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Work in progress  Subconscious Coma
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TheLastGreyKnight Offline
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Post: #1
Subconscious Coma

Subconscious Coma

"Nyles, wake up Nyles! For the love of god man you need to wake up!" You awake to find yourself in an 18th century noble mansion. Your room is very well lit, the house seems worm and cozy, a roaring fireplace in the living room, all seems so peaceful, That is, until you hear a voice beckoning to you. It sounds like your wife! It doesn't make sense though, you can hear your wife, but not see her, so just what the bloody hell is going on!? It is at that moment the voice changes, to your own, reveling you are actually in Coma, and the voice you are hearing is really your subconscious speaking to you. Your subconscious reveals to you that every human being actually has "two" people in their mind so to speak. Their Conscious state, and their subconscious state. Nyles subconscious informs him of his current state in the Noble hospital St.Main and that he is truly in coma and the only way out is for Nyles to face his deepest fears. Your subconscious informs you the only way out of this coma is to delve into your deepest memory's and fears, and face those fears and those memory's, it is the only way out of coma, and the only way to ever see your wife again. Before Nyles accept's his task of facing his fears, his subconscious informs him of one last thing, the Conscious mind tends to suppress the worst fears and memory's in order to keep the mind sane. His subconscious warns him that his mind will try to stop him from uncovering his worst nightmares, memory's, and fears. It will stop at nothing to keep you from remembering. Delve into your mind and find out why you are in coma and what happened. "Oh, and Nyles, one last thing, remember, if you die in this place, you will die in the real world, you must not die, Nyles, you're fighting for the survival of us both"



In-game details
Choose your story. Choices you make in game will affect the outcome of the story in the end. Choose wisely!

Deep story. This custom story is more focused on a story than just "Scare the player anyway possible" But don't fear, it will have it's moments that make you jump.

Something new. Unlike many story's, something new here other than the usual short story's and cheap scares.

1-2 hours of gameplay. Included with puzzles and main story choices. Player can choose to do things a different way, but be warned, every choice will alter the ending of the story!


To do list
Make a trailer(Top of the list)
Work on script for ingame voice acting.
Make custom background.


Progress
Maps=10%
Script=5%
Voice+music=1%



Comments/updates
Ok, so this is a new story I have been planning for about a month now, I do not plan on releasing a demo at ANY time because I think that will ruin the suspense for people who may actually be somewhat exited for this. I don't plan on this being done in a fast paced time, I plan on adding good fitting music, full in game voice acting with the main player and his other "self's" along with something I have never seen in a custom story, yes, the power to choose how you want to story to end. I plan on making YOUR choices mold the story and I hope that the first players will get to all experiance different endings and share their story's. I am not sure how I will do this at first but I'm thinking right now it will be along the lines of simple actions in the story that will trigger different maps to be loaded and different scripts to be triggered. For example lets say you have choice A. Kill the prisoner to get past a door fast. You kill him, door unlocks, you go and you load the next map. B. You find the key and unlock the door yourself and not kill the prisoner, mad loads, but it's a different map with complete different voice acting and scripts. Bear with me here, this story is BIG and it will take time, but if you read all the way to the end, I hope you will stick with it! Thanks for the time if you read all this.



(Updates)
2/5/2012-Got the first few maps done, working on outline for the scripting.
(This post was last modified: 02-05-2012 09:06 PM by TheLastGreyKnight.)
01-25-2012 09:52 AM
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Kman Offline
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Post: #2
RE: Subconscious Coma

Sounds pretty sweet! Loving the story idea, also the fact that the gameplay is completely based on the players decisions. Also I've been interested in the whole idea of dream worlds for a while (as it should be obvious from what my story is about). My only critique would be I don't see how facing your memories will get you out of a coma, so that might be something you want to work on.

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01-25-2012 10:44 PM
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TheLastGreyKnight Offline
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Post: #3
RE: Subconscious Coma

(01-25-2012 10:44 PM)kman Wrote:  Sounds pretty sweet! Loving the story idea, also the fact that the gameplay is completely based on the players decisions. Also I've been interested in the whole idea of dream worlds for a while (as it should be obvious from what my story is about). My only critique would be I don't see how facing your memories will get you out of a coma, so that might be something you want to work on.
Thanks for the input, I can see how at first glance then story may seem weird, but believe me, the story is allot bigger than what I told you about. And thank you for the input on my idea to make the player's decisions mold the game. Smile
01-25-2012 11:06 PM
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Dewi Offline
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Post: #4
RE: Subconscious Coma

It sounds interesting! I hope it'll work out!

However, I do see some (very small) errors in your grammar in this thread, and they can really bother me in stories. Make sure all the English is perfect in-game, so that won't make the experience a little less good!
01-26-2012 12:51 AM
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TheLastGreyKnight Offline
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Post: #5
RE: Subconscious Coma

(01-26-2012 12:51 AM)Dewi Wrote:  It sounds interesting! I hope it'll work out!

However, I do see some (very small) errors in your grammar in this thread, and they can really bother me in stories. Make sure all the English is perfect in-game, so that won't make the experience a little less good!
I'm sorry for the errors, I will make sure to triple check the scripts just for you! <3 (Not joking, I'll make sure their ok, I don't want to ruin the experience for you)
01-26-2012 05:39 AM
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Brigadier Bacon Offline
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Post: #6
RE: Subconscious Coma

K bro, so u c bro, it sucks k bro k.
o yea, an k k bro k.
Sry if I dun be'd mean but it r tru it r teh suk. Brigadier Bacon, out.
(This post was last modified: 02-05-2012 09:07 PM by Brigadier Bacon.)
02-05-2012 09:04 PM
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Kman Offline
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Post: #7
RE: Subconscious Coma

(02-05-2012 09:04 PM)Brigadier Bacon Wrote:  K bro, so u c bro, it sucks k bro k.
o yea, an k k bro k.
Sry if I dun be'd mean but it r tru it r teh suk. Brigadier bacon, out.
What... What the... I don't even know how to respond to this.

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02-05-2012 09:07 PM
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Brigadier Bacon Offline
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Post: #8
RE: Subconscious Coma

(02-05-2012 09:07 PM)kman Wrote:  
(02-05-2012 09:04 PM)Brigadier Bacon Wrote:  K bro, so u c bro, it sucks k bro k.
o yea, an k k bro k.
Sry if I dun be'd mean but it r tru it r teh suk. Brigadier bacon, out.
What... What the... I don't even know how to respond to this.
K bro, so u c bro, it had ta b sed bro k, its just k bro, not that gud k?

In all honesty it is alright but could use some fleshing out.
(This post was last modified: 02-05-2012 09:10 PM by Brigadier Bacon.)
02-05-2012 09:09 PM
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Obliviator27 Offline
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Post: #9
RE: Subconscious Coma

(01-26-2012 05:39 AM)TheLastGreyKnight Wrote:  I'm sorry for the errors, I will make sure to triple check the scripts just for you! <3 (Not joking, I'll make sure their ok, I don't want to ruin the experience for you)
^ Lol. My grammar nazi brain is screaming at this.

02-06-2012 10:51 AM
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