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How to create a fully isolated full conversion
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Omega300 Offline
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Post: #31
Help with Game logo.

I have follow your tutorial to make a Full Conversion Mod For Amnesia. Something that I could not done is to add an original game logo.
When I change the directory link for the Menu Logo, it cannot load any logo. And when I change the directory link for The Menu Logo to its default again, The logo that load was the default Amnesia logo. Can You Help Me???
03-11-2013 08:43 AM
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PutraenusAlivius Offline
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Post: #32
RE: Help with Game logo.

(03-11-2013 08:43 AM)Omega300 Wrote:  I have follow your tutorial to make a Full Conversion Mod For Amnesia. Something that I could not done is to add an original game logo.
When I change the directory link for the Menu Logo, it cannot load any logo. And when I change the directory link for The Menu Logo to its default again, The logo that load was the default Amnesia logo. Can You Help Me???
Give me the directory of the logo from the custom resources.cfg and the location of it on your hard drive. Also, what is the extension for the logo?

"Veni, vidi, vici."
"I came, I saw, I conquered."
03-11-2013 08:55 AM
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Omega300 Offline
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Post: #33
RE: How to create a fully isolated full conversion

You mean like this? <Directory Path="Survival/graphics" AddSubDirs="true" />
The directory for the logo was in redist/Survival/graphics.
The logo extension was .tga

Any problem there?
(This post was last modified: 03-11-2013 09:41 AM by Omega300.)
03-11-2013 09:40 AM
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PutraenusAlivius Offline
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Post: #34
RE: How to create a fully isolated full conversion

(03-11-2013 09:40 AM)Omega300 Wrote:  You mean like this? <Directory Path="Survival/graphics" AddSubDirs="true" />
The directory for the logo was in redist/Survival/graphics.
The logo extension was .tga

Any problem there?
Yeah, like that.

"Veni, vidi, vici."
"I came, I saw, I conquered."
03-11-2013 10:03 AM
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Omega300 Offline
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Post: #35
RE: How to create a fully isolated full conversion

Any problem here?

Oh yeah, I don't have Justine Patch.
03-11-2013 12:28 PM
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PutraenusAlivius Offline
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Post: #36
RE: How to create a fully isolated full conversion

(03-11-2013 12:28 PM)Omega300 Wrote:  Any problem here?

Oh yeah, I don't have Justine Patch.

You should install it first.

"Veni, vidi, vici."
"I came, I saw, I conquered."
03-11-2013 02:33 PM
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Omega300 Offline
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Post: #37
RE: How to create a fully isolated full conversion

Ah, my bad. Solution (maybe) acquired. Thank you.
03-11-2013 02:55 PM
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Icaab2607 Offline
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Post: #38
RE: How to create a fully isolated full conversion

Everything is OK, but the screen is black, and the music does not play: (
05-10-2013 12:18 PM
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PutraenusAlivius Offline
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Post: #39
RE: How to create a fully isolated full conversion

(05-10-2013 12:18 PM)Icaab2607 Wrote:  Everything is OK, but the screen is black, and the music does not play: (

Music must be .ogg and you have to create the main menu from an existing one. I don't know why they did this.

"Veni, vidi, vici."
"I came, I saw, I conquered."
05-10-2013 12:19 PM
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Oliwarrior123 Offline
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Post: #40
RE: How to create a fully isolated full conversion

I get a error from "BLACK-BOX" the doom of error box xD

but in hpl_log, it tells like said here"ERROR: Unable to open config file 'C:/Users/Username/Documents/HPL2/ModelEditor.cfg'! Invalid filepointer returned!"

help please?!
06-12-2013 04:18 PM
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