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Model Editor Help Problems with custom Model
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SilentStriker Offline
Posting Freak

Posts: 950
Joined: Jul 2011
Reputation: 43
Post: #1
Problems with custom Model

I have a problem with my custom model when trying to import it to the model editor. It gives me a crash Confused

here is the .log

Spoiler below!

-------- THE HPL ENGINE LOG ------------
Engine build ID 20100819012504

Creating Engine Modules
--------------------------------------------------------
Creating graphics module
Creating system module
Creating resource module
Creating input module
Creating sound module
Creating physics module
Creating ai module
Creating gui module
Creating generate module
Creating haptic module
Creating scene module
--------------------------------------------------------

Initializing Resources Module
--------------------------------------------------------
Creating loader handlers
Creating resource managers
Adding loaders to handlers
--------------------------------------------------------

Initializing Graphics Module
--------------------------------------------------------
Setting video mode: 1024 x 768 - 32 bpp
Init Glew...OK
Setting up OpenGL
Vendor: NVIDIA Corporation
Renderer: GeForce GTX 560 Ti/PCI/SSE2
Version: 4.2.0
Max texture image units: 32
Max texture coord units: 8
Max user clip planes: 8
Two sided stencil: 1
Vertex Buffer Object: 1
Anisotropic filtering: 1
Max Anisotropic degree: 16
Multisampling: 1
Texture compression: 1
Texture compression S3TC: 1
Auto generate MipMaps: 1
Render to texture: 1
Max draw buffers: 8
Max color render targets: 8
Packed depth-stencil: 1
Texture float: 1
GLSL Version: 4.20 NVIDIA via Cg compiler
ShaderModel 2: 1
ShaderModel 3: 1
ShaderModel 4: 1
OGL ATIFragmentShader: 0
Adding engine materials
Initializing DevIL
Vendor String: Abysmal Software
Version String: Developer's Image Library (DevIL) 1.6.8pre Aug 12 2006
Version Number: 168
Adding engine post effects
--------------------------------------------------------

Initializing Sound Module
--------------------------------------------------------
Initializing OpenAL
Available OpenAL devices:
0. Generic Software on Speakers (Logitech G35 Headset)(OpenAL default)
1. Generic Software on Speakers (2- Realtek High Definition Audio)
Trying to open device 'Generic Software on Speakers (Logitech G35 Headset)'... Success!
Number of mono sources: 32
Streaming setup: 2 Buffers x 524288 bytes each
--------------------------------------------------------

Initializing Game Module
--------------------------------------------------------
Adding engine updates
Initializing script functions
--------------------------------------------------------

User Initialization
--------------------------------------------------------
-----------------------------------------------------
ModelEditor Build ID: 20100917115135
-----------------------------------------------------
Created Entity Loader
Added object type: SubMesh <SubMesh>
Added object type: Bone <Bone>
Added object type: Compound <Compound>
Added object type: Light <BoxLight>
Added object type: Light <PointLight>
Added object type: Light <SpotLight>
Added object type: Billboard <Billboard>
Added object type: Particle System <ParticleSystem>
Added object type: Sound <Sound>
Added object type: Shape <BodyShape>
Added object type: Body <Body>
Added object type: Joint <JointBall>
Added object type: Joint <JointHinge>
Added object type: Joint <JointScrew>
Added object type: Joint <JointSlider>

/////////////////////////////////////////////////////////////////
// Resetting scene
/////////////////////////////////////////////////////////////////

--------------------------------------------------------

Game Running
--------------------------------------------------------
Cache out of date! Reloading collada file 'D:/Program/Amnesia - The Dark Descent/redist/custom_stories/Cold Night/entities/leather_boots/leather_boots.dae'
WARNING: No 'extra scene' element found!



Here's the custom model if you need to look at it: http://www.mediafire.com/?32u0kb4o1p2u8vc

02-18-2012 08:36 PM
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Statyk Offline
Modmau5

Posts: 4,299
Joined: Sep 2011
Reputation: 238
Post: #2
RE: Problems with custom Model

I was tweaking it around in Maya. It looks like the .dae was searching for the Skyrim folder for the texture. You have to re-apply the texture when importing a model =P I sized it in Maya, applied the texture, and fixed up the .mat... Here:

http://www.mediafire.com/?c67uqmc16grs7o3


You use it to create the .ent. I didn't touch that part.

Nice kicks =]
02-19-2012 06:27 AM
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SilentStriker Offline
Posting Freak

Posts: 950
Joined: Jul 2011
Reputation: 43
Post: #3
RE: Problems with custom Model

(02-19-2012 06:27 AM)Statyk Wrote:  I was tweaking it around in Maya. It looks like the .dae was searching for the Skyrim folder for the texture. You have to re-apply the texture when importing a model =P I sized it in Maya, applied the texture, and fixed up the .mat... Here:

http://www.mediafire.com/?c67uqmc16grs7o3


You use it to create the .ent. I didn't touch that part.

Nice kicks =]
The interesting thing is I added the texture but I guess I must have added it wrong Tongue

02-19-2012 04:39 PM
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