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Locked and Unlocked doors§
jessehmusic Offline
Senior Member

Posts: 423
Threads: 102
Joined: Dec 2011
Reputation: 8
#1
Locked and Unlocked doors§

void OnStart()
{
AddUseItemCallback("", "Old Door key", "mansion_5", "KeyOnDoor", true);
AddUseItemCallback("", "Hidden Key", "cabinet_metal_1", "KeyOnDoor", true);
}


void KeyOnDoor(string &in asItem, string &in asEntity)

{
SetSwingDoorLocked("mansion_6", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "mansion_6", 0.0f, true);
SetSwingDoorLocked("cabinet_metal_1", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "cabinet_metal_1", 0.0f, true);
}

My doos wont be locked

http://www.moddb.com/mods/jessehmusic - Hospital of horror , WIP
(This post was last modified: 12-25-2011, 09:12 PM by jessehmusic.)
12-25-2011, 08:45 PM
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Your Computer Offline
SCAN ME!

Posts: 3,456
Threads: 32
Joined: Jul 2011
Reputation: 235
#2
RE: Locked and Unlocked doors§

Be more specific.

Tutorials: From Noob to Pro
12-25-2011, 10:14 PM
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SpudroSpadre Offline
Junior Member

Posts: 14
Threads: 4
Joined: Dec 2011
Reputation: 0
#3
RE: Locked and Unlocked doors§

(12-25-2011, 08:45 PM)jessehmusic Wrote: void OnStart()
{
AddUseItemCallback("", "Old Door key", "mansion_5", "KeyOnDoor", true);
AddUseItemCallback("", "Hidden Key", "cabinet_metal_1", "KeyOnDoor", true);
}


void KeyOnDoor(string &in asItem, string &in asEntity)

{
SetSwingDoorLocked("mansion_6", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "mansion_6", 0.0f, true);
SetSwingDoorLocked("cabinet_metal_1", false, true);
PlaySoundAtEntity("", "unlock_door.snt", "cabinet_metal_1", 0.0f, true);
}

My doos wont be locked
I bolded the text that might be your problem.


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12-26-2011, 06:18 AM
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