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How to script a monster halluncation?
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Shives Offline
Member

Posts: 154
Joined: Jan 2012
Reputation: 1
Post: #1
How to script a monster halluncation?
Hi
I want to know how to script this:
The monster dissapears in smoke when you are entering an area
I just know the halluncation but how to script this?
Sorry for bad english Big Grin .

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http://www.frictionalgames.com/forum/thread-12587.html

Sorry for bad English


02-02-2012 02:47 PM
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Khyrpa Offline
Senior Member

Posts: 615
Joined: Apr 2011
Reputation: 24
Post: #2
RE: How to script a monster halluncation?
SetEnemyIsHallucination(string& asName, bool abX);

FadeEnemyToSmoke(string& asName, bool abPlaySound);

02-02-2012 02:52 PM
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Tripication Offline
Member

Posts: 172
Joined: Dec 2011
Reputation: 6
Post: #3
RE: How to script a monster halluncation?
There is also a box on the entity tab on the level editor for the monster.

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02-02-2012 03:17 PM
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