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Project C.A.R.S.
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Juby Away
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Post: #11
RE: Project C.A.R.S.
(03-11-2012 01:58 PM)BlackMuffin Wrote:  
(03-09-2012 02:16 PM)sMasl33t Wrote:  
(03-09-2012 12:24 AM)kman Wrote:  
(03-08-2012 05:47 PM)sMasl33t Wrote:  Woah! The trees looks a little bit.."naaah". But no game has good looking trees, seriously. Except the trees this looks amazing. I hope it's as fun as it looks good.
Wha... What? The trees look great! They seriously look almost real...
The textures looks good. But they look pixel-like and almost like they're in 2D to me Tongue.
Yeah, the trees seem really flat, but I have to disagree with the fact that it looks pixel-like. These are the best trees I've ever seen, actually. They definitely beat the Skyrim trees. ._. (although I might be the only one who didn't like those)
I think those trees look darn impressive. I didn't like the Skyrim trees either Smile

Forever passing judgement compared to a fraud.
03-11-2012 02:27 PM
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Googolplex Offline
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Post: #12
RE: Project C.A.R.S.
The Gothic trees looking also very good





03-11-2012 06:01 PM
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Arvuti Offline
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Post: #13
RE: Project C.A.R.S.
I love how all of you tree huggers are admiring how good the trees look like ( they look average ) and not how good the cars look like.
03-11-2012 09:16 PM
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sMasl33t Offline
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Post: #14
RE: Project C.A.R.S.
(03-11-2012 09:16 PM)Arvuti Wrote:  I love how all of you tree huggers are admiring how good the trees look like ( they look average ) and not how good the cars look like.
Ikr xD Enough about trees Tongue

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03-12-2012 11:23 AM
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Googolplex Offline
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Post: #15
RE: Project C.A.R.S.
For the trees, the developer SlightlyMad, who is now working on C.A.R.S. has developed Need For Speed: SHIFT 2 Unleashed before.

I did a screenshot to show the trees here look much more low poly.

A little cartoonish in my eyes:
[Image: 8qvrkxaj.jpg]



Here's new fan made trailer of C.A.R.S.
I think, the trees are improved.



(This post was last modified: 03-13-2012 09:15 PM by Googolplex.)
03-13-2012 09:08 PM
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Googolplex Offline
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Post: #16
RE: Project C.A.R.S.
Hey all. A time is passed since last post here... the project is grown up and there is a lot of new material.
New trailer:




Screenshots on:
http://www.wmdportal.com

My question is, do horror fans also play racing games?
This here is not a "normal" racing game. It's goint indie now, it's a Community Associated Racing Sim.
I think, there are coming out some excellent games next year!

Googolplex

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10-03-2012 01:42 PM
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Hirnwirbel Offline
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Post: #17
RE: Project C.A.R.S.
Yeah, I don't really like racing games, so getting this for the graphics only would be pretty pointless for me. ^^ But its interesting to see how far you can push things graphics-wise with DirectX11. Did they say anything about the system requirements yet?

Quote: I didn't like the Skyrim trees either Tongue
You can improve their looks (and a lot of other graphic stuff) a bit by messing with the .ini files - for example making the game draw shadows on trees is switched off by default if I remember correctly and can be turned back on there. It won't make it look awesome but it helps. Wink
(This post was last modified: 10-03-2012 03:55 PM by Hirnwirbel.)
10-03-2012 03:54 PM
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Your Computer Offline
SCAN ME!

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Post: #18
RE: Project C.A.R.S.
This looks like a game i'd pay $40 for.

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10-03-2012 04:11 PM
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Googolplex Offline
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Post: #19
RE: Project C.A.R.S.
The game is still growing up and we got a new trailer with original game music inside, so I think, it's time to update the thread with new stuff from SlightlyMad.









Looks like this game is going to become a true masterpiece and bring racing genre to a new milestone of realism.
Nicolas Hamilton (brother of Lewis Hamilton) is involved in development to create physics that are close to real. Finally they got the Porsche license and added some cars in the game. There's also a snowy track coming soon. The release is planned for the end of 2013, but I think it will be moved to early 2014.

Love. Forever.
(This post was last modified: 04-12-2013 08:03 PM by Googolplex.)
04-12-2013 07:59 PM
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Traggey Offline
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Post: #20
RE: Project C.A.R.S.
The trees look flat because they are infact flat, they're just textures, not proper models.

04-13-2013 01:37 PM
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