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FCM: "Nearsight" (Thread update: 7/21/12)
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Statyk Offline
Schrödinger's Mod

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Post: #41
RE: IFC: "Nearsight" (Shall I revive this?)

(05-18-2012 12:24 PM)plutomaniac Wrote:  That is called FCM (Full Conversion Mod) then. Because they way I got it, IFC means a story which comes with Amnesia files like the .exe etc... (which makes it fully portable but also illegal since these files are FG property.)

So I'm pretty certain he means FCM.
It was an abbreviation of "Isolated Full Conversion" as titled by Your Computer. I did not mean it in a technical sense that I suppose I am not aware of. If this abbreviation is misleading to one, it may be misleading to others, so I suppose I will fix it. My apologies.

I, myself, find "full conversion" and "isolated full conversion" to be two different things as they are organized in completely different fashions. Many people say "full conversion" and it worries me that it will not be set up as isolated, and therefore, a pain to uninstall.

In short. FCM it is, but I don't like it.

Also, believe me, I'm a copyright citizen. Many of the coming models will be mine anyway, but I know it is FG's engine and will be respected as such.
(This post was last modified: 05-18-2012 07:49 PM by Statyk.)
05-18-2012 07:48 PM
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plutomaniac Offline
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Post: #42
RE: FCM: "Nearsight" (Revived)

Oh yes yes, don't worry. I'm not accusing anyone of anything here. As I said, I believe that IFC is an organized FCM.

Btw, definitely revive it! SmileTongue
05-18-2012 09:08 PM
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Statyk Offline
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Post: #43
RE: FCM: "Nearsight" (Revived)

(05-18-2012 09:08 PM)plutomaniac Wrote:  Oh yes yes, don't worry. I'm not accusing anyone of anything here. As I said, I believe that IFC is an organized FCM.

Btw, definitely revive it! SmileTongue
Definitely, thanks =]

I just finished organizing the folders, resources, and some images. Now it's on to modelling. =D
05-18-2012 10:55 PM
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Statyk Offline
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Post: #44
RE: FCM: "Nearsight" (Revived)

Added a premenu and main menu preview video in the OP. Check it out =]
05-20-2012 07:31 PM
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Statyk Offline
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Posts: 4,391
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Post: #45
RE: FCM: "Nearsight" (Thread update: 5/20/12)

Update 2 for today. Finished the design for the menu windows. I updated the OP video to see it.

[Image: nearsight_menu_design_by_statyk94-d50n9ni.jpg]
(This post was last modified: 05-21-2012 03:34 AM by Statyk.)
05-21-2012 02:16 AM
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palistov Offline
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Post: #46
RE: FCM: "Nearsight" (Thread update: 5/20/12)

Giggidy. Take my thalers.

05-21-2012 03:54 AM
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SilentStriker Offline
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Post: #47
RE: FCM: "Nearsight" (Thread update: 5/20/12)

So how's it going here? Smile

06-04-2012 11:04 AM
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Mine Turtle Offline
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Post: #48
RE: FCM: "Nearsight" (Revived)

(05-20-2012 07:31 PM)Statyk Wrote:  Added a premenu and main menu preview video in the OP. Check it out =]
[Image: me-gusta.jpg]

[Image: 201107142327000.gif]
06-04-2012 12:16 PM
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Statyk Offline
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Post: #49
RE: FCM: "Nearsight" (Thread update: 5/20/12)

UPDATE. Made a new lantern, complete with custom animations and sounds. Took a day to get things just right... but worth it... I may be adding a feature of having this whole game play without a single opening of the inventory to further add to immersion, and Sir Palistov will be helping me polish this baby up with an interactive battery meter on the phone itself.

Cellphone model by: MightyDargor
Textures and animations by me.

Screenshot:
Spoiler below!
[Image: nearsight___cellphone__amnesia__the_dark...53110z.png]
06-10-2012 03:07 AM
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kartanonperuna Offline
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Post: #50
RE: FCM: "Nearsight" (Thread update: 5/20/12)

Beautiful.But..Cry of fear inspired?

Voice actor

Painful shadows



06-10-2012 03:10 AM
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