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Penumbra Overture Demo crashes on startup.
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Janek566 Offline
Junior Member

Posts: 3
Joined: Dec 2011
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Post: #1
Not Solved Penumbra Overture Demo crashes on startup.

Hello

The problem I'm facing is as follows: if i run the game from a launcher the resolution changes to lower and nothing happens. If i run it through terminal then i also get the changed resolution and an error message about libasound... I deleted a library from lib and installed devel package for openal. I already have the library itself but the problem still persists. Now i get the following message:

(0) : fatal error C9999: *** exception during compilation ***
Cg compiler terminated due to fatal error./penumbrademo: line 9: 10052 Segmentation fault      (core dumped) ./penumbrademo.bin "$@"
Penumbra: Overture exited unexpectedly, please check
/home/janek/.frictionalgames/Penumbra/Overture/hpl.log
for any error messages
Also try running
ulimit -c unlimited
And re-running Penumbra and try and recreate the error
then submit the generated core file or stack trace
[janek@JanekFedora PenumbraOvertureDemo]$


and my system:

VGA compatible controller: nVidia Corporation G96 [GeForce 9600M GT] (rev a1)

Linux JanekFedora 3.1.2-1.fc16.i686 #1 SMP Tue Nov 22 08:56:28 UTC 2011 i686 i686 i386 GNU/Linux

Any help would be appreciated.

EDIT: also here's the log file:

-------- THE HPL ENGINE LOG ------------

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating resource managers
Misc Creation
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Init low level graphics
Setting video mode: 800 x 600 - 32 bpp
Init Glee...OK
Setting up OpenGL
  Max texture image units: 32
  Max texture coord units: 8
  Two sided stencil: 1
  Vertex Buffer Object: 1
  Anisotropic filtering: 1
  Max Anisotropic degree: 16
  Multisampling: 1
  Vertex Program: 1
  Fragment Program: 1
  NV Register Combiners: 1
  NV Register Combiners Stages: 8
  ATI Fragment Shader: 0
Creating graphic systems
  Creating Renderer2D
  Renderer2D created
  Creating Renderer3D
   Load Renderer3D gpu programs:
    Extrude
CG: 'ShadowExtrude_vp.cg' using profile: 'gp4vp'
CG: 'ShadowExtrude_fp.cg' using profile: 'gp4fp'
    Diffuse Vertex
CG: 'Diffuse_Color_vp.cg' using profile: 'gp4vp'
    Diffuse Fragment
CG: 'Diffuse_Color_fp.cg' using profile: 'gp4fp'
    Fog
CG: 'Fog_Solid_vp.cg' using profile: 'gp4vp'
CG: 'Fog_Solid_fp.cg' using profile: 'gp4fp'
   Creating fog textures: Solid Additive Alpha
CG: 'refract_vp.cg' using profile: 'gp4vp'
CG: 'refract_fp.cg' using profile: 'gp4fp'
CG: 'refract_special_fp.cg' using profile: 'gp4fp'
   init sky box
  Renderer3D created
Creating screen buffers size 800.000000 : 600.000000
Creating programs
CG: 'PostEffect_Blur_vp.cg' using profile: 'gp4vp'
CG: 'PostEffect_Blur_Rect_fp.cg' using profile: 'gp4fp'
CG: 'PostEffect_Blur_2D_fp.cg' using profile: 'gp4fp'
CG: 'PostEffect_Bloom_vp.cg' using profile: 'gp4vp'
CG: 'PostEffect_Bloom_fp.cg' using profile: 'gp4fp'
CG: 'PostEffect_Motion_vp.cg' using profile: 'gp4vp'
CG: 'PostEffect_Motion_fp.cg' using profile: 'gp4fp'
CG: 'PostEffect_DoF_vp.cg' using profile: 'gp4vp'
CG: 'PostEffect_DoF_fp.cg' using profile: 'gp4fp'
  RendererPostEffects created
Adding engine materials
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL.
  Trying to open audio device...

if you look at the end of the file it initializes OpenAL and then fails to open an audio device...
(This post was last modified: 12-01-2011 12:39 PM by Janek566.)
12-01-2011 12:34 PM
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Urkle Offline
FG - Associate

Posts: 1,172
Joined: Jul 2006
Reputation: 20
Post: #2
Not Solved RE: Penumbra Overture Demo crashes on startup.

Did you remove the libopenal from the game's lib directory as well?

What libraries do you still hvae in that folder? Ideally if you can replace as many of those as possible with your system versions the game will work better on recent linux distributions.

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
12-01-2011 04:19 PM
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Janek566 Offline
Junior Member

Posts: 3
Joined: Dec 2011
Reputation: 0
Post: #3
Not Solved RE: Penumbra Overture Demo crashes on startup.

(12-01-2011 04:19 PM)Urkle Wrote:  Did you remove the libopenal from the game's lib directory as well?

What libraries do you still hvae in that folder? Ideally if you can replace as many of those as possible with your system versions the game will work better on recent linux distributions.

yes i did. And the libraries in the folder are:


lrwxrwxrwx. 1 janek janek      16 Apr 16  2008 libalut.so.0 -> libalut.so.0.1.0
-rwxr-xr-x. 1 janek janek   26264 Jun 13  2006 libalut.so.0.1.0
-rwxr-xr-x. 1 janek janek  286624 Jan 30  2008 libCgGL.so
-rwxr-xr-x. 1 janek janek 3314624 Jan 30  2008 libCg.so
-rwxr-xr-x. 1 janek janek  636264 May 14  2007 libfltk.so.1.1
lrwxrwxrwx. 1 janek janek      13 Apr 16  2008 libGLU.so.1 -> libGLU.so.1.3
-rwxrwxr-x. 1 janek janek  522668 May 15  2007 libGLU.so.1.3
lrwxrwxrwx. 1 janek janek      17 Apr 16  2008 libjpeg.so.62 -> libjpeg.so.62.0.0
-rwxr-xr-x. 1 janek janek  123320 Mar  2  2005 libjpeg.so.62.0.0
lrwxrwxrwx. 1 janek janek      15 Apr 16  2008 libogg.so.0 -> libogg.so.0.5.2
-rwxr-xr-x. 1 janek janek   15748 Mar  2  2005 libogg.so.0.5.2
-rwxr-xr-x. 1 janek janek  146744 Mar  2  2005 libpng12.so.0.1.2.8
lrwxrwxrwx. 1 janek janek      19 Apr 16  2008 libpng.so.3 -> libpng12.so.0.1.2.8
lrwxrwxrwx. 1 janek janek      20 Apr 16  2008 libSDL-1.2.so.0 -> libSDL-1.2.so.0.11.0
-rwxr-xr-x. 1 janek janek  445560 Jun 27  2006 libSDL-1.2.so.0.11.0
lrwxrwxrwx. 1 janek janek      25 Apr 16  2008 libSDL_image-1.2.so.0 -> libSDL_image-1.2.so.0.1.4
-rwxr-xr-x. 1 janek janek   44196 May 17  2006 libSDL_image-1.2.so.0.1.4
lrwxrwxrwx. 1 janek janek      23 Apr 16  2008 libSDL_ttf-2.0.so.0 -> libSDL_ttf-2.0.so.0.6.2
-rwxr-xr-x. 1 janek janek   18656 May 17  2006 libSDL_ttf-2.0.so.0.6.2
lrwxrwxrwx. 1 janek janek      18 Apr 16  2008 libstdc++.so.6 -> libstdc++.so.6.0.7
-rwxr-xr-x. 1 janek janek  878268 Nov 26  2005 libstdc++.so.6.0.7
lrwxrwxrwx. 1 janek janek      22 Apr 16  2008 libvorbisfile.so.3 -> libvorbisfile.so.3.1.0
-rwxr-xr-x. 1 janek janek   25096 Mar  3  2005 libvorbisfile.so.3.1.0
lrwxrwxrwx. 1 janek janek      18 Apr 16  2008 libvorbis.so.0 -> libvorbis.so.0.3.0
-rwxr-xr-x. 1 janek janek  164100 Mar  3  2005 libvorbis.so.0.3.0

yeah i could replace all/most of them. Does that mean just removing the libraries from lib and installing new ones or do i have to do something else? Thanks
(This post was last modified: 12-01-2011 05:28 PM by Janek566.)
12-01-2011 05:26 PM
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Janek566 Offline
Junior Member

Posts: 3
Joined: Dec 2011
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Post: #4
Not Solved RE: Penumbra Overture Demo crashes on startup.

should i just install all of the libraries to my system and then remove all of the ones the game provides? Would that solve the issue?
12-03-2011 05:10 PM
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Urkle Offline
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Posts: 1,172
Joined: Jul 2006
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Post: #5
Not Solved RE: Penumbra Overture Demo crashes on startup.

Yes.. it does seem the resolve the issue in recent distributions

Developing away on one of
Multiple Macs running 10.6, 10.7, 10.8, and 10.9.
Linux, 8-core AMD, 8GB RAM, Fedora 18, nVidia 450 1GB
(This post was last modified: 12-03-2011 07:48 PM by Urkle.)
12-03-2011 07:47 PM
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