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Work in progress Spacies [Fullconversion - Looking for 3D-Artist]
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Acies Offline
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Post: #161
RE: Spacies [Fullconversion - Looking for 3D-Artist]

Thanks! You may notice that it's your grass in there (with some tweaks and animation) :]

[Image: mZiYnxe.png]


06-04-2014 05:49 PM
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JonnyAnomaly Offline
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Post: #162
RE: Spacies [Fullconversion - Looking for 3D-Artist]

Ha I didn't notice it was mine Smile

Btw, the grass might look more natural and full if you shove it down through the floor a bit, I purposely made it so long so it would always show above uneven terrain
(This post was last modified: 06-04-2014 09:22 PM by JonnyAnomaly.)
06-04-2014 09:21 PM
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Acies Offline
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Post: #163
RE: Spacies [Fullconversion - Looking for 3D-Artist]

Had to have a look in-game to see if the roots were showing Big Grin

No, even though it might look a little odd, (I'm not entirely sure how tall wild grass can grow) it's intended. I believe that I have a better chance of creating some horror if I obstruct the vision of the player. If the player or a monster steps on the grass it pushes (animates) and makes a sound.. So you are in an area where the lights are randomly flickering, it's dark and your vision is obstructed by vegetation - but you can hear something moving about in the grass, searching for you!

[Image: mZiYnxe.png]


06-04-2014 11:39 PM
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JonnyAnomaly Offline
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Post: #164
RE: Spacies [Fullconversion - Looking for 3D-Artist]

Ah yeah, that sounds cool Smile I made a cornfield with a similar idea a while ago, but I never animated it. Does the grass push away from the player/monster as it moves along? Would be cool to see this grass in action!
06-05-2014 12:25 AM
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Acies Offline
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Post: #165
RE: Spacies [Fullconversion - Looking for 3D-Artist]

I don't have it animating depending on player position, so it's simply the same animation on contact. One could possibly have it animating depending on position - in order to get something alike 'real grass', but I'm not sure how well it would run performance wise Smile

[Image: mZiYnxe.png]


06-07-2014 12:57 PM
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Acies Offline
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Post: #166
RE: Spacies [Fullconversion - Looking for 3D-Artist]

Made a claw guy today, might include him in Spacies:
http://s5.postimg.org/4hnt0gget/Claw_Guy.png

[Image: mZiYnxe.png]


09-10-2014 01:02 AM
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Magnum Opus Offline
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Post: #167
RE: Spacies [Fullconversion - Looking for 3D-Artist]

Whoa nice. Really nice.
Full view is not working though (at least not on my computer). But http://postimg.org/image/gjj6ulpn7 is working perfectly well.

"You can make it all go away. Put your head back. Close your eyes...

Wade into the quiet of the stream."
(This post was last modified: 09-10-2014 01:24 PM by Magnum Opus.)
09-10-2014 01:22 PM
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Acies Offline
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Post: #168
RE: Spacies [Fullconversion - Looking for 3D-Artist]

So, I brought him in-game as a test:

[Image: New_Ghoul1.png]

[Image: New_Ghoul2.png]


Am currently spending my time setting up 'a good' rig for him! Wish me luck, it's tedious!

Other than that? Any thoughts on the monster? Sounds, movement style etc.? Scary?

[Image: mZiYnxe.png]


09-11-2014 05:18 PM
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Rapture Offline
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Post: #169
RE: Spacies [Fullconversion - Looking for 3D-Artist]

Since he is all muscle like, a confident very athletic type of movement would suit him IMO.

Basically a "Your fucked if he chases you" type of monster.



09-11-2014 07:11 PM
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Karba Offline
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Post: #170
RE: Spacies [Fullconversion - Looking for 3D-Artist]

pls come out

If you scream for 8 years, 7 month and 6 days you have produced enough energy to warm a cup of coffee
09-15-2014 09:11 AM
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