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Model Editor Help .mdl?
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Statyk Offline
Modmau5

Posts: 3,610
Joined: Sep 2011
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Post: #11
RE: .mdl?
I can't drop the "mdldecompiler.exe" into the "sourcesdk.gcf" like the installation says. Am I missing something?

01-22-2012 07:15 PM
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Tripication Offline
Member

Posts: 172
Joined: Dec 2011
Reputation: 6
Post: #12
RE: .mdl?
Ok, well im lost, my Model View crashes on start up, and i cant get this texture to work. I hate to do this, but would i be able to ask someone to fix this for me then reupload it, i swear this'll be the last time i ever work with custom models.

http://www.mediafire.com/?szc1ow731c2nj6z

[Image: speedart__2___yoshimitsu_by_kamofudge-d4yo6kk.png]
01-23-2012 03:49 AM
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Your Computer Offline
SCAN ME!

Posts: 3,242
Joined: Jul 2011
Reputation: 216
Post: #13
RE: .mdl?
http://www.sendspace.com/file/w2zu47

Tutorials: From Noob to Pro
01-23-2012 04:15 AM
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Tripication Offline
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Post: #14
RE: .mdl?
(01-23-2012 04:15 AM)Your Computer Wrote:  http://www.sendspace.com/file/w2zu47
Ok, first of all, let me start off by saying, I ABSOLUTELY LOVE YOU, thank you sooo much, you've saved me a lot of time.
However, i have encountered a new problem. It is not visible ingame...im not sure if there are physics in the entity that i need to change in the model editor, but it simply doesn't exist ingame...i dont think.

[Image: speedart__2___yoshimitsu_by_kamofudge-d4yo6kk.png]
01-23-2012 04:30 AM
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Your Computer Offline
SCAN ME!

Posts: 3,242
Joined: Jul 2011
Reputation: 216
Post: #15
RE: .mdl?
That's because entities need to have a body; otherwise, the mesh falls through the floor.

Tutorials: From Noob to Pro
01-23-2012 04:45 AM
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Tripication Offline
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Posts: 172
Joined: Dec 2011
Reputation: 6
Post: #16
RE: .mdl?
ok, sorry about all the questions, but how do i make a body for it??
I dont really model much, so i wouldn't know enough about it.

[Image: speedart__2___yoshimitsu_by_kamofudge-d4yo6kk.png]
01-23-2012 04:49 AM
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Your Computer Offline
SCAN ME!

Posts: 3,242
Joined: Jul 2011
Reputation: 216
Post: #17
RE: .mdl?
You need to create a shape in the model editor and then convert that shape into a body. Then you'll need to attach the body to the mesh. However, since Blender exports IDs and not names for each mesh, you're going to need to edit the .dae file in a plain text editor as written in the Wiki. (The game can't attach bodies to meshes without names.)

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01-23-2012 04:54 AM
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Tripication Offline
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Posts: 172
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Post: #18
RE: .mdl?
umm...I'm sorry, but is there an easier way around this? I tried taking the tinderbox and just putting the Ghastly gibus in replacement of it, and that just crashed the game...again. I really have no clue what im doing here.
Thanks for al the help BTW

[Image: speedart__2___yoshimitsu_by_kamofudge-d4yo6kk.png]
01-23-2012 05:04 AM
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Your Computer Offline
SCAN ME!

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Post: #19
RE: .mdl?
(01-23-2012 05:04 AM)Tripication Wrote:  umm...I'm sorry, but is there an easier way around this?

Not unless a patch comes out.

Tutorials: From Noob to Pro
01-23-2012 03:23 PM
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