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Exporting Model Problem...
Rapture Offline
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#1
Exporting Model Problem...

Grr...

I'm making a huge Tower model (WIP) for the Teamnesia Community thread. I gave it a blank UV unwrap, and exported it. But whenever I try to open it up in the ModelView, it crashes.

What am I messing up on? Sad
(This post was last modified: 10-20-2011, 05:02 AM by Rapture.)
10-20-2011, 04:59 AM
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Your Computer Offline
SCAN ME!

Posts: 3,456
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Joined: Jul 2011
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#2
RE: Exporting Model Problem...

Sounds like it could be crashing because it can't find any textures. However, whenever the model viewer crashes, you'll find a log in Documents/HPL2/ in Windows. Does it list any errors?

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10-20-2011, 01:35 PM
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Rapture Offline
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#3
RE: Exporting Model Problem...

Their is no Log file in that directory. Sad
I'll see if I can play around with it for awhile and figure it out.
10-20-2011, 03:46 PM
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Acies Offline
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#4
RE: Exporting Model Problem...

My log is titled "modelview.log" and located in: C:\Program\Amnesia - The Dark Descent\redist

[Image: mZiYnxe.png]


10-20-2011, 04:10 PM
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Rapture Offline
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#5
RE: Exporting Model Problem...

(10-20-2011, 04:10 PM)Acies Wrote: My log is titled "modelview.log" and located in: C:\Program\Amnesia - The Dark Descent\redist
Looking inside their, it won't show me any errors. And it won't show the Tower, it still thinks the last one I did was me opening up the Brute.dae. Even after I try to re-open the Tower.dae

Spoiler below!
-------- THE HPL ENGINE LOG ------------
Engine build ID 20100819012504

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
  Vendor: ATI Technologies Inc.
  Renderer: AMD Radeon HD 6800 Series
  Version: 4.1.10750 Compatibility Profile Context
  Max texture image units: 16
  Max texture coord units: 16
  Max user clip planes: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Texture compression: 1
  Texture compression S3TC: 1
  Auto generate MipMaps: 1
  Render to texture: 1
  Max draw buffers: 8
  Max color render targets: 8
  Packed depth-stencil: 1
  Texture float: 1
  GLSL Version: 4.10
  ShaderModel 2: 1
  ShaderModel 3: 1
  ShaderModel 4: 1
  OGL ATIFragmentShader: 1
Adding engine materials
Initializing DevIL
  Vendor String: Abysmal Software
  Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
  Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
  Available OpenAL devices:
   0. Generic Software on Speakers (Realtek High Definition Audio)(OpenAL default)
   1. Generic Software on Realtek Digital Output(Optical) (Realtek High Definition Audio)
   2. Generic Software on Realtek Digital Output (Realtek High Definition Audio)
  Trying to open device 'Generic Software on Speakers (Realtek High Definition Audio)'... Success!
  Number of mono sources: 32
  Streaming setup: 2 Buffers x 524288 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
-----------------------------------------------------
ModelEditor Build ID: 20100917115135
-----------------------------------------------------
Created Entity Loader
Added object type: SubMesh <SubMesh>
Added object type: Bone <Bone>
Added object type: Compound <Compound>
Added object type: Light <BoxLight>
Added object type: Light <PointLight>
Added object type: Light <SpotLight>
Added object type: Billboard <Billboard>
Added object type: Particle System <ParticleSystem>
Added object type: Sound <Sound>
Added object type: Shape <BodyShape>
Added object type: Body <Body>
Added object type: Joint <JointBall>
Added object type: Joint <JointHinge>
Added object type: Joint <JointScrew>
Added object type: Joint <JointSlider>

/////////////////////////////////////////////////////////////////
// Resetting scene
/////////////////////////////////////////////////////////////////

--------------------------------------------------------

Game Running
--------------------------------------------------------

/////////////////////////////////////////////////////////////////
// Resetting scene
/////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////
// Loading file C:/Program Files/Steam/steamapps/common/amnesia the dark descent/entities/enemy/servant_brute/servant_brute.ent
/////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////
// Loaded successfully
/////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////
// Resetting scene
/////////////////////////////////////////////////////////////////

--------------------------------------------------------

Statistics
--------------------------------------------------------
Medium framerate: 0.598117
--------------------------------------------------------

User Exit
--------------------------------------------------------
--------------------------------------------------------

Exiting Gui Module
--------------------------------------------------------
Deleting all sets
Deleting all skins
Deleting all gfx elements
Deleting all materials
--------------------------------------------------------

Exiting Generate Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Scene Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Input Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Sound Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Graphics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting Resources Module
--------------------------------------------------------
Done with fonts
Done with scripts
Done with particles
Done with sounds
Done with meshes
Done with materials
Done with Gpu programs
Done with images
Destroyed all textures
Done with sound entities
Done with animations
Done with ent files
All resources deleted
--------------------------------------------------------

Exiting Physics Module
--------------------------------------------------------
--------------------------------------------------------

Exiting System Module
--------------------------------------------------------
--------------------------------------------------------

Deleting game setup provided by user
- Deleting lowlevel stuff.
  Physics
  Sound
  Input
  Resources
  System
  Graphics
  Haptic
HPL Exit was successful!

|--Memory Manager Report-------------------------------|
|
| No memory leaks detected. Memory left: 0
|
|------------------------------------------------------|


10-20-2011, 05:32 PM
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