Facebook Twitter YouTube Frictional Games | Forum | Newsletter | Dev Blog | Dev Wiki | Support | Shelf | Store

Privacy Policy


Post Reply 
 
Thread Rating:
  • 0 Votes - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
cant get level door to work :(
Author Message
jessehmusic Offline
Senior Member

Posts: 423
Joined: Dec 2011
Reputation: 8
Post: #1
cant get level door to work :(
hey iv been working on a cs "Amnesia : The Castle" and i have made 2 maps but cant get level door to work i have made so you need a key but it says cannot use item bla bla bla... what to do here is the script for the key and door
PHP Code: (Select All)
void OnStart() 
{
SetEntityPlayerInteractCallback("Note_Test04""function"true);
AddUseItemCallback("""Rusty Key""door_1""KeyOnDoor"true); 
AddUseItemCallback("""Mail hall key""leveldoor_1""KeyOnDoor2"true); 
}


void KeyOnDoor(string &in asItemstring &in asEntity)
{
    
SetSwingDoorLocked("door_1"falsetrue);
    
RemoveItem("Rusty Key");
    
PlaySoundAtEntity("""unlock_door.snt""door_1"0.0ftrue);
}


void OnEnter() 

{
AddEntityCollideCallback("Player""doorslam_1_area""func_slam"true1);
AddEntityCollideCallback("servant_grunt_1""servant_grunt_1_remove""RemoveMonster"true1);
}
void OnLeave() 
{
}
void function(string&in item)
{
    
SetEntityActive("servant_grunt_1"true);
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_1"2"");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_2"0"");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_3"0"");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_4"0"");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_5"0"");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_6"0"");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_7"0"");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_8"0"");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_9"0"");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_10"4"");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_11"2"");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_12"0"");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_13"0"");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_14"0"");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_15"0"");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_16"0"");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_17"0"");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_18"0"");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_19"0"");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_20"4"");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_21"2"");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_22"0"");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_23"0"");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_24"0"");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_25"0"");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_26"0"");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_27"0"");
    
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_28"0"");
}
 
 
void RemoveMonster(string &in asParentstring &in asChildint alState)
{
    
SetEntityActive("servant_grunt_1"false);
}

void KeyOnDoor2(string &in asItemstring &in asEntity)
{
    
SetSwingDoorLocked("leveldoor_1"falsetrue);
    
RemoveItem("Main hall key");
    
PlaySoundAtEntity("""unlock_door.snt""leveldoor_1"0.0ftrue);


http://www.moddb.com/mods/jessehmusic - Hospital of horror , WIP
12-29-2011 01:36 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Mine Turtle Offline
Senior Member

Posts: 652
Joined: Mar 2011
Reputation: 28
Post: #2
RE: cant get level door to work :(
if you click on the level door you can choose a map for you to spawn in. click on the level door, then on the entities tab, then you look for ''mapfile'', and find the map you want to spawn in next. there is no need for a scripting for entering a new level, only for this key youre scripting for it. make sure the door's locked aswell (duuh xD)
nevermind that, that wasnt an answer to what you were asking (facepalm)
(This post was last modified: 12-29-2011 02:04 AM by Mine Turtle.)
12-29-2011 02:02 AM
Find all posts by this user Quote this message in a reply
Quotentote Offline
Member

Posts: 118
Joined: Dec 2011
Reputation: 11
Post: #3
RE: cant get level door to work :(
(12-29-2011 01:36 AM)jessehmusic Wrote:  hey iv been working on a cs "Amnesia : The Castle" and i have made 2 maps but cant get level door to work i have made so you need a key but it says cannot use item bla bla bla... what to do here is the script for the key and door
PHP Code: (Select All)
void OnStart()  

SetEntityPlayerInteractCallback("Note_Test04""function"true); 
AddUseItemCallback("""Rusty Key""door_1""KeyOnDoor"true);  
AddUseItemCallback("""Mail hall key""leveldoor_1""KeyOnDoor2"true);  

 
 
void KeyOnDoor(string &in asItemstring &in asEntity

    
SetSwingDoorLocked("door_1"falsetrue); 
    
RemoveItem("Rusty Key"); 
PlaySoundAtEntity("""unlock_door.snt""door_1"0.0ftrue); 

 
 
void OnEnter()  
 

AddEntityCollideCallback("Player""doorslam_1_area""func_slam"true1); 
AddEntityCollideCallback("servant_grunt_1""servant_grunt_1_remove""RemoveMonster"true1); 

void OnLeave()  


void function(string&in item

SetEntityActive("servant_grunt_1"true); 
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_1"2""); 
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_2"0""); 
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_3"0""); 
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_4"0""); 
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_5"0""); 
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_6"0""); 
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_7"0""); 
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_8"0""); 
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_9"0""); 
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_10"4""); 
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_11"2""); 
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_12"0""); 
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_13"0""); 
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_14"0""); 
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_15"0""); 
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_16"0""); 
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_17"0""); 
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_18"0""); 
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_19"0""); 
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_20"4""); 
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_21"2""); 
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_22"0""); 
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_23"0""); 
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_24"0""); 
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_25"0""); 
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_26"0""); 
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_27"0""); 
AddEnemyPatrolNode("servant_grunt_1""PathNodeArea_28"0""); 

  
 
void RemoveMonster(string &in asParentstring &in asChildint alState

SetEntityActive("servant_grunt_1"false); 

 
void KeyOnDoor2(string &in asItemstring &in asEntity

    
SetSwingDoorLocked("leveldoor_1"falsetrue); 
    
RemoveItem("Main hall key"); 
    
PlaySoundAtEntity("""unlock_door.snt""leveldoor_1"0.0ftrue); 


it is also not a swing door.
i used this on my lvl door:
PHP Code: (Select All)
void OnStart()
{
AddUseItemCallback("""key_prison""prisondoor""unlock_door1"true);
}
///PRISONDOOR
void unlock_door1(string &in asItemstring &in asEntity)
{
SetLevelDoorLocked("prisondoor"false);
PlaySoundAtEntity("""unlock_door""prisondoor"0false);
RemoveItem("key_prison");


this should help
12-29-2011 02:20 AM
Find all posts by this user Quote this message in a reply
jessehmusic Offline
Senior Member

Posts: 423
Joined: Dec 2011
Reputation: 8
Post: #4
RE: cant get level door to work :(
Gonna test it now
it did not work Confused

void KeyOnDoor2(string &in asItem, string &in asEntity)
{
SetLevelDoorLocked("leveldoor_1", false);
PlaySoundAtEntity("", "unlock_door", "leveldoor_1", 0, false);
RemoveItem("Main hall key");
}

cant get it to work it worked on my other lvl door but not now Sad

http://www.moddb.com/mods/jessehmusic - Hospital of horror , WIP
(This post was last modified: 12-29-2011 03:22 AM by jessehmusic.)
12-29-2011 03:12 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Statyk Offline
Modmau5

Posts: 3,600
Joined: Sep 2011
Reputation: 198
Post: #5
RE: cant get level door to work :(
you named the key "Mail Hall Key" in the OnStart, NOT "Main Hall Key".... Just fix it in the OnStart

12-29-2011 03:39 AM
Visit this user's website Find all posts by this user Quote this message in a reply
jessehmusic Offline
Senior Member

Posts: 423
Joined: Dec 2011
Reputation: 8
Post: #6
RE: cant get level door to work :(
ty <3!

http://www.moddb.com/mods/jessehmusic - Hospital of horror , WIP
12-29-2011 03:46 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Statyk Offline
Modmau5

Posts: 3,600
Joined: Sep 2011
Reputation: 198
Post: #7
RE: cant get level door to work :(
(12-29-2011 03:46 AM)jessehmusic Wrote:  ty <3!


No probs =]

12-29-2011 06:57 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply 




User(s) browsing this thread: 1 Guest(s)