Quote:definitely don't want to derail the thread so I demand more Khyrpa shots. Yep. More Khyrpa shots so I can have a new wallpaper.
I just traveled for a while around the milkyway, taking snapshots with my little camera. I guess those can be called "Khyrpa shots" (funny if you know finnish)
. These will derail the thread though.
I took this one when I was strolling on an comfortable asteroid, it was near this beautiful nebulae so the view was nice and colorful.
Then I found this desert planet with a bit too hot temperature.
I finally wandered inside the nebulae and instantly found one solar system with this great planet that actually had an atmosphere. Too bad it was a tiny bit too cold for a walk...
Then to some actual criticism!
(12-08-2011 11:35 PM)junkfood2121 Wrote: Sounds interesting! Your first image looks REALLY good! At first I was like, wait.. is this really amnesia? I'll post a few of the mod I'm working on ^^
First one: Meeeeeh... There aint really nothing in that pic, just a hallway with shiny windows. Shows you can use the editor and do lighting. Only thing I can say is, lift that light_dust_large.ps a little bit, it has to be placed correctly or it falls outside the billboards. Also remember to optimize the fade out distances!
Second one: Actually this exact same picture caught my eye in your story's thread. It has this action shot feel and it draws you in. Nothing wrong except if you start looking closer you see some rocks go through the circle thing and I can see that seam in the pillar ^^
Third one: Mmmm... Spot light from torch, good use of welders and decals. Again there actually is not much in there, but it looks good nevertheless. You could try adding something like a dim fog to give the place something more (alpha 0.5 - 0.9 and color same as the rooms light).
Quote:God damn how do replies work? Anyways this is cryaotic's:
Can a screenshot from an storage-like area be nice? Anyways just keep on detailing stuff, move random stuff randomly without the grid and give the area some sneaky decals to break the floor pattern.
Decals are kind of weird so I suggest placing default one anywhere it goes normally, then tweaking and moving that how you want it. If you twist it around you can see how they work and then optimize to have less triangles in them. for example reduce the Y size to 0.01 so it doesn't "climb" up where you dont want it to.
Quote:This is flamez3's
Feels like there is a lot of empty space. It doesn't really look like there has been an collapsed pillar under the collapsed ceiling. And then you could add some color to it. It looks really sterile, like if you used only white colors in lighting.
That was a long post...