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Ok,how to test your own map?
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Statyk Offline
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Post: #11
RE: Ok,how to test your own map?

My only guess is you have a spelling error somewhere. Could be the map name, map folder, or even "custom_story_settings.cfg"
01-02-2012 04:59 PM
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Khyrpa Offline
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Posts: 638
Joined: Apr 2011
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Post: #12
RE: Ok,how to test your own map?

Is having extra_english file required?
<LANGUAGE>
<CATEGORY Name="CustomStoryMain">
<Entry Name="Description"> </Entry>
</CATEGORY>
</LANGUAGE>



And you can also access map files through debug menus Load map feature.

(This post was last modified: 01-02-2012 05:05 PM by Khyrpa.)
01-02-2012 05:02 PM
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kartanonperuna Offline
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Post: #13
RE: Ok,how to test your own map?

Okay I got it fellas.I had a space before the dot in my maps file name so that explained it.Thanks for help all.Really helps being in your own map.
01-02-2012 05:07 PM
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thetury455 Offline
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Post: #14
RE: Ok,how to test your own map?

(01-02-2012 04:05 PM)Statyk Wrote:  You have to have all the files concerning your campaign in one folder located inside the "custom_stories" folder. Then go into your campaign's folder and open notepad. Save As... "custom_story_settings.cfg" exactly like that, no quotations. Then put this in there and fill in the areas with your information:


ImgFile = "PREVIEW_IMAGE"
Name = "CAMPAIGN_NAME"
Author = "kartanonperuna"

MapsFolder = "maps/"
StartMap = "MAP_NAME.map"
StartPos = "PLAYER_START_AREA"
/>
umm yea what he said Big Grin

AmnesiaGuy
01-02-2012 08:56 PM
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Rhonin Offline
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Post: #15
RE: Ok,how to test your own map?

(01-02-2012 04:35 PM)Statyk Wrote:  
(01-02-2012 04:31 PM)kartanonperuna Wrote:  I dont have any underscores.And my maps are located in Custom stories,Just another night folder and in there,maps folder.
so it runs down like this? (capitalizations, spaces, and spelling ALL the same):

"custom_stories > Just another night > maps"

I've run into the same problem, my map won't show up either. And I'm pretty sure i've tripplechecked all the capitals, spaces etc.
My folder layout is like this : (Amnesia - The Dark Descent\redist\custom_stories\The Demon Summoning\maps\ (the map))
where my custom_story_settings.cfg is in the "The Demon Summoning" folder, where my .jpg is as well
The .cfg looks like this.

<Main
ImgFile = "dag_2.jpg"
Name = "The Demon Summoning"
Author = "Roy Hornstra"
MapsFolder = "maps/"
StartMap = "Kerkincrement2.map"
StartPos = "PlayerStartArea_1"
/>

HAH! I found it Tongue the slash is the wrong way around! thanks guys you are awesome!

Ill keep you posted on progress.


Darn that wasn't it :/
So okay for the completeness of my story. For some reason when I saved the .cfg file it didn't actually make it a .cfg file it still had the textfile icon. So I used a different custom map its .cfg and put my info inside that. Knowing is half the battle Wink
(This post was last modified: 01-06-2012 12:31 PM by Rhonin.)
01-06-2012 11:58 AM
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ChonChonGaming Offline
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Post: #16
RE: Ok,how to test your own map?

I am actually going crazy about this f****** thing. Am I meant to have folders like entities and lights in my custom story folder? I've tried so many times if I can't figure it out soon I'm just gonna give up. Please help.
01-07-2012 09:48 AM
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flamez3 Offline
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Post: #17
RE: Ok,how to test your own map?

(01-07-2012 09:48 AM)ChonChonGaming Wrote:  I am actually going crazy about this f****** thing. Am I meant to have folders like entities and lights in my custom story folder? I've tried so many times if I can't figure it out soon I'm just gonna give up. Please help.
Have a entities folder in your custom story folder. Place what you want in there. for custom materials put materials, etc, etc

01-07-2012 10:23 AM
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