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How to create a fully isolated full conversion
Omega300 Offline
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#31
Help with Game logo.

I have follow your tutorial to make a Full Conversion Mod For Amnesia. Something that I could not done is to add an original game logo.
When I change the directory link for the Menu Logo, it cannot load any logo. And when I change the directory link for The Menu Logo to its default again, The logo that load was the default Amnesia logo. Can You Help Me???
03-11-2013, 08:43 AM
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PutraenusAlivius Offline
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#32
RE: Help with Game logo.

(03-11-2013, 08:43 AM)Omega300 Wrote: I have follow your tutorial to make a Full Conversion Mod For Amnesia. Something that I could not done is to add an original game logo.
When I change the directory link for the Menu Logo, it cannot load any logo. And when I change the directory link for The Menu Logo to its default again, The logo that load was the default Amnesia logo. Can You Help Me???
Give me the directory of the logo from the custom resources.cfg and the location of it on your hard drive. Also, what is the extension for the logo?

"Veni, vidi, vici."
"I came, I saw, I conquered."
03-11-2013, 08:55 AM
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Omega300 Offline
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#33
RE: How to create a fully isolated full conversion

You mean like this? <Directory Path="Survival/graphics" AddSubDirs="true" />
The directory for the logo was in redist/Survival/graphics.
The logo extension was .tga

Any problem there?
(This post was last modified: 03-11-2013, 09:41 AM by Omega300.)
03-11-2013, 09:40 AM
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PutraenusAlivius Offline
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#34
RE: How to create a fully isolated full conversion

(03-11-2013, 09:40 AM)Omega300 Wrote: You mean like this? <Directory Path="Survival/graphics" AddSubDirs="true" />
The directory for the logo was in redist/Survival/graphics.
The logo extension was .tga

Any problem there?
Yeah, like that.

"Veni, vidi, vici."
"I came, I saw, I conquered."
03-11-2013, 10:03 AM
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Omega300 Offline
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#35
RE: How to create a fully isolated full conversion

Any problem here?

Oh yeah, I don't have Justine Patch.
03-11-2013, 12:28 PM
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PutraenusAlivius Offline
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#36
RE: How to create a fully isolated full conversion

(03-11-2013, 12:28 PM)Omega300 Wrote: Any problem here?

Oh yeah, I don't have Justine Patch.

You should install it first.

"Veni, vidi, vici."
"I came, I saw, I conquered."
03-11-2013, 02:33 PM
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Omega300 Offline
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#37
RE: How to create a fully isolated full conversion

Ah, my bad. Solution (maybe) acquired. Thank you.
03-11-2013, 02:55 PM
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Icaab2607 Offline
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#38
RE: How to create a fully isolated full conversion

Everything is OK, but the screen is black, and the music does not play: (
05-10-2013, 12:18 PM
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PutraenusAlivius Offline
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#39
RE: How to create a fully isolated full conversion

(05-10-2013, 12:18 PM)Icaab2607 Wrote: Everything is OK, but the screen is black, and the music does not play: (

Music must be .ogg and you have to create the main menu from an existing one. I don't know why they did this.

"Veni, vidi, vici."
"I came, I saw, I conquered."
05-10-2013, 12:19 PM
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Oliwarrior123 Offline
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#40
RE: How to create a fully isolated full conversion

I get a error from "BLACK-BOX" the doom of error box xD

but in hpl_log, it tells like said here"ERROR: Unable to open config file 'C:/Users/Username/Documents/HPL2/ModelEditor.cfg'! Invalid filepointer returned!"

help please?!
06-12-2013, 04:18 PM
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