi, I'm making a custom story atm and I'm planing on not putting a lantern in the map. But I do want the player to have a movable light source. So why not a torch?

How do you do it?

Found a clip on youtube where the player could actually pick up a torch. I think the name of the custom story was "Library of Alexandria" .
10-13-2011, 08:10 PM
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#2
RE: How to carry a torch?

Assuming you know how to work the Model Editor: Type: Object; SubType: Grab.

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10-13-2011, 08:32 PM
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i3670 Offline
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#3
RE: How to carry a torch?

Sorry to bother you, but, can you explain some more? Confused
10-13-2011, 08:40 PM
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#4
RE: How to carry a torch?

Open the model editor. Go to File > Open. Navigate to entities/lamp/torch_static01. Open torch_static01.ent. Go to Settings > User defined Variables. For "Type" pick "Object;" for "SubType" pick "Grab." Save the entity to your custom story's entities folder. Place entity in your map for use. That should do it.

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10-13-2011, 08:48 PM
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i3670 Offline
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#5
RE: How to carry a torch?

Ok, fixed, can't test the map right now though. But thanks for the help.

Have tried the map now and I can't pick it up.

Do I also need to put the DAE-file, MAT-file and MSH-file in the same entity folder as my modified torch?
(This post was last modified: 10-13-2011, 09:25 PM by i3670.)
10-13-2011, 09:04 PM
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Acies Offline
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#6
RE: How to carry a torch?

No, just the .ent file. If you don't want to do it yourself simply download "library of alexandria" and copy the movable torch .ent file from the entities folder.

[Image: mZiYnxe.png]


10-13-2011, 11:52 PM
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