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Custom Models Crashing Game
Krymtel Offline
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#1
Smile  Custom Models Crashing Game

Hi guys,

Recently I've been working on a mod and have tried importing custom models into my map. The first model I replaced was the laudanum model. I replaced it with a painkiller bottle. The game crashed every time I looked at the painkillers then looked away. I figured out after a while that all I had to do was lower the size of the model in the Model Editor and scale it up in the Level Editor. I tried the same thing when I tried to replace the lantern model in game, yet every time I look at it the game crashes, no matter what I do with model sizes and everything. The hpl.log file that's generated by the game cannot be updated due to the suddenness of the crash, so all I could salvage from it was the attached .log file. I doubt it'll help much, but I would like to have some advice or anything. Here's the .log file
.log   errorlog-21-11-2011(18.01.54).log (Size: 62.55 KB / Downloads: 106)

Thanks


*EDIT*


Turns out when I saved the model, there were invisible artifacts left behind that would make the game crash when looked at in-game. All I had to do was move them very far away from the actual model (and I mean very very far away.) Thanks for the help.



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(This post was last modified: 11-22-2011, 08:16 AM by Krymtel.)
11-21-2011, 07:26 PM
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Krymtel Offline
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Posts: 105
Threads: 9
Joined: Oct 2011
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#2
RE: Custom Models Crashing Game

Oh and this is the "Exception Reason" I'm getting when the BlackBox shows up.

Amnesia.exe caused an EXCEPTION_ACCESS_VIOLATION in module Amnesia.exe at 0023:0055B 384

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11-21-2011, 08:35 PM
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#3
RE: Custom Models Crashing Game

I think we'd be able to help you better if you attached the custom entity. What 3D modeling program did you use to create the mesh?

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11-21-2011, 08:48 PM
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Krymtel Offline
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Posts: 105
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#4
RE: Custom Models Crashing Game

(11-21-2011, 08:48 PM)Your Computer Wrote: I think we'd be able to help you better if you attached the custom entity. What 3D modeling program did you use to create the mesh?
Would you want the .ent file or .dae file? And I used Maya 2010 64 bit.

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11-22-2011, 05:13 AM
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#5
RE: Custom Models Crashing Game

(11-22-2011, 05:13 AM)Krymtel Wrote: Would you want the .ent file or .dae file? And I used Maya 2010 64 bit.

Everything that makes up the entity (e.g. .ent file, .dae file, textures, etc).

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11-22-2011, 05:16 AM
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Krymtel Offline
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Posts: 105
Threads: 9
Joined: Oct 2011
Reputation: 3
#6
RE: Custom Models Crashing Game

(11-22-2011, 05:16 AM)Your Computer Wrote:
(11-22-2011, 05:13 AM)Krymtel Wrote: Would you want the .ent file or .dae file? And I used Maya 2010 64 bit.

Everything that makes up the entity (e.g. .ent file, .dae file, textures, etc).
Here you go.

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11-22-2011, 05:20 AM
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Krymtel Offline
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Posts: 105
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Joined: Oct 2011
Reputation: 3
#7
RE: Custom Models Crashing Game

Figure anything out yet?

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(This post was last modified: 11-22-2011, 07:53 AM by Krymtel.)
11-22-2011, 06:53 AM
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