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Need help with scripting!
ferryadams10 Offline
Senior Member

Posts: 288
Threads: 40
Joined: Apr 2011
Reputation: 19
#11
RE: Need help with scripting!

(12-28-2011, 02:53 PM)SilentStriker Wrote: Have you got it to work? Smile becuse i think i know what the problem is Smile

If im not mistaken it should look like this:
(12-27-2011, 07:56 PM)Zaapeer Wrote: void OnStart()

{
AddEntityCollideCallback("Player", "door_slamHousekeeper", "func_slam", true, 1);
AddUseItemCallback("", "FirstRoomKey_1", "BedroomDoorFirst_1", "unlock_door", true);
AddEntityCollideCallback("Player", "NoOil", "Collide_Area", true, 1);

}

void func_slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("HousekeeperDoor", true, false);
PlaySoundAtEntity("DoorSlamSound", "scare_slam_door.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_pant.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
}

void Collide_Area(string &in asParent, string &in asChild, int alState)
{
SetPlayerLampOil(0.0f);
}

void unlock_door(string &in FirstRoomKey_1, string &in BedroomDoorFirst_1)
{
SetSwingDoorLocked(BedroomDoorFirst_1, false, true);
PlaySoundAtEntity("", "unlock_door", BedroomDoorFirst_1, 0, false);
RemoveItem(FirstRoomKey_1);
}

void OnEnter()
{


}

void OnLeave()
{

}
the bolded ones is the ones I moved Smile You need to have them in either void onstart, void onenter or void onleave


Correct me if i'm mistaken Smile


Could you check my first reply in here?

I said the exact thing x)



Got a nice sofa
Please come and have a seat for a while

12-28-2011, 03:04 PM
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flamez3 Offline
Posting Freak

Posts: 1,281
Threads: 48
Joined: Apr 2011
Reputation: 57
#12
RE: Need help with scripting!

[quote='SilentStriker' pid='107396' dateline='1325080381'][quote='Zaapeer' pid='107259' dateline='1325012197']
void unlock_door(string &in FirstRoomKey_1, string &in BedroomDoorFirst_1)
{
SetSwingDoorLocked(BedroomDoorFirst_1, false, true);
PlaySoundAtEntity("", "unlock_door", BedroomDoorFirst_1, 0, false);
RemoveItem(FirstRoomKey_1);
}

It's supposed to be (string &in asItem, string &in asEntity) as well.

(This post was last modified: 12-28-2011, 03:05 PM by flamez3.)
12-28-2011, 03:05 PM
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Zaapeer Offline
Junior Member

Posts: 32
Threads: 9
Joined: Dec 2011
Reputation: 0
#13
RE: Need help with scripting!

(12-28-2011, 02:53 PM)SilentStriker Wrote: Have you got it to work? Smile becuse i think i know what the problem is Smile

If im not mistaken it should look like this:
(12-27-2011, 07:56 PM)Zaapeer Wrote: void OnStart()

{
AddEntityCollideCallback("Player", "door_slamHousekeeper", "func_slam", true, 1);
AddUseItemCallback("", "FirstRoomKey_1", "BedroomDoorFirst_1", "unlock_door", true);
AddEntityCollideCallback("Player", "NoOil", "Collide_Area", true, 1);

}

void func_slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("HousekeeperDoor", true, false);
PlaySoundAtEntity("DoorSlamSound", "scare_slam_door.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_pant.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
}

void Collide_Area(string &in asParent, string &in asChild, int alState)
{
SetPlayerLampOil(0.0f);
}

void unlock_door(string &in FirstRoomKey_1, string &in BedroomDoorFirst_1)
{
SetSwingDoorLocked(BedroomDoorFirst_1, false, true);
PlaySoundAtEntity("", "unlock_door", BedroomDoorFirst_1, 0, false);
RemoveItem(FirstRoomKey_1);
}

void OnEnter()
{


}

void OnLeave()
{

}
the bolded ones is the ones I moved Smile You need to have them in either void onstart, void onenter or void onleave


Correct me if i'm mistaken Smile
Thanks dude it worked! AWESOME
12-28-2011, 03:19 PM
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SilentStriker Offline
Posting Freak

Posts: 950
Threads: 26
Joined: Jul 2011
Reputation: 43
#14
RE: Need help with scripting!

(12-28-2011, 03:04 PM)ferryadams10 Wrote:
(12-28-2011, 02:53 PM)SilentStriker Wrote: Have you got it to work? Smile becuse i think i know what the problem is Smile

If im not mistaken it should look like this:
(12-27-2011, 07:56 PM)Zaapeer Wrote: void OnStart()

{
AddEntityCollideCallback("Player", "door_slamHousekeeper", "func_slam", true, 1);
AddUseItemCallback("", "FirstRoomKey_1", "BedroomDoorFirst_1", "unlock_door", true);
AddEntityCollideCallback("Player", "NoOil", "Collide_Area", true, 1);

}

void func_slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("HousekeeperDoor", true, false);
PlaySoundAtEntity("DoorSlamSound", "scare_slam_door.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_pant.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
}

void Collide_Area(string &in asParent, string &in asChild, int alState)
{
SetPlayerLampOil(0.0f);
}

void unlock_door(string &in FirstRoomKey_1, string &in BedroomDoorFirst_1)
{
SetSwingDoorLocked(BedroomDoorFirst_1, false, true);
PlaySoundAtEntity("", "unlock_door", BedroomDoorFirst_1, 0, false);
RemoveItem(FirstRoomKey_1);
}

void OnEnter()
{


}

void OnLeave()
{

}
the bolded ones is the ones I moved. You need to have them in either void onstart, void onenter or void onleave


Correct me if i'm mistaken Smile


Could you check my first reply in here?

I said the exact thing x)
Yes i saw it but he is new to scripting so you needed to write in another way Smile



(12-28-2011, 03:19 PM)Zaapeer Wrote:
(12-28-2011, 02:53 PM)SilentStriker Wrote: Have you got it to work? Smile becuse i think i know what the problem is Smile

If im not mistaken it should look like this:
(12-27-2011, 07:56 PM)Zaapeer Wrote: void OnStart()

{
AddEntityCollideCallback("Player", "door_slamHousekeeper", "func_slam", true, 1);
AddUseItemCallback("", "FirstRoomKey_1", "BedroomDoorFirst_1", "unlock_door", true);
AddEntityCollideCallback("Player", "NoOil", "Collide_Area", true, 1);

}

void func_slam(string &in asParent, string &in asChild, int alState)
{
SetSwingDoorClosed("HousekeeperDoor", true, false);
PlaySoundAtEntity("DoorSlamSound", "scare_slam_door.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_pant.snt", "Player", 0, false);
PlaySoundAtEntity("", "react_scare.snt", "Player", 0, false);
GiveSanityDamage(5.0f, true);
}

void Collide_Area(string &in asParent, string &in asChild, int alState)
{
SetPlayerLampOil(0.0f);
}

void unlock_door(string &in FirstRoomKey_1, string &in BedroomDoorFirst_1)
{
SetSwingDoorLocked(BedroomDoorFirst_1, false, true);
PlaySoundAtEntity("", "unlock_door", BedroomDoorFirst_1, 0, false);
RemoveItem(FirstRoomKey_1);
}

void OnEnter()
{


}

void OnLeave()
{

}
the bolded ones is the ones I moved. You need to have them in either void onstart, void onenter or void onleave


Correct me if i'm mistaken Smile
Thanks dude it worked! AWESOME
No problem Smile



(12-28-2011, 03:05 PM)flamez3 Wrote:
(12-28-2011, 02:53 PM)SilentStriker Wrote:
(12-27-2011, 07:56 PM)Zaapeer Wrote: void unlock_door(string &in FirstRoomKey_1, string &in BedroomDoorFirst_1)
{
SetSwingDoorLocked(BedroomDoorFirst_1, false, true);
PlaySoundAtEntity("", "unlock_door", BedroomDoorFirst_1, 0, false);
RemoveItem(FirstRoomKey_1);
}

It's supposed to be (string &in asItem, string &in asEntity) as well.
Yes he needs to change that too Smile

so use this:

void unlock_door(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked(BedroomDoorFirst_1, false, true);
PlaySoundAtEntity("", "unlock_door", BedroomDoorFirst_1, 0, false);
RemoveItem(FirstRoomKey_1);
}

(This post was last modified: 12-28-2011, 03:27 PM by SilentStriker.)
12-28-2011, 03:24 PM
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