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Solved Another problem... (Valves...)
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SonOfLiberty796 Offline
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Posts: 370
Joined: Aug 2011
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Post: #1
Another problem... (Valves...)
-___- Sorry if I'm being annoying by asking all these questions.

Another problem I'm having is that the valve I placed isn't rotating at all. When I interact with it, it does not move. It's stuck.

Is there scripting I have to do? Or an area? Or what is it?

Please help!

P.S. I did look at the original Amnesia maps as an example, did the exact same setting with the exact same valve type, and still nothing.
(This post was last modified: 11-27-2011 10:39 AM by SonOfLiberty796.)
11-25-2011 01:16 AM
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flamez3 Offline
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Post: #2
RE: Another problem... (Valves...)
It could be set in the stuckstate, put this in your void OnStart function block:

SetWheelStuckState("nameofvalve", int alState, bool abEffects);


Int alState :
0 = not stuck, 1 = at max, -1 = at min

(This post was last modified: 11-25-2011 04:43 AM by flamez3.)
11-25-2011 04:43 AM
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SonOfLiberty796 Offline
Senior Member

Posts: 370
Joined: Aug 2011
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Post: #3
RE: Another problem... (Valves...)
(11-25-2011 04:43 AM)flamez3 Wrote:  It could be set in the stuckstate, put this in your void OnStart function block:

SetWheelStuckState("nameofvalve", int alState, bool abEffects);


Int alState :
0 = not stuck, 1 = at max, -1 = at min
Still didn't work :/
11-26-2011 02:57 AM
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flamez3 Offline
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Post: #4
RE: Another problem... (Valves...)
(11-26-2011 02:57 AM)Xvideogamer720X Wrote:  
(11-25-2011 04:43 AM)flamez3 Wrote:  It could be set in the stuckstate, put this in your void OnStart function block:

SetWheelStuckState("nameofvalve", int alState, bool abEffects);


Int alState :
0 = not stuck, 1 = at max, -1 = at min
Still didn't work :/
what valve are you using?

11-26-2011 03:31 AM
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SonOfLiberty796 Offline
Senior Member

Posts: 370
Joined: Aug 2011
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Post: #5
RE: Another problem... (Valves...)
(11-26-2011 03:31 AM)flamez3 Wrote:  
(11-26-2011 02:57 AM)Xvideogamer720X Wrote:  
(11-25-2011 04:43 AM)flamez3 Wrote:  It could be set in the stuckstate, put this in your void OnStart function block:

SetWheelStuckState("nameofvalve", int alState, bool abEffects);


Int alState :
0 = not stuck, 1 = at max, -1 = at min
Still didn't work :/
what valve are you using?
Never mind got it to work! I used the wrong valve entity Tongue
11-27-2011 10:39 AM
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