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Amnesia: A Machine For Pigs Discussion Topic Part 1
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BrooksyFC Offline
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Post: #1821
RE: What do you look forward to the most in Amnesia: A Machine for pigs
Atmosphere for me. Jump scares are never used in the original game and are WAY over used in custom stories, fair enough they are scary, but it just gets the heart racing.

I prefer the game to lead on with not much happening, like in the original, then it slowly introduces new scares

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05-29-2012 09:10 AM
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Traggey Offline
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Post: #1822
RE: What do you look forward to the most in Amnesia: A Machine for pigs
(05-29-2012 09:10 AM)BrooksyFC Wrote:  Atmosphere for me. Jump scares are never used in the original game and are WAY over used in custom stories, fair enough they are scary, but it just gets the heart racing.

I prefer the game to lead on with not much happening, like in the original, then it slowly introduces new scares
No jumpscare? There are mild ones, such as the papers flying around and the doors randomly shutting in your face. Those are jumpscares, except that they're logical ones, they make sense because they use the wind to do it. A naked man flying down a hallway does not make sense.

05-29-2012 09:52 AM
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BrooksyFC Offline
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Post: #1823
RE: What do you look forward to the most in Amnesia: A Machine for pigs
(05-29-2012 09:52 AM)Traggey Wrote:  
(05-29-2012 09:10 AM)BrooksyFC Wrote:  Atmosphere for me. Jump scares are never used in the original game and are WAY over used in custom stories, fair enough they are scary, but it just gets the heart racing.

I prefer the game to lead on with not much happening, like in the original, then it slowly introduces new scares
No jumpscare? There are mild ones, such as the papers flying around and the doors randomly shutting in your face. Those are jumpscares, except that they're logical ones, they make sense because they use the wind to do it. A naked man flying down a hallway does not make sense.
Yeah sorry that's what I was referring to as a jump scare. Just random body's, objects and monsters spawning at stupid moments are just pointless and some of them are predictable.

Yeah the intro part of the game where the doors open, wind blows the lights out and things moving, that's scary and just increases the atmosphere and the players fear.

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05-29-2012 11:12 AM
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Mehis Offline
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Post: #1824
RE: [www.nextfrictionalgame.com] Amnesia Discussion
I must say that I want AMFP to be nothing like TDD. I don't mean the story setting but gameplay-wise. I want to get scared by the monster and not think like; "Oh, it's just another stupid NPC who can't see anything, hurr durr."
I want twists! Where there are no 100% monster proof objects, like closet. Going behind a desk or something may be nice. Like Penumbra did. I still get chills when I play that part.
Closets are SO mainstream!
(This post was last modified: 05-29-2012 03:13 PM by Mehis.)
05-29-2012 02:45 PM
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Darkchef Offline
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Post: #1825
RE: [www.nextfrictionalgame.com] Amnesia Discussion
(05-26-2012 08:28 PM)Damascus Rose Wrote:  
(05-26-2012 07:54 PM)Darkchef Wrote:  This whole talk about the new game is getting embarrassing. Just wait until we see a demo or something new Tongue
we could be waiting for a very, very long time. And i would consider two weeks a very long time because of how much i want info on this game haha
Yeah well i'm looking forward to it too... but I have no idea how it will turn out Tongue

(05-29-2012 02:45 PM)Mehis Wrote:  I must say that I want AMFP to be nothing like TDD. I don't mean the story setting but gameplay-wise. I want to get scared by the monster and not think like; "Oh, it's just another stupid NPC who can't see anything, hurr durr."

I want twists! Where there are no 100% monster proof objects, like closet. Going behind a desk or something may be nice. Like Penumbra did. I still get chills when I play that part.

Closets are SO mainstream!
I think the engine has been updated to do more physics based stuff ... hence HPL 2.1.... well I think so anyway Tongue
(This post was last modified: 05-29-2012 07:48 PM by Darkchef.)
05-29-2012 07:47 PM
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Googolplex Offline
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Post: #1826
RE: [www.nextfrictionalgame.com] Amnesia Discussion
(05-29-2012 02:45 PM)Mehis Wrote:  I must say that I want AMFP to be nothing like TDD. I don't mean the story setting but gameplay-wise. I want to get scared by the monster and not think like; "Oh, it's just another stupid NPC who can't see anything, hurr durr."

I want twists! Where there are no 100% monster proof objects, like closet. Going behind a desk or something may be nice. Like Penumbra did. I still get chills when I play that part.

Closets are SO mainstream!


This is so wrong.
When the monsters don't see you, it's not the bad KI.
It is because when they don't see you, you'll have the chance to hide and they can walking past to you.
When a monster is walking past to you, it is by far more scary instead of when it's killing you.
It's not scary when a monster is killing you, because you had no chance to hide! If a monster is walking next to you but without see you, then it will be horror.
What did a game do when a monster is killing you? Nothing, it's so killing the immersion only!
It's pulling you out of the game by loading a new savegame automatically.

So the best horror is when the KI of a monster is "bad" that it doesn't attack you, because to see the monster is the horror.

You shouldn't do tricks or acrobatic to escape. This would made an action game of Amnesia.
I really like the "bad" KI, it's the best way to feel horror when you see a monster.

If it's harder to escape, then the monster will kill you and the game break.

Amnesia did it right.
05-29-2012 08:48 PM
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spukrian Away
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Post: #1827
RE: [www.nextfrictionalgame.com] Amnesia Discussion
(05-26-2012 08:28 PM)Damascus Rose Wrote:  we could be waiting for a very, very long time. And i would consider two weeks a very long time because of how much i want info on this game haha

I believe they want to release the game before the end of the year.
05-29-2012 10:32 PM
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GrAVit Offline
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Post: #1828
RE: [www.nextfrictionalgame.com] Amnesia Discussion
Like many people have stated before, I'd rather have the game take long and be fully complete and packed with content than rushed with minimal content.

05-30-2012 12:03 AM
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Damascus Rose Offline
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Post: #1829
RE: [www.nextfrictionalgame.com] Amnesia Discussion
(05-29-2012 08:48 PM)Googolplex Wrote:  
Spoiler below!
(05-29-2012 02:45 PM)Mehis Wrote:  I must say that I want AMFP to be nothing like TDD. I don't mean the story setting but gameplay-wise. I want to get scared by the monster and not think like; "Oh, it's just another stupid NPC who can't see anything, hurr durr."

I want twists! Where there are no 100% monster proof objects, like closet. Going behind a desk or something may be nice. Like Penumbra did. I still get chills when I play that part.

Closets are SO mainstream!



This is so wrong.
When the monsters don't see you, it's not the bad KI.
It is because when they don't see you, you'll have the chance to hide and they can walking past to you.
When a monster is walking past to you, it is by far more scary instead of when it's killing you.
It's not scary when a monster is killing you, because you had no chance to hide! If a monster is walking next to you but without see you, then it will be horror.
What did a game do when a monster is killing you? Nothing, it's so killing the immersion only!
It's pulling you out of the game by loading a new savegame automatically.

So the best horror is when the KI of a monster is "bad" that it doesn't attack you, because to see the monster is the horror.

You shouldn't do tricks or acrobatic to escape. This would made an action game of Amnesia.
I really like the "bad" KI, it's the best way to feel horror when you see a monster.

If it's harder to escape, then the monster will kill you and the game break.

Amnesia did it right.
I do agree but I think they could make some updates to the AI, so that if it's chasing you and you put a drawer over your face, it won't walk away. Or if you turn a corner and it's like Wtf? Where did he go? and stops chasing, that shouldn't be happening.

Quote:I believe they want to release the game before the end of the year.

They want the release to be in the Fall. For halloween. A good wait for how long they've been working on it. But some videos or something sure would be nice! Tease me more frictional/chineseroom Smile

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(This post was last modified: 05-30-2012 12:08 AM by Damascus Rose.)
05-30-2012 12:06 AM
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Damascus Rose Offline
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Post: #1830
RE: What do you look forward to the most in Amnesia: A Machine for pigs
(05-29-2012 11:12 AM)BrooksyFC Wrote:  Yeah the intro part of the game where the doors open, wind blows the lights out and things moving, that's scary and just increases the atmosphere and the players fear.
Haha that scared the shit outta me the first time. But there's also some jumpscares like in the storage when you open the door and there's a grunt right there. But yeah, there are jumpscares in the game, they just don't really have the classic random loud ass noises.

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05-30-2012 12:15 AM
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