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Getting Spawned Monsters to Start Facing a Direction?
Strembitsky Offline
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#1
Getting Spawned Monsters to Start Facing a Direction?

This is probably a problem I can live with, but whenever I spawn a monster, he is facing the opposite direction of the player, and then needs to turn around. Any way to fix this?
02-08-2012, 03:06 AM
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Ninami Offline
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#2
RE: Getting Spawned Monsters to Start Facing a Direction?

Well when I put a monster inside the level editor I just click on the monster, press "W" and turn him around to the direction I want. This doesn't work for my brother for some reason but you should at least try it Smile
(This post was last modified: 02-08-2012, 03:10 AM by Ninami.)
02-08-2012, 03:10 AM
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Strembitsky Offline
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#3
RE: Getting Spawned Monsters to Start Facing a Direction?

(02-08-2012, 03:10 AM)Ninami Wrote: Well when I put a monster inside the level editor I just click on the monster, press "W" and turn him around to the direction I want. This doesn't work for my brother for some reason but you should at least try it Smile
In the editor it shows him facing the correct direction, it's just that once I set his entity to "active", he is facing the wrong direction for a second.
02-08-2012, 03:11 AM
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Your Computer Offline
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#4
RE: Getting Spawned Monsters to Start Facing a Direction?

Use patrol nodes.

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02-08-2012, 03:36 AM
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Strembitsky Offline
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#5
RE: Getting Spawned Monsters to Start Facing a Direction?

(02-08-2012, 03:36 AM)Your Computer Wrote: Use patrol nodes.
This worked for one of my enemies, because they spawn out of your line of sight. But the one monster that spawns in front of you still isn't facing the correct direction.
02-08-2012, 04:05 AM
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Obliviator27 Offline
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#6
RE: Getting Spawned Monsters to Start Facing a Direction?

Using patrol nodes is the only way I know of that will spin the monster. As a tip, don't have the monster materialize out of thin air.

02-08-2012, 10:36 AM
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