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Script Help can't get this script to work..
jessehmusic Offline
Senior Member

Posts: 423
Threads: 102
Joined: Dec 2011
Reputation: 8
#1
can't get this script to work..

Hello all amnesia fans! i got a problem with my script.
i want to make the entity to spawn fast then dissipear fast (Sorry for bad english)
Here is my hps :


void OnStart()
{
AddUseItemCallback("", "Study Key", "sutdy door", "KeyOnDoor", true);
AddEntityCollideCallback("Player", "text_1", "Text", true, 1);
AddEntityCollideCallback("Player", "Ghost_area", "Horror1", true, 1);
}
void Horror1(string &in asParent, string &in asChild, int alState)
{
AddTimer("T2", 1.0f, "Timer_2");
AddTimer("T3", 3.5f, "Timer_3");
}

void Timer_2(string &in Timer)
{
SetEntityActive("alexander_2", true);
PlayGuiSound("react_pant.snt", 22.4f);
PlayGuiSound("enemy_hallucination_disappear.snt", 15.5f);
}

void Timer_3(string &in Timer)
{
SetEntityActive("alexander_2", false);
PlaySoundAtEntity("", "react_pant.snt", "Player", 0.0f, false);
AddTimer("timerReleasePlayer", 1, "timerReleasePlayer");
}
void timerReleasePlayer(string &in asTimer)
{
SetMessage("Messages", "what", 5);
}
void StopMusic(string &in asParent, string &in asChild, int alState)
{
StopMusic(1 , 0);
}

void KeyOnDoor(string &in asItem, string &in asEntity)
{
SetLevelDoorLocked("sutdy door", false);
PlaySoundAtEntity("", "unlock_door", "sutdy door", 0, false);
RemoveItem("Study Key");
}

void OnEnter()
{
}
void OnLeave()
{
AddEntityCollideCallback("Player", "MusicStop", "StopMusic", true, 1);
}

http://www.moddb.com/mods/jessehmusic - Hospital of horror , WIP
02-28-2012, 04:17 PM
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PythonBlue Offline
Member

Posts: 124
Threads: 13
Joined: Feb 2012
Reputation: 8
#2
RE: can't get this script to work..

At first glance the syntax looks okay. What error message do you get, if any?
I did just notice one possible mistake: did you name your study door "sutdy door" in the actual map?

(This post was last modified: 02-28-2012, 11:31 PM by PythonBlue.)
02-28-2012, 11:22 PM
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Strembitsky Offline
Senior Member

Posts: 254
Threads: 37
Joined: Feb 2012
Reputation: 3
#3
RE: can't get this script to work..

That isn't the problem he was asking about, but that also may be a problem.

Anyways, it would definitely help if you told us what problem you're having. What doesn't work? Is the function being called?

The Nightmares v1.0 - Dreadful Fires WIP
02-29-2012, 03:54 AM
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flamez3 Offline
Posting Freak

Posts: 1,281
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Joined: Apr 2011
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#4
RE: can't get this script to work..

No idea what your problem is, be more descriptive.

02-29-2012, 04:02 AM
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jessehmusic Offline
Senior Member

Posts: 423
Threads: 102
Joined: Dec 2011
Reputation: 8
#5
RE: can't get this script to work..

(02-29-2012, 03:54 AM)Strembitsky Wrote: That isn't the problem he was asking about, but that also may be a problem.

Anyways, it would definitely help if you told us what problem you're having. What doesn't work? Is the function being called?
The problem is that when you enter the area The Ghost pop up fast , but he is there for like 3 sec i want it to be 1 sec but if i change the 3.5f he dont work Sad ("Alexander_2")
Any tip ?



http://www.moddb.com/mods/jessehmusic - Hospital of horror , WIP
02-29-2012, 05:11 PM
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Obliviator27 Offline
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Posts: 792
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Joined: Jul 2011
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#6
RE: can't get this script to work..

Set the timer T3 to something like 1.5 or 2.

02-29-2012, 05:48 PM
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jessehmusic Offline
Senior Member

Posts: 423
Threads: 102
Joined: Dec 2011
Reputation: 8
#7
RE: can't get this script to work..

(02-29-2012, 05:48 PM)Obliviator27 Wrote: Set the timer T3 to something like 1.5 or 2.
Thanx you dude!!!!!

http://www.moddb.com/mods/jessehmusic - Hospital of horror , WIP
02-29-2012, 09:19 PM
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