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Grunt Despawn Problem
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Statyk Offline
Modmau5

Posts: 3,600
Joined: Sep 2011
Reputation: 198
Post: #21
RE: Grunt Despawn Problem
(01-10-2012 09:53 PM)Shadowfied Wrote:  By the way, would you be interested in being a tester for my custom story?
If I can find time between some of the things I have handled, sure.

01-10-2012 09:55 PM
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Shadowfied Offline
Senior Member

Posts: 262
Joined: Jul 2010
Reputation: 5
Post: #22
RE: Grunt Despawn Problem
(01-10-2012 09:55 PM)Statyk Wrote:  
(01-10-2012 09:53 PM)Shadowfied Wrote:  By the way, would you be interested in being a tester for my custom story?
If I can find time between some of the things I have handled, sure.
Would be awesome. Click "Castle Darkuan" and read the testing part please. ^^

Current - Castle Darkuan
Other - F*cked Map
01-10-2012 10:01 PM
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Your Computer Offline
SCAN ME!

Posts: 3,234
Joined: Jul 2011
Reputation: 215
Post: #23
RE: Grunt Despawn Problem
FYI, monsters deactivate when the player is out of its activation distance and the player cannot see the monster. If the player can see the monster though the player is out of the activation distance, the monster will continue patrolling.

Tutorials: From Noob to Pro
01-11-2012 02:58 AM
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Statyk Offline
Modmau5

Posts: 3,600
Joined: Sep 2011
Reputation: 198
Post: #24
RE: Grunt Despawn Problem
(01-11-2012 02:58 AM)Your Computer Wrote:  FYI, monsters deactivate when the player is out of its activation distance and the player cannot see the monster. If the player can see the monster though the player is out of the activation distance, the monster will continue patrolling.
^^^
=P Told ya so!

01-11-2012 03:02 AM
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Tripication Offline
Member

Posts: 172
Joined: Dec 2011
Reputation: 6
Post: #25
RE: Grunt Despawn Problem
Enemies will disappear when they run out of path nodes, and a player is not looking at it

[Image: speedart__2___yoshimitsu_by_kamofudge-d4yo6kk.png]
01-11-2012 11:54 AM
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