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HELP! How do i script a "flying jesus"?
oscar1007 Offline
Member

Posts: 64
Threads: 24
Joined: Oct 2011
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#1
HELP! How do i script a "flying jesus"?

Hey!
So just like the title says i want a body coming flying across a corridor when a player enters a specific area.
Can someone tell me how to script it?

Thanks!

Money can't buy you happiness. But I rather cry in my ferrari.

PROJECT:
http://www.moddb.com/mods/oscar1007
(This post was last modified: 12-27-2011, 03:26 PM by oscar1007.)
12-27-2011, 01:01 PM
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Obliviator27 Offline
Posting Freak

Posts: 792
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Joined: Jul 2011
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#2
RE: HELP! How do i script a "flying jesus"?

Use AddEntityCollideCallback as well as SetEntityActive and AddPropForce.

12-27-2011, 11:43 PM
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ferryadams10 Offline
Senior Member

Posts: 288
Threads: 40
Joined: Apr 2011
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#3
RE: HELP! How do i script a "flying jesus"?

Obliviator is right but we can't script the addpropforce for you without the map itself and atm my own computer is getting fixed so i'm on my dad's computer but through skype i might be able to help ya out with it.

Skype: ferryadams10

Got a nice sofa
Please come and have a seat for a while

12-28-2011, 11:08 AM
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oscar1007 Offline
Member

Posts: 64
Threads: 24
Joined: Oct 2011
Reputation: 0
#4
RE: HELP! How do i script a "flying jesus"?

Thanks guys i will try the way you said. I think what i did wrong was adding another kind of "force". Thanks!

Money can't buy you happiness. But I rather cry in my ferrari.

PROJECT:
http://www.moddb.com/mods/oscar1007
12-28-2011, 11:36 AM
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