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[WIP] The Ghost of Dr. Arachnikara *NEW UPDATE V1.8*
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DragonRuins Offline
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Posts: 20
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Post: #11
RE: [WIP] The Ghost of Dr. Arachnikara *UPDATE V1.4*
(03-25-2012 02:31 AM)ThoseRandomGuyz Wrote:  Dude, you have a LOT of updates on this map! Which is good, cause it shows that you really want it to be good. Big Grin
Yes, I do! Big Grin I at the very least plan on updating this story once a day. More if I have the time, and base if off of feed-back and what I end up putting into it.

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03-25-2012 02:46 AM
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ThoseRandomGuyz Offline
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Posts: 160
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Post: #12
RE: [WIP] The Ghost of Dr. Arachnikara *UPDATE V1.4*
(03-25-2012 02:46 AM)DragonRuins Wrote:  
(03-25-2012 02:31 AM)ThoseRandomGuyz Wrote:  Dude, you have a LOT of updates on this map! Which is good, cause it shows that you really want it to be good. Big Grin
Yes, I do! Big Grin I at the very least plan on updating this story once a day. More if I have the time, and base if off of feed-back and what I end up putting into it.
That's great! Yes, I will try it out myself soon, and I will be sure to review it! Big Grin

I will review all of your custom stories (when I find time!)!
03-25-2012 02:54 AM
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DragonRuins Offline
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Post: #13
RE: [WIP] The Ghost of Dr. Arachnikara *UPDATE V1.4*
(03-25-2012 02:54 AM)ThoseRandomGuyz Wrote:  
(03-25-2012 02:46 AM)DragonRuins Wrote:  
(03-25-2012 02:31 AM)ThoseRandomGuyz Wrote:  Dude, you have a LOT of updates on this map! Which is good, cause it shows that you really want it to be good. Big Grin
Yes, I do! Big Grin I at the very least plan on updating this story once a day. More if I have the time, and base if off of feed-back and what I end up putting into it.
That's great! Yes, I will try it out myself soon, and I will be sure to review it! Big Grin
Thank you! Big Grin More feedback to base the next update off of.

[Image: 76561198012068277.png]
03-25-2012 03:08 AM
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Kaizy Offline
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Post: #14
RE: [WIP] The Ghost of Dr. Arachnikara *UPDATE V1.4*
From what I'm seeing in the screenshots, you've definitely made those rooms seem less empty and more visually appealing, which is good
Seems you also decided to play around with the books on the shelves and mix up that variety a bit
Good job

I may run through it again later just to see it first hand

I play Amnesia Custom Stories a couple times a week on Livestream
Its great fun
http://www.livestream.com/kaizy
Steam account: Krazyw0lfie
(This post was last modified: 03-25-2012 03:21 AM by Kaizy.)
03-25-2012 03:21 AM
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ThoseRandomGuyz Offline
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Post: #15
RE: [WIP] The Ghost of Dr. Arachnikara *UPDATE V1.4*
(03-25-2012 03:08 AM)DragonRuins Wrote:  
(03-25-2012 02:54 AM)ThoseRandomGuyz Wrote:  
(03-25-2012 02:46 AM)DragonRuins Wrote:  
(03-25-2012 02:31 AM)ThoseRandomGuyz Wrote:  Dude, you have a LOT of updates on this map! Which is good, cause it shows that you really want it to be good. Big Grin
Yes, I do! Big Grin I at the very least plan on updating this story once a day. More if I have the time, and base if off of feed-back and what I end up putting into it.
That's great! Yes, I will try it out myself soon, and I will be sure to review it! Big Grin
Thank you! Big Grin More feedback to base the next update off of.
Hey. Sorry, I probably won't have it up by tonight but I will play it as soon as I can. And i can't use anymore smileys... Smiley overload!

I will review all of your custom stories (when I find time!)!
03-25-2012 03:44 AM
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xLePlay Offline
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Posts: 19
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Post: #16
RE: [WIP] The Ghost of Dr. Arachnikara *NEW UPDATE V1.6*
Okay...

Part 1: http://www.youtube.com/watch?v=PtPGE8cN-J4
Part 2: http://www.youtube.com/watch?v=DgQpATlvcgg

Spoiler below!
The map was ok and the jumpscares were pretty good, but this frickin key... That made me really angry :'D And it was a little short. But after all it was good. I hope you make a longer one next time.

(This post was last modified: 03-27-2012 12:05 AM by xLePlay.)
03-27-2012 12:04 AM
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Kaizy Offline
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Post: #17
RE: FINISHED The Ghost of Dr. Arachnikara
Alright, so I replayed it since this is the finalized version

Spoiler below!
A few problems were fixed, mostly the aesthetic one I pointed out, so everything does indeed look nicer. There are a couple problems still rampant through the map. For one, I still have no idea what these randomly placed buttons are doing when pushed, nothing is ever stated on their purpose. Though I pushed the two in the small room that leads to the lab, and I wandered all over the room looking for a key or something I had missed, when the whole time, those two buttons I had pushed had randomly made a 3rd one appear in the dining room, and I had gotten no notification of such, thus leading to unneeded confusion. The library still contains that large unnecessary room. Also, another bug I noticed, when you leave the Lab, you exit from the Library door instead of the Lab door. Im not entirely sure what happened there. After you have the monster encounter in the Dungeon, the rest of the map is fairly uneventful, as no new monsters or scares happen. It basically becomes run here, make this, run there, open that; it makes the half the gameplay seem pointless and boring since there's nothing happening.

Basically my opinion hasn't changed, and your maps will still definitely need work, though it was good to see that you tried to make the map longer.

I play Amnesia Custom Stories a couple times a week on Livestream
Its great fun
http://www.livestream.com/kaizy
Steam account: Krazyw0lfie
03-27-2012 03:06 AM
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DragonRuins Offline
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Posts: 20
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Post: #18
RE: FINISHED The Ghost of Dr. Arachnikara
(03-27-2012 03:06 AM)Kaizy Wrote:  Alright, so I replayed it since this is the finalized version

Spoiler below!
A few problems were fixed, mostly the aesthetic one I pointed out, so everything does indeed look nicer. There are a couple problems still rampant through the map. For one, I still have no idea what these randomly placed buttons are doing when pushed, nothing is ever stated on their purpose. Though I pushed the two in the small room that leads to the lab, and I wandered all over the room looking for a key or something I had missed, when the whole time, those two buttons I had pushed had randomly made a 3rd one appear in the dining room, and I had gotten no notification of such, thus leading to unneeded confusion. The library still contains that large unnecessary room. Also, another bug I noticed, when you leave the Lab, you exit from the Library door instead of the Lab door. Im not entirely sure what happened there. After you have the monster encounter in the Dungeon, the rest of the map is fairly uneventful, as no new monsters or scares happen. It basically becomes run here, make this, run there, open that; it makes the half the gameplay seem pointless and boring since there's nothing happening.

Basically my opinion hasn't changed, and your maps will still definitely need work, though it was good to see that you tried to make the map longer.
I see what you mean here. I just may make this one "un-finalized" and work on what you've said here Smile

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03-27-2012 03:19 AM
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ThoseRandomGuyz Offline
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Posts: 160
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Post: #19
RE: [WIP] The Ghost of Dr. Arachnikara *NEW UPDATE V1.7*
I can't wait to try your new map! Again, I will try to have this done by tonight! (but no promises...) Big Grin

I will review all of your custom stories (when I find time!)!
03-28-2012 12:18 AM
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Zenix Offline
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Post: #20
RE: [WIP] The Ghost of Dr. Arachnikara *NEW UPDATE V1.7*
I'm checking it out soon thanks to Rascals =P



0___o Youtube Channel Where did my pants go...
04-09-2012 04:13 PM
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