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Custom entity as Item?
Statyk Offline
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#11
RE: Custom entity as Item?

second thought... The maps aren't loading. Give me a little while, do you mind?
01-05-2012, 01:22 AM
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FreshKorruption Offline
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#12
RE: Custom entity as Item?

(01-05-2012, 01:22 AM)Statyk Wrote: second thought... The maps aren't loading. Give me a little while, do you mind?
Nah man, it's completely ok with me. I still have to finish editing the map.

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01-05-2012, 01:47 AM
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Statyk Offline
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#13
RE: Custom entity as Item?

NEVERMIND, Found it! "item_comradio"... search it in the redist of Penumbra: Overture. "radio" is the big thing causing static. I'll be done in a minute
(This post was last modified: 01-05-2012, 01:49 AM by Statyk.)
01-05-2012, 01:49 AM
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FreshKorruption Offline
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#14
RE: Custom entity as Item?

(01-05-2012, 01:49 AM)Statyk Wrote: NEVERMIND, Found it! "item_comradio"... search it in the redist of Penumbra: Overture. "radio" is the big thing causing static. I'll be done in a minute
Thanks man. And if you don't mind answering one more question. I have a plane made out of stone (it is a custom wall plane from White Night) but there isn't a door way to go with it. Is it possible i can open up a default door way from Amnesia and change the texture to the stone?

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01-05-2012, 01:52 AM
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Statyk Offline
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#15
RE: Custom entity as Item?

(01-05-2012, 01:52 AM)FreshKorruption Wrote:
(01-05-2012, 01:49 AM)Statyk Wrote: NEVERMIND, Found it! "item_comradio"... search it in the redist of Penumbra: Overture. "radio" is the big thing causing static. I'll be done in a minute
Thanks man. And if you don't mind answering one more question. I have a plane made out of stone (it is a custom wall plane from White Night) but there isn't a door way to go with it. Is it possible i can open up a default door way from Amnesia and change the texture to the stone?
If you have a modeling program, yes. What will the door way look like? why do you need to make a plane out of it? Maybe post a screenshot for me?

Also here's the radio. I gave it 1 mass, so it is affected by gravity and set it as an Item, with the subtype as "puzzle" but you can change all the settings the way you would like.
01-05-2012, 01:58 AM
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RawkBandMan Offline
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#16
RE: Custom entity as Item?

(01-05-2012, 01:52 AM)FreshKorruption Wrote:
(01-05-2012, 01:49 AM)Statyk Wrote: NEVERMIND, Found it! "item_comradio"... search it in the redist of Penumbra: Overture. "radio" is the big thing causing static. I'll be done in a minute
Thanks man. And if you don't mind answering one more question. I have a plane made out of stone (it is a custom wall plane from White Night) but there isn't a door way to go with it. Is it possible i can open up a default door way from Amnesia and change the texture to the stone?
Yes. You go into MaterialEditor, open the .mat file of the door way, and then replace the .dds of the door way with the .dds of the stone wall. Do that with each .dds, and then Save As... a new .dds.



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01-05-2012, 01:59 AM
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Statyk Offline
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#17
RE: Custom entity as Item?

(01-05-2012, 01:59 AM)XxRoCkBaNdMaNxX Wrote: Yes. You go into MaterialEditor, open the .mat file of the door way, and then replace the .dds of the door way with the .dds of the stone wall. Do that with each .dds, and then Save As... a new .dds.
That way is very finicky... Sometimes it will show the new texture in the model editor, but once you place it in game, it will show the original texture. You can test to see if it will work by changing the material as such, then clicking the little gears button at the bottom of the screen. if it changed, you're good. If not, you will have to go into the .ent through notepad and type in the directory to the texture. I usually just import into Maya, direct the lambert (texture), and save somewhere new.

01-05-2012, 02:01 AM
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FreshKorruption Offline
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#18
RE: Custom entity as Item?

(01-05-2012, 02:01 AM)Statyk Wrote:
(01-05-2012, 01:59 AM)XxRoCkBaNdMaNxX Wrote: Yes. You go into MaterialEditor, open the .mat file of the door way, and then replace the .dds of the door way with the .dds of the stone wall. Do that with each .dds, and then Save As... a new .dds.
That way is very finicky... Sometimes it will show the new texture in the model editor, but once you place it in game, it will show the original texture. You can test to see if it will work by changing the material as such, then clicking the little gears button at the bottom of the screen. if it changed, you're good. If not, you will have to go into the .ent through notepad and type in the directory to the texture. I usually just import into Maya, direct the lambert (texture), and save somewhere new.
The only issue is that you can't pick it up. Do I need to script something as well?


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01-05-2012, 02:38 AM
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Statyk Offline
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#19
RE: Custom entity as Item?

Play around with the "User Defined Variables".. Try different types and what not. You also need to give the item an image and name in the "UDV" at the bottom.
01-05-2012, 02:51 AM
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FreshKorruption Offline
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#20
RE: Custom entity as Item?

(01-05-2012, 02:51 AM)Statyk Wrote: Play around with the "User Defined Variables".. Try different types and what not. You also need to give the item an image and name in the "UDV" at the bottom.
Still can't pick it up. Set the picture and the name.

For Statyk: How would you pronounce your name in case i ever do a LP on Sciophobia. Is it Stat-y-k or what o.0?

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(This post was last modified: 01-05-2012, 03:45 AM by FreshKorruption.)
01-05-2012, 03:32 AM
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