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Work in progress Spacies [Fullconversion - Looking for 3D-Artist]
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BlingBoyOto Offline
Member

Posts: 138
Joined: Mar 2012
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Post: #21
RE: Aciestov

One Word

AWESOME !!!

Can't wait for this one Big Grin
Keep up the good work !

lol noobs
03-22-2012 10:17 PM
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Acies Offline
Posting Freak

Posts: 1,643
Joined: Feb 2011
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Post: #22
RE: Aciestov

Updated the main post with a small map I'm making; The dreamworld - which is located inside a raindrop. I've made the skybox, raindrop, tree and landscape from scratch! Taken me a few days :>

Video of it available in main post (HD).

It's still very much in progress, but I'm happy with the result.
Enjoy!

[Image: mZiYnxe.png]


04-04-2012 05:26 PM
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palistov Offline
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Post: #23
RE: Aciestov

DreamWorld looks amazing bro

04-04-2012 07:24 PM
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Adrianis Offline
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Posts: 620
Joined: Feb 2012
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Post: #24
RE: Aciestov

Most impressive, you just making that DreamWorld for the hell of it, or you got some interesting mechanics in mind for making it playable? Looks great either way
04-05-2012 01:10 PM
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Acies Offline
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Post: #25
RE: Aciestov

(04-04-2012 07:24 PM)palistov Wrote:  DreamWorld looks amazing bro
Thanks pal :>


(04-05-2012 01:10 PM)Adrianis Wrote:  Most impressive, you just making that DreamWorld for the hell of it, or you got some interesting mechanics in mind for making it playable? Looks great either way
No new mechanics. Will serve as a pitstop between levels, where the player contemplates and conducts long monologues. It will be playable :>

[Image: mZiYnxe.png]


04-05-2012 03:02 PM
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Acies Offline
Posting Freak

Posts: 1,643
Joined: Feb 2011
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Post: #26
RE: Aciestov

I'm sorry to announce that my first estimate is not correct. I will, most likely, not be able to release this in june-july --> life and another project which I work on for Timorem came in between.

Don't be sad though! I have learned a great deal from the user "Traggey" concerning texturing, and I feel much more at home with it. So you can expect better looking things!

I'll slowly churn through and see where we end up once I feel it is "finished". Keep you posted once more things happen :>

[Image: mZiYnxe.png]


05-14-2012 06:15 PM
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Acies Offline
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Post: #27
RE: Aciestov

I have updated the main post, changed it around alot. You can view the latest map image as well as a new custom monster (hurray!).

Comment, encourage or question :>

[Image: mZiYnxe.png]


05-17-2012 01:49 AM
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kartanonperuna Offline
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Posts: 755
Joined: Oct 2011
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Post: #28
RE: Aciestov [Fullconversion with a lot of custom models]

Its all cool and stuff ,bro.

Voice actor

Painful shadows



05-17-2012 01:55 AM
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Statyk Offline
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Post: #29
RE: Aciestov

(05-17-2012 01:49 AM)Acies Wrote:  as well as a new custom monster (hurray!).
I should probably get around to finishing the other one >>
05-17-2012 01:58 AM
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Kman Offline
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Posts: 4,187
Joined: Jul 2011
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Post: #30
RE: Aciestov [Fullconversion with a lot of custom models]

PEOPLE. PAY ATTENTION TO THIS.


The fact that this mod isn't as anticipated as White Night was before it was released shocks me. I talk with Acies every once in a while over Skype, and I can tell you he puts a TON of work into this, not to mention some of his ideas for it that he's told me about sound damn impressive.

I dunno, I just thought it was a little unfair that this sinks to the bottom of the development section while other stories stay up at the top.

Posting Freak
05-17-2012 02:01 AM
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