(01-28-2012 02:12 AM)JenniferOrange Wrote: A lot of creators lately have been using either less monsters(grunts, suitors, brutes) or too many monsters. Because I'm a big baby, monsters aren't my thing. I prefer a custom story that's actually a STORY, instead of pee myself while naked men fly everywhere and Malo hunts me down. I've seen a lot of negative comments toward the stories with few or no monsters this past week. I know the whole monster thing is traditional when it comes to Amnesia, but in my opinion when we make custom stories, we're not trying to replicate Amnesia itself. We're supposed to make new things. Like, instead of using 6,000 keys, having the player be creative and figure out they have to stack boxes to get over a wall to progress. Or exploding things.
In all honesty I do like the horror concept. I'm just more into realistic, supernatural scares than having flappy face jump out of a closet. So, what do you guys think? What's your opinion? Are you more of a monster person, or do you like stories you can really get sucked into?
Let me know how you feel.
It's about goddamn time someone
A lot of the reviews for custom stories really annoy me, because they label some custom stories as 'great' or 'good' when they're not, I'm not going to name names here, that would be rude.
But I'm thinking of a number of custom stories that were praised for their 'scares' and how well done the 'monsters' were, and I played the exact same thing, and was unimpressed and bored with the result, because they used 'jump scares' and lots and lots of monsters to the point that it was feeling like Dead Space.
So a lot of monsters and jump scares, becomes about as subtle as running up to someone and getting about a half inch away from their face and screaming at them and then going "are you scared yet!?"
Quote: I think very few monsters, more than none, is the perfect amount. Just enough monsters to let people know that they are present in the game and there's a possibility that you can run into one at any time. That way, even though you went through the whole game and only saw 2 or 3 monsters, the suspense and trepidation in moving throughout the world was still always there.
Correct, as Yahtzee put it 'Amnesia is a game that understands that a monster is scarier the less you see of it' but unfortunately, when a game puts a lot of monsters into it...this effect is lessened a lot as you become familiar with dear old Mr. Face and Mr. Tall...and naked blind man.
It's better if the game let's your imagination do the work for it by making you paranoid.
Quote: That's why it's good for people to make custom monsters themselves, it can greatly improve atmosphere and the feel of the story, which makes me more of a monster person. Overdone jumpscares are just bad and a CS only needs a few.
I don't really agree, I've seen a number of custom stories that use the monsters in very unique ways(White Night for starters) that does not make them less effective cause we've seen them before, a custom monster isn't going to make anything scarier unless you use monsters effectively.