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Model Editing
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The Rock Worm Offline
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Posts: 714
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Post: #1
Question Model Editing

Can the Frictional Games HPL Model Editor allow me to customize Amnesia/Penumbra monsters (like adding extra limbs/tentacles/etc)?

If not, then what model editing program would work and be able to export the *.dae file to the HPL Model Editor?
01-21-2012 04:35 AM
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Statyk Offline
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Posts: 4,391
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Post: #2
RE: Model Editing

No "modelling" like such can be done in the HPL2 model editor. That would require something like Maya 2011 (2012 does not support OpenCollada), Blender, or 3DS Max. I prefer Maya the most. =]
01-21-2012 05:27 AM
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The Rock Worm Offline
Senior Member

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Post: #3
RE: Model Editing

(01-21-2012 05:27 AM)Statyk Wrote:  No "modelling" like such can be done in the HPL2 model editor. That would require something like Maya 2011 (2012 does not support OpenCollada), Blender, or 3DS Max. I prefer Maya the most. =]
I haven't tried, nor have, Maya 2011. I've tried the Blender I have, but encounter problems when it comes to the monsters that are imported to it (such as making the Infected from Penumbra resemble a stretched Mr Fantastic).

I'll have to see if Maya 2011 or 3DS Max will work, thank you. Now if Frictional Games could make an HPL3 Model Editor that you could do modeling, then that would be even better.
01-21-2012 07:13 AM
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nemesis567 Offline
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Post: #4
RE: Model Editing

Although pointless-

Today I dreamt the life I could live forever. You only know that when you feel it for you know not what you like until you've experienced it.
01-21-2012 09:05 PM
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Statyk Offline
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Post: #5
RE: Model Editing

(01-21-2012 09:05 PM)nemesis567 Wrote:  Although pointless-
No offense, but pretty much what is said here =P

The model editor is used to view the model and apply features to it, such as making a door model work as a door, or an enemy model work as an animated enemy, or a model work as a puzzle piece.
01-21-2012 09:06 PM
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The Rock Worm Offline
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Posts: 714
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Post: #6
RE: Model Editing

(01-21-2012 09:06 PM)Statyk Wrote:  
(01-21-2012 09:05 PM)nemesis567 Wrote:  Although pointless-
No offense, but pretty much what is said here =P

The model editor is used to view the model and apply features to it, such as making a door model work as a door, or an enemy model work as an animated enemy, or a model work as a puzzle piece.
While my story (can be read here: http://www.frictionalgames.com/forum/thread-12704.html) uses mostly standard Amnesia stuff, I do have plans for new monsters that require changes to actually be the new monster.

Also, this is my 100th post! Big Grin
01-21-2012 09:15 PM
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