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FlaW Offline
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Post: #11
RE: .dae to .ent

How about a blender? oh yeah, one more question: how to create a DDS file? I have texture in PNG, the model editor with this material
display model, but game - can't.
(This post was last modified: 01-05-2012 01:42 AM by FlaW.)
01-05-2012 01:41 AM
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SilentStriker Offline
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Post: #12
RE: .dae to .ent

(01-05-2012 01:41 AM)FlaW Wrote:  How about a blender? oh yeah, one more question: how to create a DDS file? I have texture in PNG, the model editor with this material
display model, but game - can't.
You need a 32-bit photoshop, the newest one is CS4 that is 32-bit and you need a dds exporter Smile called the nvidia dds plugin Smile or you can use gimp but I prefer photoshop

01-05-2012 01:57 AM
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Shadowfied Offline
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Post: #13
RE: .dae to .ent

Actually CS5 is the latest Photoshop version.

Current - Castle Darkuan
Other - F*cked Map
01-06-2012 12:10 PM
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SilentStriker Offline
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Post: #14
RE: .dae to .ent

(01-06-2012 12:10 PM)Shadowfied Wrote:  Actually CS5 is the latest Photoshop version.
I know but CS5 is only for 64bit (at least it were only for 64-bit)

01-06-2012 12:50 PM
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Shadowfied Offline
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Post: #15
RE: .dae to .ent

(01-06-2012 12:50 PM)SilentStriker Wrote:  
(01-06-2012 12:10 PM)Shadowfied Wrote:  Actually CS5 is the latest Photoshop version.
I know but CS5 is only for 64bit (at least it were only for 64-bit)
The CS5 Extended version has a 64bit exe and a 32bit exe. The nvidia .dds plugin works with CS5.

Current - Castle Darkuan
Other - F*cked Map
01-06-2012 12:53 PM
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SilentStriker Offline
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Post: #16
RE: .dae to .ent

(01-06-2012 12:53 PM)Shadowfied Wrote:  
(01-06-2012 12:50 PM)SilentStriker Wrote:  
(01-06-2012 12:10 PM)Shadowfied Wrote:  Actually CS5 is the latest Photoshop version.
I know but CS5 is only for 64bit (at least it were only for 64-bit)
The CS5 Extended version has a 64bit exe and a 32bit exe. The nvidia .dds plugin works with CS5.
ok true true

01-06-2012 01:36 PM
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FlaW Offline
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Post: #17
RE: .dae to .ent

What settings should be set in Nvidia DDS plugin to produce a normal source file, and then I have it in the strip ...
01-06-2012 08:29 PM
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SilentStriker Offline
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Post: #18
RE: .dae to .ent

(01-06-2012 08:29 PM)FlaW Wrote:  What settings should be set in Nvidia DDS plugin to produce a normal source file, and then I have it in the strip ...
Use the standard Smile dxt1 no alpha

(This post was last modified: 01-06-2012 08:36 PM by SilentStriker.)
01-06-2012 08:35 PM
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FlaW Offline
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Posts: 48
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Post: #19
RE: .dae to .ent

hmm ... created all maps for the material, and still in the game model is not displayed. somebody knows what the problem is?
01-06-2012 09:13 PM
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SilentStriker Offline
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Post: #20
RE: .dae to .ent

Have you added the texture to the model inside both the 3d program and in model editor?

01-06-2012 09:51 PM
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