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Disabling sanity drain from monster
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Elven Offline
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Post: #1
Disabling sanity drain from monster

Is it possible to remove sanity drain from monster (when you look at it) and also maybe the borders when you look at him?

Any way is welcomed, including changing model editor settings..

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10-14-2011 01:59 PM
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Your Computer Offline
SCAN ME!

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Post: #2
RE: Disabling sanity drain from monster

As far as i've tried, it is not possible.

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10-14-2011 02:09 PM
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Thomas Offline
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Post: #3
RE: Disabling sanity drain from monster

void SetSanityDrainDisabled(bool abX);

Does the trick I think
(This post was last modified: 10-14-2011 04:37 PM by Thomas.)
10-14-2011 04:36 PM
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Your Computer Offline
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Post: #4
RE: Disabling sanity drain from monster

(10-14-2011 04:36 PM)Thomas Wrote:  void SetSanityDrainDisabled(bool abX);

Does the trick I think
I wish it did, but that only works for darkness.

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10-14-2011 04:41 PM
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Elven Offline
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Post: #5
RE: Disabling sanity drain from monster

(10-14-2011 04:36 PM)Thomas Wrote:  void SetSanityDrainDisabled(bool abX);

Does the trick I think
Yes. It still drains from monster Sad. Else I wouldn't be here.

I checked that maybe in the model editor is option to choose how much they eat sanity but didn't notice any of these options...

The Interrogation
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10-14-2011 05:09 PM
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Statyk Offline
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Post: #6
RE: Disabling sanity drain from monster

(10-14-2011 05:09 PM)Elven Wrote:  
(10-14-2011 04:36 PM)Thomas Wrote:  void SetSanityDrainDisabled(bool abX);

Does the trick I think
Yes. It still drains from monster Sad. Else I wouldn't be here.

I checked that maybe in the model editor is option to choose how much they eat sanity but didn't notice any of these options...
Maybe if the enemy is not moving, just in one spot for a time, you could MAYBE try to bring him up in the model editor and save him as something different than an enemy, say... an entity like a chair. where it has no effect. But if he moves... I'm not sure =\

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10-14-2011 09:29 PM
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