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Work in progress Total Conversion: "Sciophobia" (Lost and Cancelled)
darkely Offline
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Posts: 984
Threads: 87
Joined: Dec 2011
Reputation: 10
#81
RE: Total Conversion: "Sciophobia"

(01-16-2012, 08:32 PM)Statyk Wrote:
Spoiler below!
(01-16-2012, 08:19 PM)trollox Wrote: What wrong with my script? sorry for writing in this forum but i got no clue how to make my own
here it is :

void OnStart()
{
AddEntityCollideCallback("Player", "FlyingJesus_2", "HolyJesus", true, 1);
AddEntityCollideCallback("Jesus_2", "FlyingJesus_2", "Sound", true, 1);
}


void HolyJesus(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Jesus_2", true);
AddPropForce("Jesus_2", 0, 0, 30000, "World");
}


void Sound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "21_screams.snt", "FlyingJesus_1", 0, false);
}


AddUseItemCallback("", "key_study_11", "leveldoor", "CrowbarKeyOnDoor", true);
}
void CrowbarKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("leveldoor", false, true);
PlaySoundAtEntity("", "unlock_door.ogg", "leveldoor", 0, false);
RemoveItem("key_study_11");
}
////////////////////////////
// Run when entering map
void OnEnter()
{
AddUseItemCallback("", "key_study_10", "Basementdoor", "KeyOnDoor", true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Basementdoor", false, true);
PlaySoundAtEntity("", "unlock_door.ogg", "Basementdoor", 0, false);
RemoveItem("key_study_10");
}


////////////////////////////
// Run when leaving map
void OnLeave()
{
}

I'm sorry but what does this have to do with being in my campaign?? >> The hell?


sorry :'( I was just trying to help him/her out.

(This post was last modified: 01-16-2012, 08:36 PM by darkely.)
01-16-2012, 08:34 PM
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Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#82
RE: Total Conversion: "Sciophobia"

And what body are you talking about? O.o
(01-16-2012, 08:34 PM)darkely Wrote:
(01-16-2012, 08:32 PM)Statyk Wrote:
Spoiler below!
(01-16-2012, 08:19 PM)trollox Wrote: What wrong with my script? sorry for writing in this forum but i got no clue how to make my own
here it is :

void OnStart()
{
AddEntityCollideCallback("Player", "FlyingJesus_2", "HolyJesus", true, 1);
AddEntityCollideCallback("Jesus_2", "FlyingJesus_2", "Sound", true, 1);
}


void HolyJesus(string &in asParent, string &in asChild, int alState)
{
SetEntityActive("Jesus_2", true);
AddPropForce("Jesus_2", 0, 0, 30000, "World");
}


void Sound(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "21_screams.snt", "FlyingJesus_1", 0, false);
}


AddUseItemCallback("", "key_study_11", "leveldoor", "CrowbarKeyOnDoor", true);
}
void CrowbarKeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("leveldoor", false, true);
PlaySoundAtEntity("", "unlock_door.ogg", "leveldoor", 0, false);
RemoveItem("key_study_11");
}
////////////////////////////
// Run when entering map
void OnEnter()
{
AddUseItemCallback("", "key_study_10", "Basementdoor", "KeyOnDoor", true);
}
void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("Basementdoor", false, true);
PlaySoundAtEntity("", "unlock_door.ogg", "Basementdoor", 0, false);
RemoveItem("key_study_10");
}


////////////////////////////
// Run when leaving map
void OnLeave()
{
}

I'm sorry but what does this have to do with being in my campaign?? >> The hell?


sorry :'( I was just trying to help him/her out. Back on topic I asked about something here: http://www.frictionalgames.com/forum/thr...#pid111952


I have replied, check back to the bottom of the previous page
(This post was last modified: 01-16-2012, 08:36 PM by Statyk.)
01-16-2012, 08:35 PM
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darkely Offline
Posting Freak

Posts: 984
Threads: 87
Joined: Dec 2011
Reputation: 10
#83
RE: Total Conversion: "Sciophobia"

(01-16-2012, 08:35 PM)Statyk Wrote: And what body are you talking about? O.o
sorry again Sad I was talking about in the Fountian of Youth that was random I know lol

and I saw you're edit thanks for the reply Smile I am working on a story of my own Big Grin too if you do not mind I am going to send it to some people here first for them to test and see if they like it or not. I have been playing some mods so I can see what others have made too yours is looking great Big Grin

(This post was last modified: 01-16-2012, 08:39 PM by darkely.)
01-16-2012, 08:36 PM
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Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#84
RE: Total Conversion: "Sciophobia"

Lol I don't know. I didn't know it was someone specific, as there was no torso or face to specify. I thought it was just design.
01-16-2012, 08:41 PM
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darkely Offline
Posting Freak

Posts: 984
Threads: 87
Joined: Dec 2011
Reputation: 10
#85
RE: Total Conversion: "Sciophobia"

(01-16-2012, 08:41 PM)Statyk Wrote: Lol I don't know. I didn't know it was someone specific, as there was no torso or face to specify. I thought it was just design.
I figured it was just some random design too but I forgot if the body was mentioned or not in the plot.

01-16-2012, 08:44 PM
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MrJetRaptors Offline
Junior Member

Posts: 9
Threads: 1
Joined: Feb 2012
Reputation: 0
#86
RE: Total Conversion: "Sciophobia"

Well sweet everything this looks like a nifty CS, can't wait for ya to finish it up and publish it.

Video Antics

Also looking for VA work in custom stories if needed.
02-11-2012, 04:24 AM
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Datguy5 Offline
Senior Member

Posts: 629
Threads: 25
Joined: Dec 2011
Reputation: 12
#87
RE: Total Conversion: "Sciophobia"

Are you still working on this?Or did you abandon it.

03-17-2012, 03:28 PM
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Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
Reputation: 241
#88
RE: Total Conversion: "Sciophobia"

(03-17-2012, 03:28 PM)Datguy5 Wrote: Are you still working on this?Or did you abandon it.
It, as well as Nearsight, is being put on hold for now as I'm working on a bigger project at the moment. I'm sorry everyone! This one is going to go further! =]
03-17-2012, 04:37 PM
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