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[Amnesia] Screenshot criticism thread
Traggey Offline
is mildly amused

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RE: Screenshot criticism thread

WIP.

[Image: m28e.jpg]


lulul is Unreal engine.

Any critique you might have would be awesome though Wink
(This post was last modified: 09-14-2013, 02:24 AM by Traggey.)
09-14-2013, 12:02 AM
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DamnNoHtml Offline
Senior Member

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RE: Screenshot criticism thread

Looks like a completely different game Traggey, awesome. Everything there seems custom but why is the chandelier flying sideways? That is a hell of a lot of wind to be blowing a large metal object that much Big Grin

Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3....
09-14-2013, 01:04 AM
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Kreekakon Offline
Pick a god and pray!

Posts: 3,063
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RE: Screenshot criticism thread

(09-14-2013, 01:04 AM)DamnNoHtml Wrote: Looks like a completely different game Traggey, awesome. Everything there seems custom but why is the chandelier flying sideways? That is a hell of a lot of wind to be blowing a large metal object that much Big Grin

It is a completely different game lol. He said it was built in Unreal.

[Image: Tv0YgQb.gif]
Image by BandyGrass
09-14-2013, 05:42 AM
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PutraenusAlivius Offline
Posting Freak

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RE: Screenshot criticism thread

Wait can I use AAMFP assets in my CS?

"Veni, vidi, vici."
"I came, I saw, I conquered."
09-14-2013, 07:37 AM
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Traggey Offline
is mildly amused

Posts: 3,257
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RE: Screenshot criticism thread

Yeah, prop-wise this scene is super unfinished :3 Lots of more models going in there.
09-14-2013, 11:38 AM
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DamnNoHtml Offline
Senior Member

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RE: Screenshot criticism thread

(09-14-2013, 05:42 AM)Kreekakon Wrote:
(09-14-2013, 01:04 AM)DamnNoHtml Wrote: Looks like a completely different game Traggey, awesome. Everything there seems custom but why is the chandelier flying sideways? That is a hell of a lot of wind to be blowing a large metal object that much Big Grin

It is a completely different game lol. He said it was built in Unreal.

No fair he edited that afterwards. Or I'm blind.

Creator of Wake, Through the Portal, Insomnia, and Cycles What to do with HPL3....
09-14-2013, 10:43 PM
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JonnyAnomaly Offline
Member

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RE: Screenshot criticism thread

Nice work Traggey, I'd like to be able to make some blowing curtains for Amnesia.. Maybe possible by giving it joints and using addpropforce? Great stuff anyway, the character model is good too, nice clothing folds Smile
09-14-2013, 11:13 PM
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JonnyAnomaly Offline
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RE: Screenshot criticism thread

Ah, I remember seeing this when I first joined the forum, I'll have to have a go at this. So much cool shit to do, so little time...
09-15-2013, 12:49 AM
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PutraenusAlivius Offline
Posting Freak

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RE: Screenshot criticism thread

This is one of my maps in my mod that I decided to rework after being dead.
It's not complete yet, but I think this should be nice.

Spoiler below!

[Image: x3PdU16.jpg]
[Image: ifn6sn.jpg]


And yes, most of those assets are AAMFP assets because I want it so bad so yeah.

(09-14-2013, 10:43 PM)DamnNoHtml Wrote:
(09-14-2013, 05:42 AM)Kreekakon Wrote:
(09-14-2013, 01:04 AM)DamnNoHtml Wrote: Looks like a completely different game Traggey, awesome. Everything there seems custom but why is the chandelier flying sideways? That is a hell of a lot of wind to be blowing a large metal object that much Big Grin

It is a completely different game lol. He said it was built in Unreal.

No fair he edited that afterwards. Or I'm blind.

(09-14-2013, 12:02 AM)Traggey Wrote: WIP.
IMAGE


lulul is Unreal engine.

Any critique you might have would be awesome though Wink

Now you can see it.

"Veni, vidi, vici."
"I came, I saw, I conquered."
(This post was last modified: 09-15-2013, 04:10 AM by PutraenusAlivius.)
09-15-2013, 03:21 AM
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Kman Offline
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RE: Screenshot criticism thread

[Image: tumblr_mt5p7keWI21s9e3m4o1_1280.png]
fuckin with yr damn miiiind

Posting Freak
09-15-2013, 08:41 AM
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