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Solved Door slam and cache?
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palistov Offline
Posting Freak

Posts: 1,173
Joined: Mar 2011
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Post: #11
RE: Door slam and cache?
Ensure the script area is named properly, and that you've deleted the map cache. You need to close Amnesia before you delete the cache though.

10-27-2011 06:49 AM
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Victor Offline
Member

Posts: 83
Joined: Oct 2011
Reputation: 2
Post: #12
RE: Door slam and cache?
(10-26-2011 11:46 PM)Tanshaydar Wrote:  Use debug messages to see if Player actually collides with that area. I wager you already set up a developer environment and thus can see debug messages through F1 menu.
Let me see...
10-27-2011 09:12 PM
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Victor Offline
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Posts: 83
Joined: Oct 2011
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Post: #13
RE: Door slam and cache?
(10-27-2011 09:12 PM)Victor Wrote:  
(10-26-2011 11:46 PM)Tanshaydar Wrote:  Use debug messages to see if Player actually collides with that area. I wager you already set up a developer environment and thus can see debug messages through F1 menu.
Let me see...
Nothing appears when I do that...
10-27-2011 10:15 PM
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Tanshaydar Offline
From Beyond

Posts: 3,091
Joined: Mar 2009
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Post: #14
RE: Door slam and cache?
Then most probably player never collides with that area.

10-27-2011 10:33 PM
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Lihas Offline
Member

Posts: 93
Joined: Jan 2012
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Post: #15
RE: Door slam and cache?
Is your script area even named correctly?

Sins Of Our Past: Chapter 1
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03-03-2012 04:59 PM
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